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World Wind is a collection of components that interactively display 3D geographic information within Java applications or applets.

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/*
 * Copyright (C) 2012 United States Government as represented by the Administrator of the
 * National Aeronautics and Space Administration.
 * All Rights Reserved.
 */

package gov.nasa.worldwind.render;

import gov.nasa.worldwind.*;
import gov.nasa.worldwind.avlist.AVKey;
import gov.nasa.worldwind.cache.ShapeDataCache;
import gov.nasa.worldwind.geom.*;
import gov.nasa.worldwind.globes.Globe;
import gov.nasa.worldwind.layers.Layer;
import gov.nasa.worldwind.ogc.kml.KMLConstants;
import gov.nasa.worldwind.ogc.kml.impl.KMLExportUtil;
import gov.nasa.worldwind.pick.*;
import gov.nasa.worldwind.terrain.Terrain;
import gov.nasa.worldwind.util.*;

import javax.media.opengl.*;
import javax.xml.stream.*;
import java.awt.*;
import java.io.*;

/**
 * Provides a base class form several geometric {@link gov.nasa.worldwind.render.Renderable}s. Implements common
 * attribute handling and rendering flow for outlined shapes. Provides common defaults and common export code.
 * 

* In order to support simultaneous use of this shape with multiple globes (windows), this shape maintains a cache of * data computed relative to each globe. During rendering, the data for the currently active globe, as indicated in the * draw context, is made current. Subsequently called methods rely on the existence of this current data cache entry. * * @author tag * @version $Id: AbstractShape.java 1847 2014-02-18 00:32:16Z dcollins $ */ public abstract class AbstractShape extends WWObjectImpl implements Highlightable, OrderedRenderable, Movable, ExtentHolder, GeographicExtent, Exportable, Restorable { /** The default interior color. */ protected static final Material DEFAULT_INTERIOR_MATERIAL = Material.LIGHT_GRAY; /** The default outline color. */ protected static final Material DEFAULT_OUTLINE_MATERIAL = Material.DARK_GRAY; /** The default highlight color. */ protected static final Material DEFAULT_HIGHLIGHT_MATERIAL = Material.WHITE; /** The default altitude mode. */ protected static final int DEFAULT_ALTITUDE_MODE = WorldWind.ABSOLUTE; /** The default outline pick width. */ protected static final int DEFAULT_OUTLINE_PICK_WIDTH = 10; /** The default geometry regeneration interval. */ protected static final int DEFAULT_GEOMETRY_GENERATION_INTERVAL = 3000; /** Indicates the number of vertices that must be present in order for VBOs to be used to render this shape. */ protected static final int VBO_THRESHOLD = Configuration.getIntegerValue(AVKey.VBO_THRESHOLD, 30); /** The attributes used if attributes are not specified. */ protected static ShapeAttributes defaultAttributes; static { // Create and populate the default attributes. defaultAttributes = new BasicShapeAttributes(); defaultAttributes.setInteriorMaterial(DEFAULT_INTERIOR_MATERIAL); defaultAttributes.setOutlineMaterial(DEFAULT_OUTLINE_MATERIAL); } /** * Compute the intersections of a specified line with this shape. If the shape's altitude mode is other than {@link * WorldWind#ABSOLUTE}, the shape's geometry is created relative to the specified terrain rather than the terrain * used during rendering, which may be at lower level of detail than required for accurate intersection * determination. * * @param line the line to intersect. * @param terrain the {@link Terrain} to use when computing the shape's geometry. * * @return a list of intersections identifying where the line intersects the shape, or null if the line does not * intersect the shape. * * @throws InterruptedException if the operation is interrupted. * @see Terrain */ abstract public java.util.List intersect(Line line, Terrain terrain) throws InterruptedException; /** * Called during construction to establish any subclass-specific state such as different default values than those * set by this class. */ abstract protected void initialize(); /** * Indicates whether texture should be applied to this shape. Called during rendering to determine whether texture * state should be established during preparation for interior drawing. *

* Note: This method always returns false during the pick pass. * * @param dc the current draw context * * @return true if texture should be applied, otherwise false. */ abstract protected boolean mustApplyTexture(DrawContext dc); /** * Produces the geometry and other state necessary to represent this shape as an ordered renderable. Places this * shape on the draw context's ordered renderable list for subsequent rendering. This method is called during {@link * #pick(DrawContext, java.awt.Point)} and {@link #render(DrawContext)} when it's been determined that the shape is * likely to be visible. * * @param dc the current draw context. * * @return true if the ordered renderable state was successfully computed, otherwise false, in which case the * current pick or render pass is terminated for this shape. Subclasses should return false if it is not * possible to create the ordered renderable state. * * @see #pick(DrawContext, java.awt.Point) * @see #render(DrawContext) */ abstract protected boolean doMakeOrderedRenderable(DrawContext dc); /** * Determines whether this shape's ordered renderable state is valid and can be rendered. Called by {@link * #makeOrderedRenderable(DrawContext)}just prior to adding the shape to the ordered renderable list. * * @param dc the current draw context. * * @return true if this shape is ready to be rendered as an ordered renderable. */ abstract protected boolean isOrderedRenderableValid(DrawContext dc); /** * Draws this shape's outline. Called immediately after calling {@link #prepareToDrawOutline(DrawContext, * ShapeAttributes, ShapeAttributes)}, which establishes OpenGL state for lighting, blending, pick color and line * attributes. Subclasses should execute the drawing commands specific to the type of shape. *

