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World Wind is a collection of components that interactively display 3D geographic information within Java applications or applets.

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/*
 * Copyright (C) 2012 United States Government as represented by the Administrator of the
 * National Aeronautics and Space Administration.
 * All Rights Reserved.
 */

package gov.nasa.worldwind;

import gov.nasa.worldwind.geom.Angle;

/**
 * An interface for scene controllers that provide stereo.
 * 

* Note: The {@link WorldWindow} instance must support stereo display in order to use device-supported stereo. See * {@link gov.nasa.worldwind.awt.WorldWindowGLCanvas} to learn how to select a stereo device. * * @author Tom Gaskins * @version $Id: StereoSceneController.java 1171 2013-02-11 21:45:02Z dcollins $ */ public interface StereoSceneController extends SceneController { /** * Specifies the technique used to provide a stereo effect. Defined options are {@link * gov.nasa.worldwind.avlist.AVKey#STEREO_MODE_DEVICE} to request device supported stereo, {@link * gov.nasa.worldwind.avlist.AVKey#STEREO_MODE_RED_BLUE} to request red-blue anaglyph stereo implemented in * software, or {@link gov.nasa.worldwind.avlist.AVKey#STEREO_MODE_NONE} (the default) to request no stereo effect. *

* If STEREO_MODE_DEVICE is requested but the display device does not support stereo, stereo is not * applied. *

* See the implementing class to determine how it detects the initial stereo mode. * * @param mode the technique used to provide the stereo effect. If null, the mode is set to {@link * gov.nasa.worldwind.avlist.AVKey#STEREO_MODE_NONE}. */ public void setStereoMode(String mode); /** * Indicates the current stereo mode of this controller. * * @return the current stereo mode. See this class' description for the possible modes. This method does not return * null. If a null mode was passed to {@link #setStereoMode(String)}, this instance's mode was set to {@link * gov.nasa.worldwind.avlist.AVKey#STEREO_MODE_NONE}. */ public String getStereoMode(); /** * Specifies the angle difference between the left and right eye direction. Larger angles increase the stereo * effect. * * @param a the left-right eye direction difference. If null, the angle is set to 0. */ public void setFocusAngle(Angle a); /** * Returns this controller's focus angle, the angle difference between the left and right eye direction. * * @return this controller's focus angle. */ public Angle getFocusAngle(); /** * Specifies whether to draw the right eye image in the left eye's position and the left eye's image in the right * eye's position. * * @param swapEyes true to switch the left/right stereo images, otherwise false. */ public void setSwapEyes(boolean swapEyes); /** * Indicates whether to switch the left/right stereo images. * * @return true to switch the images, otherwise false */ public boolean isSwapEyes(); /** * Indicates whether stereo is being implemented directly by the display device rather than software. * * @return true if if stereo is being implemented by the display device, otherwise false. */ public boolean isHardwareStereo(); /** * Indicates whether stereo is being applied, either directly by the display device or simulated via software. * * @return true if stereo is being applied. */ public boolean isInStereo(); }





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