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World Wind is a collection of components that interactively display 3D geographic information within Java applications or applets.
/*
* Copyright (C) 2012 United States Government as represented by the Administrator of the
* National Aeronautics and Space Administration.
* All Rights Reserved.
*/
package gov.nasa.worldwind.ogc.collada;
import gov.nasa.worldwind.render.Material;
import java.awt.*;
/**
* Represents the COLLADA effect element and provides access to its contents.
*
* @author pabercrombie
* @version $Id: ColladaEffect.java 654 2012-06-25 04:15:52Z pabercrombie $
*/
public class ColladaEffect extends ColladaAbstractParamContainer
{
/**
* Construct an instance.
*
* @param ns the qualifying namespace URI. May be null to indicate no namespace qualification.
*/
public ColladaEffect(String ns)
{
super(ns);
}
/**
* Indicates the value of the profile_COMMON field.
*
* @return The value of the profile_COMMON field, or null if the field is not set.
*/
public ColladaProfileCommon getProfileCommon()
{
return (ColladaProfileCommon) this.getField("profile_COMMON");
}
/**
* Indicates the texture specified by this effect. The texture is specified by the diffuse
* field of the shader specified by the profile_COMMON element.
*
* @return The texture specified by this effect, or null if the texture cannot be resolved.
*/
public ColladaTexture getTexture()
{
ColladaProfileCommon profile = this.getProfileCommon();
if (profile == null)
return null;
ColladaTechnique technique = profile.getTechnique();
if (technique == null)
return null;
ColladaAbstractShader shader = technique.getShader();
if (shader == null)
return null;
ColladaTextureOrColor diffuse = shader.getDiffuse();
if (diffuse == null)
return null;
return diffuse.getTexture();
}
/**
* Indicates the material specified by this effect. Material is specified by the shader in the profile_COMMON
* element.
*
* @return The material for this effect, or null if the material cannot be resolved.
*/
public Material getMaterial()
{
ColladaProfileCommon profile = this.getProfileCommon();
if (profile == null)
return null;
ColladaTechnique technique = profile.getTechnique();
if (technique == null)
return null;
ColladaAbstractShader shader = technique.getShader();
if (shader == null)
return null;
Color emission = null;
Color ambient = null;
Color diffuse = null;
Color specular = null;
ColladaTextureOrColor textureOrColor = shader.getEmission();
if (textureOrColor != null)
emission = textureOrColor.getColor();
textureOrColor = shader.getAmbient();
if (textureOrColor != null)
ambient = textureOrColor.getColor();
textureOrColor = shader.getSpecular();
if (textureOrColor != null)
specular = textureOrColor.getColor();
textureOrColor = shader.getDiffuse();
if (textureOrColor != null)
diffuse = textureOrColor.getColor();
// TODO what should be we do with materials that don't have Diffuse?
if (diffuse == null)
return null;
if (emission == null)
emission = new Color(0, 0, 0, diffuse.getAlpha());
if (ambient == null)
ambient = diffuse;
if (specular == null)
specular = new Color(255, 255, 255, diffuse.getAlpha());
return new Material(specular, diffuse, ambient, emission, 1f);
}
/** {@inheritDoc} */
@Override
public ColladaNewParam getParam(String sid)
{
ColladaNewParam param = super.getParam(sid);
if (param != null)
return param;
ColladaProfileCommon profile = this.getProfileCommon();
if (profile == null)
return null;
return profile.getParam(sid);
}
}