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World Wind is a collection of components that interactively display 3D geographic information within Java applications or applets.

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/*
 * Copyright (C) 2012 United States Government as represented by the Administrator of the
 * National Aeronautics and Space Administration.
 * All Rights Reserved.
 */
package gov.nasa.worldwind.layers;

import com.jogamp.opengl.util.texture.*;
import gov.nasa.worldwind.*;
import gov.nasa.worldwind.avlist.AVKey;
import gov.nasa.worldwind.cache.*;
import gov.nasa.worldwind.geom.*;
import gov.nasa.worldwind.globes.Globe;
import gov.nasa.worldwind.render.*;
import gov.nasa.worldwind.util.*;

import javax.media.opengl.*;
import java.util.*;
import java.util.concurrent.atomic.AtomicLong;

/**
 * This class manages the conversion and timing of image data to a JOGL Texture, and provides an interface for binding
 * the texture and applying any texture transforms to align the texture and texture coordinates.
 * 

* * @author tag * @version $Id: TextureTile.java 1171 2013-02-11 21:45:02Z dcollins $ */ public class TextureTile extends Tile implements SurfaceTile { private volatile TextureData textureData; // if non-null, then must be converted to a Texture private TextureTile fallbackTile = null; // holds texture to use if own texture not available protected boolean hasMipmapData = false; protected AtomicLong updateTime = new AtomicLong(0); /** * Returns the memory cache used to cache tiles for this class and its subclasses, initializing the cache if it * doesn't yet exist. * * @return the memory cache associated with the tile. */ public static synchronized MemoryCache getMemoryCache() { if (!WorldWind.getMemoryCacheSet().containsCache(TextureTile.class.getName())) { long size = Configuration.getLongValue(AVKey.TEXTURE_IMAGE_CACHE_SIZE, 3000000L); MemoryCache cache = new BasicMemoryCache((long) (0.85 * size), size); cache.setName("Texture Tiles"); WorldWind.getMemoryCacheSet().addCache(TextureTile.class.getName(), cache); } return WorldWind.getMemoryCacheSet().getCache(TextureTile.class.getName()); } public TextureTile(Sector sector) { super(sector); } public TextureTile(Sector sector, Level level, int row, int col) { super(sector, level, row, col); } public TextureTile(Sector sector, Level level, int row, int column, String cacheName) { super(sector, level, row, column, cacheName); } @Override public long getSizeInBytes() { long size = super.getSizeInBytes(); if (this.textureData != null) size += this.textureData.getEstimatedMemorySize(); return size; } public List getCorners() { ArrayList list = new ArrayList(4); for (LatLon ll : this.getSector()) { list.add(ll); } return list; } public TextureTile getFallbackTile() { return this.fallbackTile; } public void setFallbackTile(TextureTile fallbackTile) { this.fallbackTile = fallbackTile; } /** * Returns the texture data most recently specified for the tile. New texture data is typically specified when a new * image is read, either initially or in response to image expiration. *

* If texture data is non-null, a new texture is created from the texture data when the tile is next bound or * otherwise initialized. The texture data field is then set to null. Subsequently setting texture data to be * non-null causes a new texture to be created when the tile is next bound or initialized. * * @return the texture data, which may be null. */ public TextureData getTextureData() { return this.textureData; } /** * Specifies new texture data for the tile. New texture data is typically specified when a new image is read, either * initially or in response to image expiration. *

* If texture data is non-null, a new texture is created from the texture data when the tile is next bound or * otherwise initialized. The texture data field is then set to null. Subsequently setting texture data to be * non-null causes a new texture to be created when the tile is next bound or initialized. *

