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World Wind is a collection of components that interactively display 3D geographic information within Java applications or applets.

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/*
 * Copyright (C) 2012 United States Government as represented by the Administrator of the
 * National Aeronautics and Space Administration.
 * All Rights Reserved.
 */

package gov.nasa.worldwind;

import gov.nasa.worldwind.cache.GpuResourceCache;
import gov.nasa.worldwind.pick.PickedObjectList;
import gov.nasa.worldwind.render.*;
import gov.nasa.worldwind.terrain.SectorGeometryList;
import gov.nasa.worldwind.util.*;

import java.awt.*;
import java.util.*;

/**
 * @author Tom Gaskins
 * @version $Id: SceneController.java 1171 2013-02-11 21:45:02Z dcollins $
 */
public interface SceneController extends WWObject, Disposable
{
    /**
     * Indicates the scene controller's model. This returns null if the scene controller has no model.
     *
     * @return the scene controller's model, or null if the scene controller has no model.
     */
    Model getModel();

    /**
     * Specifies the scene controller's model. This method fires an {@link gov.nasa.worldwind.avlist.AVKey#MODEL}
     * property change event.
     *
     * @param model the scene controller's model.
     */
    void setModel(Model model);

    /**
     * Returns the current view. This method fires an {@link gov.nasa.worldwind.avlist.AVKey#VIEW} property change
     * event.
     *
     * @return the current view.
     */
    View getView();

    /**
     * Sets the current view.
     *
     * @param view the view.
     */
    void setView(View view);

    /**
     * Cause the window to regenerate the frame, including pick resolution.
     *
     * @return if greater than zero, the window should be automatically repainted again at the indicated number of
     *         milliseconds from this method's return.
     */
    int repaint();

    /**
     * Specifies the exaggeration to apply to elevation values of terrain and other displayed items.
     *
     * @param verticalExaggeration the vertical exaggeration to apply.
     */
    void setVerticalExaggeration(double verticalExaggeration);

    /**
     * Indicates the current vertical exaggeration.
     *
     * @return the current vertical exaggeration.
     */
    double getVerticalExaggeration();

    /**
     * Returns the list of picked objects at the current pick point. The returned list is computed during the most
     * recent call to repaint.
     *
     * @return the list of picked objects at the pick point, or null if no objects are currently picked.
     */
    PickedObjectList getPickedObjectList();

    /**
     * Returns the list of picked objects that intersect the current pick rectangle. The returned list is computed
     * during the most recent call to repaint.
     *
     * @return the list of picked objects intersecting the pick rectangle, or null if no objects are currently
     *         intersecting the rectangle.
     */
    PickedObjectList getObjectsInPickRectangle();

    /**
     * Returns the current average frames drawn per second. A frame is one repaint of the window and includes a pick
     * pass and a render pass.
     *
     * @return the current average number of frames drawn per second.
     */
    double getFramesPerSecond();

    /**
     * Returns the per-frame timestamp.
     *
     * @return the per-frame timestamp, in milliseconds.
     */
    double getFrameTime();

    /**
     * Specifies the current pick point in AWT screen coordinates, or null to indicate that there is no
     * pick point. Each frame, this scene controller determines which objects are drawn at the pick point and places
     * them in a PickedObjectList. This list can be accessed by calling {@link #getPickedObjectList()}.
     * 

* If the pick point is null, this scene controller ignores the pick point and the list of objects * returned by getPickedObjectList is empty. * * @param pickPoint the current pick point, or null. */ void setPickPoint(Point pickPoint); /** * Returns the current pick point in AWT screen coordinates. * * @return the current pick point, or null if no pick point is current. * * @see #setPickPoint(java.awt.Point) */ Point getPickPoint(); /** * Specifies the current pick rectangle in AWT screen coordinates, or null to indicate that there is no * pick rectangle. Each frame, this scene controller determines which objects intersect the pick rectangle and * places them in a PickedObjectList. This list can be accessed by calling {@link #getObjectsInPickRectangle()}. *

