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World Wind is a collection of components that interactively display 3D geographic information within Java applications or applets.
package com.zebraimaging;
import gov.nasa.worldwind.WorldWindow;
import gov.nasa.worldwind.awt.*;
import javax.media.opengl.awt.GLCanvas;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import java.util.List;
/**
* An alternative input handler used to synchronize input with the Zebra Imaging display controller. Applications are
* not expected to create instances of this class directly or call its methods. To use it, specify it as the
* gov.nasa.worldwind.avkey.InputHandlerClassName in the World Wind configuration file.
*/
public class ZebraInputHandler extends AWTInputHandler
{
/** All instantiations of this class are stored for internal retrieval. */
private static List instances = new ArrayList();
private static Timer repaintContextsTimer = null;
final static TimerTask repaintContextsTask = new TimerTask()
{
public void run()
{
Iterator itr = instances.iterator();
while (itr.hasNext())
{
ZebraInputHandler h = itr.next();
if (h.NeedsRefresh() == true)
{
h.SetRefresh(false);
h.getWorldWindow().redraw();
}
}
}
};
private long hwnd = 0;
private boolean arGL2Present = false;
private boolean refresh = false;
public ZebraInputHandler()
{
/**
* Attempt to load zebraIntegrator. If it's not found, assume we're either:
* (a) Not connected to the Zebra UPSD Dynamic Display.
* (b) Not using the Zebra integration tools.
*/
try
{
System.loadLibrary("arGL2Integrator");
arGL2Present = true;
instances.add(this);
System.out.println("Loaded arGL2Integrator successfully");
}
catch (UnsatisfiedLinkError e)
{
System.out.println("FAILED to load arGL2Integrator.dll");
}
if (repaintContextsTimer == null)
{
repaintContextsTimer = new Timer();
repaintContextsTimer.scheduleAtFixedRate(repaintContextsTask, 0, 10);
}
}
private synchronized void SetRefresh(boolean value)
{
refresh = value;
}
private synchronized boolean NeedsRefresh()
{
return refresh;
}
public void keyPressed(KeyEvent e)
{
boolean consumed = false;
if (arGL2Present)
consumed = zebraKeyPressed(getGLCanvasHandle(), e.getKeyCode());
if (consumed == true)
e.consume();
else
super.keyPressed(e);
}
public void keyReleased(KeyEvent e)
{
boolean consumed = false;
if (arGL2Present)
consumed = zebraKeyReleased(getGLCanvasHandle(), e.getKeyCode());
if (consumed == true)
e.consume();
else
super.keyReleased(e);
}
public void mouseClicked(MouseEvent e)
{
boolean consumed = false;
if (arGL2Present)
consumed = zebraMouseReleased(getGLCanvasHandle(), e.getButton(), e.getX(), e.getY());
if (consumed == true)
e.consume();
else
super.mouseClicked(e);
}
public void mousePressed(MouseEvent e)
{
boolean consumed = false;
if (arGL2Present)
consumed = zebraMousePressed(getGLCanvasHandle(), e.getButton(), e.getX(), e.getY());
if (consumed == true)
e.consume();
else
super.mousePressed(e);
}
public void mouseReleased(MouseEvent e)
{
boolean consumed = false;
if (arGL2Present)
consumed = zebraMouseReleased(getGLCanvasHandle(), e.getButton(), e.getX(), e.getY());
if (consumed == true)
e.consume();
else
super.mouseReleased(e);
}
public void mouseDragged(MouseEvent e)
{
/** The mouseDragged event does not populate the button field of MouseEvent. Therefore it must be done manually. */
int button = 0;
button = (e.getModifiersEx() & InputEvent.BUTTON1_DOWN_MASK) == InputEvent.BUTTON1_DOWN_MASK ? 1 : button;
button = (e.getModifiersEx() & InputEvent.BUTTON2_DOWN_MASK) == InputEvent.BUTTON2_DOWN_MASK ? 2 : button;
button = (e.getModifiersEx() & InputEvent.BUTTON3_DOWN_MASK) == InputEvent.BUTTON3_DOWN_MASK ? 3 : button;
boolean consumed = false;
if (arGL2Present)
consumed = zebraMouseMoved(getGLCanvasHandle(), button, e.getX(), e.getY());
if (consumed == true)
e.consume();
else
super.mouseDragged(e);
}
public void mouseWheelMoved(MouseWheelEvent e)
{
boolean consumed = false;
if (arGL2Present)
consumed = zebraMouseWheel(getGLCanvasHandle(), e.getWheelRotation());
if (consumed == true)
e.consume();
else
super.mouseWheelMoved(e);
}
private long getGLCanvasHandle()
{
/**
* Returns the win32 HWND handle of the GLCanvas component by calling native
* C++ code in arGL2Integrator.
*/
if (hwnd == 0)
{
WorldWindow ww = this.getWorldWindow();
if (ww != null)
{
WorldWindowGLCanvas wwgl = (WorldWindowGLCanvas) ww;
GLCanvas glc = wwgl;
Canvas cv = glc;
Component c = cv;
hwnd = zebraGetWin32Handle(c);
}
}
return hwnd;
}
private static ZebraInputHandler getInstance(long hwnd)
{
Iterator itr = instances.iterator();
while (itr.hasNext())
{
ZebraInputHandler h = itr.next();
if (h.hwnd == hwnd)
return h;
}
return null;
}
// Java static methods executed by arGL2Integrator.dll via JNI
public static void forceRepaint(long hwnd)
{
/** Force the instance of the ZebraViewInputHandler class to redraw it's associated OpenGL window. */
ZebraInputHandler h = getInstance(hwnd);
if (h != null)
{
h.SetRefresh(true);
//h.refresh = true;
}
}
public static double[] getModelviewMatrix(long hwnd)
{
double[] matrix = new double[16];
ZebraInputHandler h = getInstance(hwnd);
if (h != null)
{
h.getWorldWindow().getView().getModelviewMatrix().toArray(matrix, 0, false);
}
return matrix;
}
public static double[] getProjectionMatrix(long hwnd)
{
double[] matrix = new double[16];
ZebraInputHandler h = getInstance(hwnd);
if (h != null)
{
h.getWorldWindow().getView().getProjectionMatrix().toArray(matrix, 0, false);
}
return matrix;
}
// Methods imported from the zebra's arGL2Integrator.dll library and executed by java
public native boolean zebraKeyPressed(long hwnd, int keyCode);
public native boolean zebraKeyReleased(long hwnd, int keyCode);
public native boolean zebraMousePressed(long hwnd, int button, int x, int y);
public native boolean zebraMouseReleased(long hwnd, int button, int x, int y);
public native boolean zebraMouseMoved(long hwnd, int button, int x, int y);
public native boolean zebraMouseWheel(long hwnd, int delta);
public native void zebraSetModelview(long hwnd, double[] matrix);
public native void zebraSetProjection(long hwnd, double[] matrix);
public native long zebraGetWin32Handle(Component component);
}