* When a texture is created from the texture data, the texture data field is set to null to indicate that the data * has been converted to a texture and its resources may be released. * * @param textureData the texture data, which may be null. */ public void setTextureData(TextureData textureData) { this.textureData = textureData; if (textureData.getMipmapData() != null) this.hasMipmapData = true; } public Texture getTexture(GpuResourceCache tc) { if (tc == null) { String message = Logging.getMessage("nullValue.TextureCacheIsNull"); Logging.logger().severe(message); throw new IllegalStateException(message); } return tc.getTexture(this.getTileKey()); } public boolean isTextureInMemory(GpuResourceCache tc) { if (tc == null) { String message = Logging.getMessage("nullValue.TextureCacheIsNull"); Logging.logger().severe(message); throw new IllegalStateException(message); } return this.getTexture(tc) != null || this.getTextureData() != null; } public long getUpdateTime() { return this.updateTime.get(); } public boolean isTextureExpired() { return this.isTextureExpired(this.getLevel().getExpiryTime()); } public boolean isTextureExpired(long expiryTime) { return this.updateTime.get() > 0 && this.updateTime.get() < expiryTime; } public void setTexture(GpuResourceCache tc, Texture texture) { if (tc == null) { String message = Logging.getMessage("nullValue.TextureCacheIsNull"); Logging.logger().severe(message); throw new IllegalStateException(message); } tc.put(this.getTileKey(), texture); this.updateTime.set(System.currentTimeMillis()); // No more need for texture data; allow garbage collector and memory cache to reclaim it. // This also signals that new texture data has been converted. this.textureData = null; this.updateMemoryCache(); } public Vec4 getCentroidPoint(Globe globe) { if (globe == null) { String msg = Logging.getMessage("nullValue.GlobeIsNull"); Logging.logger().severe(msg); throw new IllegalArgumentException(msg); } return globe.computePointFromLocation(this.getSector().getCentroid()); } public Extent getExtent(DrawContext dc) { if (dc == null) { String msg = Logging.getMessage("nullValue.DrawContextIsNull"); Logging.logger().severe(msg); throw new IllegalArgumentException(msg); } return Sector.computeBoundingBox(dc.getGlobe(), dc.getVerticalExaggeration(), this.getSector()); } /** * Splits this texture tile into four tiles; one for each sub quadrant of this texture tile. This attempts to * retrieve each sub tile from the texture tile cache. This calls {@link #createSubTile(gov.nasa.worldwind.geom.Sector, * gov.nasa.worldwind.util.Level, int, int)} to create sub tiles not found in the cache. * * @param nextLevel the level for the sub tiles. * * @return a four-element array containing this texture tile's sub tiles. * * @throws IllegalArgumentException if the level is null. */ public TextureTile[] createSubTiles(Level nextLevel) { if (nextLevel == null) { String msg = Logging.getMessage("nullValue.LevelIsNull"); Logging.logger().severe(msg); throw new IllegalArgumentException(msg); } Angle p0 = this.getSector().getMinLatitude(); Angle p2 = this.getSector().getMaxLatitude(); Angle p1 = Angle.midAngle(p0, p2); Angle t0 = this.getSector().getMinLongitude(); Angle t2 = this.getSector().getMaxLongitude(); Angle t1 = Angle.midAngle(t0, t2); int row = this.getRow(); int col = this.getColumn(); TextureTile[] subTiles = new TextureTile[4]; TileKey key = this.createSubTileKey(nextLevel, 2 * row, 2 * col); TextureTile subTile = this.getTileFromMemoryCache(key); if (subTile != null) subTiles[0] = subTile; else subTiles[0] = this.createSubTile(new Sector(p0, p1, t0, t1), nextLevel, 2 * row, 2 * col); key = this.createSubTileKey(nextLevel, 2 * row, 2 * col + 1); subTile = this.getTileFromMemoryCache(key); if (subTile != null) subTiles[1] = subTile; else subTiles[1] = this.createSubTile(new Sector(p0, p1, t1, t2), nextLevel, 2 * row, 2 * col + 1); key = this.createSubTileKey(nextLevel, 2 * row + 1, 2 * col); subTile = this.getTileFromMemoryCache(key); if (subTile != null) subTiles[2] = subTile; else subTiles[2] = this.createSubTile(new Sector(p1, p2, t0, t1), nextLevel, 2 * row + 1, 2 * col); key = this.createSubTileKey(nextLevel, 2 * row + 1, 2 * col + 1); subTile = this.getTileFromMemoryCache(key); if (subTile != null) subTiles[3] = subTile; else