* If the pick rectangle is null, this scene controller ignores the pick rectangle and the list of * objects returned by getObjectsInPickRectangle is empty. * * @param pickRect the current pick rectangle, or null. */ void setPickRectangle(Rectangle pickRect); /** * Returns the current pick rectangle in AWT screen coordinates. * * @return the current pick rectangle, or null if no pick rectangle is current. * * @see #setPickRectangle(java.awt.Rectangle) */ Rectangle getPickRectangle(); /** * Specifies whether all items under the cursor are identified during picking and within {@link * gov.nasa.worldwind.event.SelectEvent}s. * * @param tf true to identify all items under the cursor during picking, otherwise false. */ void setDeepPickEnabled(boolean tf); /** * Indicates whether all items under the cursor are identified during picking and within {@link * gov.nasa.worldwind.event.SelectEvent}s. * * @return true if all items under the cursor are identified during picking, otherwise false. */ boolean isDeepPickEnabled(); /** * Specifies the GPU Resource cache to use. * * @param gpuResourceCache the texture cache. */ void setGpuResourceCache(GpuResourceCache gpuResourceCache); /** * Returns this scene controller's GPU Resource cache. * * @return this scene controller's GPU Resource cache. */ GpuResourceCache getGpuResourceCache(); /** * Returns the current per-frame statistics. * * @return the current per-frame statistics. */ Collection getPerFrameStatistics(); /** * Specifies the performance values to monitor. See {@link gov.nasa.worldwind.util.PerformanceStatistic} for the * available keys. * * @param keys the performance statistic keys to monitor. */ void setPerFrameStatisticsKeys(Set keys); /** * Returns the rendering exceptions accumulated by this SceneController during the last frame as a {@link * java.util.Collection} of {@link Throwable} objects. * * @return the Collection of accumulated rendering exceptions. */ Collection getRenderingExceptions(); /** * Returns the terrain geometry used to draw the most recent frame. The geometry spans only the area most recently * visible. * * @return the terrain geometry used to draw the most recent frame. May be null. */ SectorGeometryList getTerrain(); /** * Returns the current draw context. * * @return the current draw context. */ DrawContext getDrawContext(); /** Reinitializes the scene controller. */ void reinitialize(); /** * Returns the current screen credit controller. * * @return the current screen credit controller. May be null. * * @see #setScreenCreditController(gov.nasa.worldwind.render.ScreenCreditController) */ ScreenCreditController getScreenCreditController(); /** * Specifies the {@link gov.nasa.worldwind.render.ScreenCreditController} to use for displaying screen credits for * the model of this screen controller. * * @param screenCreditRenderer the screen credit controller. May be null, in which case screen credits are not * displayed. */ void setScreenCreditController(ScreenCreditController screenCreditRenderer); /** * Returns the {@link GLRuntimeCapabilities} associated with this SceneController. * * @return this SceneController's associated GLRuntimeCapabilities. */ GLRuntimeCapabilities getGLRuntimeCapabilities(); /** * Sets the {@link GLRuntimeCapabilities} associated with this SceneController to the specified parameter. * * @param capabilities the GLRuntimeCapabilities to be associated with this SceneController. * * @throws IllegalArgumentException if the capabilities are null. */ void setGLRuntimeCapabilities(GLRuntimeCapabilities capabilities); // // GroupingFilter getGroupingFilter(String filterName); // // void addGroupingFilter(String filterName, GroupingFilter filter); // // void removeGroupingFilter(String filterName); // // void removeAllGroupingFilters(); /** * Returns the current clutter filter. * * @return the current clutter filter. May be null, in which case decluttering is not performed. */ ClutterFilter getClutterFilter(); /** * Specifies the clutter filter to use. * * @param clutterFilter the clutter filter to use. May be null to indicate no decluttering. */ void setClutterFilter(ClutterFilter clutterFilter); }





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