subTiles[3] = this.createSubTile(new Sector(p1, p2, t1, t2), nextLevel, 2 * row + 1, 2 * col + 1); return subTiles; } /** * Creates a sub tile of this texture tile with the specified {@link gov.nasa.worldwind.geom.Sector}, {@link * gov.nasa.worldwind.util.Level}, row, and column. This is called by {@link #createSubTiles(gov.nasa.worldwind.util.Level)}, * to construct a sub tile for each quadrant of this tile. Subclasses must override this method to return an * instance of the derived version. * * @param sector the sub tile's sector. * @param level the sub tile's level. * @param row the sub tile's row. * @param col the sub tile's column. * * @return a sub tile of this texture tile. */ protected TextureTile createSubTile(Sector sector, Level level, int row, int col) { return new TextureTile(sector, level, row, col); } /** * Returns a key for a sub tile of this texture tile with the specified {@link gov.nasa.worldwind.util.Level}, row, * and column. This is called by {@link #createSubTiles(gov.nasa.worldwind.util.Level)}, to create a sub tile key * for each quadrant of this tile. * * @param level the sub tile's level. * @param row the sub tile's row. * @param col the sub tile's column. * * @return a sub tile of this texture tile. */ protected TileKey createSubTileKey(Level level, int row, int col) { return new TileKey(level.getLevelNumber(), row, col, level.getCacheName()); } protected TextureTile getTileFromMemoryCache(TileKey tileKey) { return (TextureTile) getMemoryCache().getObject(tileKey); } protected void updateMemoryCache() { if (this.getTileFromMemoryCache(this.getTileKey()) != null) getMemoryCache().add(this.getTileKey(), this); } protected Texture initializeTexture(DrawContext dc) { if (dc == null) { String message = Logging.getMessage("nullValue.DrawContextIsNull"); Logging.logger().severe(message); throw new IllegalStateException(message); } Texture t = this.getTexture(dc.getTextureCache()); // Return texture if found and there is no new texture data if (t != null && this.getTextureData() == null) return t; if (this.getTextureData() == null) // texture not in cache yet texture data is null, can't initialize { String msg = Logging.getMessage("nullValue.TextureDataIsNull"); Logging.logger().severe(msg); throw new IllegalStateException(msg); } try { t = TextureIO.newTexture(this.getTextureData()); } catch (Exception e) { String msg = Logging.getMessage("layers.TextureLayer.ExceptionAttemptingToReadTextureFile", ""); Logging.logger().log(java.util.logging.Level.SEVERE, msg, e); return null; } this.setTexture(dc.getTextureCache(), t); t.bind(dc.getGL()); this.setTextureParameters(dc, t); return t; } protected void setTextureParameters(DrawContext dc, Texture t) { if (dc == null) { String message = Logging.getMessage("nullValue.DrawContextIsNull"); Logging.logger().severe(message); throw new IllegalStateException(message); } GL gl = dc.getGL(); // Use a mipmap minification filter when either of the following is true: // a. The texture has mipmap data. This is typically true for formats with embedded mipmaps, such as DDS. // b. The texture is setup to have GL automatically generate mipmaps. This is typically true when a texture is // loaded from a standard image type, such as PNG or JPEG, and the caller instructed JOGL to generate // mipmaps. // Additionally, the texture must be in the latitude range (-80, 80). We do this to prevent seams that appear // between textures near the poles. // // TODO: remove the latitude range restriction if a better tessellator fixes the problem. boolean useMipmapFilter = (this.hasMipmapData || t.isUsingAutoMipmapGeneration()) && this.getSector().getMaxLatitude().degrees < 80d && this.getSector().getMinLatitude().degrees > -80; // Set the texture minification filter. If the texture qualifies for mipmaps, apply a minification filter that // will access the mipmap data using the highest quality algorithm. If the anisotropic texture filter is // available, we will enable it. This will sharpen the appearance of the mipmap filter when the textured // surface is at a high slope to the eye. if (useMipmapFilter) { gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR_MIPMAP_LINEAR); // If the maximum degree of anisotropy is 2.0 or greater, then we know this graphics context supports // the anisotropic texture filter. double maxAnisotropy = dc.getGLRuntimeCapabilities().getMaxTextureAnisotropy(); if (dc.getGLRuntimeCapabilities().isUseAnisotropicTextureFilter() && maxAnisotropy >= 2.0) { gl.glTexParameterf(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAX_ANISOTROPY_EXT, (float) maxAnisotropy); } } // If the texture does not qualify for mipmaps, then apply a linear minification filter. else { gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR); } // Set the texture magnification filter to a linear filter. This will blur the texture as the eye gets very // near, but this is still a better choice than nearest neighbor filtering. gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR); // Set the S and T wrapping modes to clamp to the texture edge. This way no border pixels will be sampled by // either the minification or magnification filters. gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE); } public boolean bind(DrawContext dc) { if (dc == null) { String message = Logging.getMessage("nullValue.DrawContextIsNull"); Logging.logger().severe(message); throw new IllegalStateException(message); } // Reinitialize texture if new texture data if (this.getTextureData() != null) { Texture t = this.initializeTexture(dc); if (t != null) return true; // texture was bound during initialization. } Texture t = this.getTexture(dc.getTextureCache()); if (t == null && this.getFallbackTile() != null) { TextureTile resourceTile = this.getFallbackTile(); t = resourceTile.getTexture(dc.getTextureCache()); if (t == null) { t = resourceTile.initializeTexture(dc); if (t != null) return true; // texture was bound during initialization. } } if (t != null) t.bind(dc.getGL()); return t != null; } public void applyInternalTransform(DrawContext dc, boolean textureIdentityActive) { if (dc == null) { String message = Logging.getMessage("nullValue.DrawContextIsNull"); Logging.logger().severe(message); throw new IllegalStateException(message); } GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility. Texture t; if (this.getTextureData() != null) // Reinitialize if new texture data t = this.initializeTexture(dc); else t = this.getTexture(dc.getTextureCache()); // Use the tile's texture if available if (t != null) { if (t.getMustFlipVertically()) { if (!textureIdentityActive) { gl.glMatrixMode(GL2.GL_TEXTURE); gl.glLoadIdentity(); } gl.glScaled(1, -1, 1); gl.glTranslated(0, -1, 0); } return; } // Use the tile's fallback texture if its primary texture is not available. TextureTile resourceTile = this.getFallbackTile(); if (resourceTile == null) // no fallback specified return; t = resourceTile.getTexture(dc.getTextureCache()); if (t == null && resourceTile.getTextureData() != null) t = resourceTile.initializeTexture(dc); if (t == null) // was not able to initialize the fallback texture return; // Apply necessary transforms to the fallback texture. if (!textureIdentityActive) { gl.glMatrixMode(GL2.GL_TEXTURE); gl.glLoadIdentity(); } if (t.getMustFlipVertically()) { gl.glScaled(1, -1, 1); gl.glTranslated(0, -1, 0); } this.applyResourceTextureTransform(dc); } protected void applyResourceTextureTransform(DrawContext dc) { if (dc == null) { String message = Logging.getMessage("nullValue.DrawContextIsNull"); Logging.logger().severe(message); throw new IllegalStateException(message); } if (this.getLevel() == null) return; int levelDelta = this.getLevelNumber() - this.getFallbackTile().getLevelNumber(); if (levelDelta <= 0) return; double twoToTheN = Math.pow(2, levelDelta); double oneOverTwoToTheN = 1 / twoToTheN; double sShift = oneOverTwoToTheN * (this.getColumn() % twoToTheN); double tShift = oneOverTwoToTheN * (this.getRow() % twoToTheN); GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility. gl.glTranslated(sShift, tShift, 0); gl.glScaled(oneOverTwoToTheN, oneOverTwoToTheN, 1); } @Override public boolean equals(Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; final TextureTile tile = (TextureTile) o; return !(this.getTileKey() != null ? !this.getTileKey().equals(tile.getTileKey()) : tile.getTileKey() != null); } @Override public int hashCode() { return (this.getTileKey() != null ? this.getTileKey().hashCode() : 0); } @Override public String toString() { return this.getSector().toString(); } }





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