* A {@link gov.nasa.worldwind.render.AbstractShape.AbstractShapeData} must be current when this method is called. * * @param dc the current draw context. */ abstract protected void doDrawOutline(DrawContext dc); /** * Draws this shape's interior. Called immediately after calling {@link #prepareToDrawInterior(DrawContext, * ShapeAttributes, ShapeAttributes)}, which establishes OpenGL state for lighting, blending, pick color and * interior attributes. Subclasses should execute the drawing commands specific to the type of shape. *

* A {@link gov.nasa.worldwind.render.AbstractShape.AbstractShapeData} must be current when this method is called. * * @param dc the current draw context. */ abstract protected void doDrawInterior(DrawContext dc); /** * Fill this shape's vertex buffer objects. If the vertex buffer object resource IDs don't yet exist, create them. *

* A {@link gov.nasa.worldwind.render.AbstractShape.AbstractShapeData} must be current when this method is called. * * @param dc the current draw context. */ abstract protected void fillVBO(DrawContext dc); /** * Exports shape-specific fields. * * @param xmlWriter the export writer to write to. * * @throws IOException if an IO error occurs while writing to the output destination. * @throws XMLStreamException if an exception occurs converting this shape's fields to XML. */ abstract protected void doExportAsKML(XMLStreamWriter xmlWriter) throws IOException, XMLStreamException; /** * Creates and returns a new cache entry specific to the subclass. * * @param dc the current draw context. * * @return a data cache entry for the state in the specified draw context. */ protected abstract AbstractShapeData createCacheEntry(DrawContext dc); /** This shape's normal, non-highlighted attributes. */ protected ShapeAttributes normalAttrs; /** This shape's highlighted attributes. */ protected ShapeAttributes highlightAttrs; /** * The attributes active for a particular pick and render pass. These are determined according to the highlighting * mode. */ protected ShapeAttributes activeAttributes = new BasicShapeAttributes(); // re-determined each frame protected boolean highlighted; protected boolean visible = true; protected int altitudeMode = DEFAULT_ALTITUDE_MODE; protected boolean enableBatchRendering = true; protected boolean enableBatchPicking = true; protected boolean enableDepthOffset; protected int outlinePickWidth = DEFAULT_OUTLINE_PICK_WIDTH; protected Sector sector; // the shape's bounding sector protected Position referencePosition; // the location/position to use as the shape's reference point protected Object delegateOwner; // for app use to identify an owner of this shape other than the current layer protected long maxExpiryTime = DEFAULT_GEOMETRY_GENERATION_INTERVAL; protected long minExpiryTime = Math.max(DEFAULT_GEOMETRY_GENERATION_INTERVAL - 500, 0); protected boolean viewDistanceExpiration = true; // Volatile values used only during frame generation. protected OGLStackHandler BEogsh = new OGLStackHandler(); // used for beginDrawing/endDrawing state protected Layer pickLayer; protected PickSupport pickSupport = new PickSupport(); /** Holds globe-dependent computed data. One entry per globe encountered during {@link #render(DrawContext)}. */ protected ShapeDataCache shapeDataCache = new ShapeDataCache(60000); /** * Identifies the active globe-dependent data for the current invocation of {@link #render(DrawContext)}. The active * data is drawn from this shape's data cache at the beginning of the render method. */ protected AbstractShapeData currentData; /** * Returns the data cache entry for the current rendering. * * @return the data cache entry for the current rendering. */ protected AbstractShapeData getCurrentData() { return this.currentData; } /** Holds the globe-dependent data captured in this shape's data cache. */ protected static class AbstractShapeData extends ShapeDataCache.ShapeDataCacheEntry { /** Identifies the frame used to calculate this entry's values. */ protected long frameNumber = -1; /** This entry's reference point. */ protected Vec4 referencePoint; /** A quick-to-compute metric to determine eye distance changes that invalidate this entry's geometry. */ protected Double referenceDistance; /** The GPU-resource cache key to use for this entry's VBOs, if VBOs are used. */ protected Object vboCacheKey = new Object(); /** * Constructs a data cache entry and initializes its globe-dependent state key for the globe in the specified * draw context and capture the current vertical exaggeration. The entry becomes invalid when these values * change or when the entry's expiration timer expires. * * @param dc the current draw context. * @param minExpiryTime the minimum number of milliseconds to use this shape before regenerating its geometry. * @param maxExpiryTime the maximum number of milliseconds to use this shape before regenerating its geometry. */ protected AbstractShapeData(DrawContext dc, long minExpiryTime, long maxExpiryTime) { super(dc, minExpiryTime, maxExpiryTime); } public long getFrameNumber() { return frameNumber; } public void setFrameNumber(long frameNumber) { this.frameNumber = frameNumber; } public Vec4 getReferencePoint() { return referencePoint; } public void setReferencePoint(Vec4 referencePoint) { this.referencePoint = referencePoint; } public Object getVboCacheKey() { return vboCacheKey; } public void setVboCacheKey(Object vboCacheKey) { this.vboCacheKey = vboCacheKey; } public Double getReferenceDistance() { return referenceDistance; } public void setReferenceDistance(Double referenceDistance) { this.referenceDistance = referenceDistance; } } /** Outlined shapes are drawn as {@link gov.nasa.worldwind.render.OutlinedShape}s. */ protected OutlinedShape outlineShapeRenderer = new OutlinedShape() { public boolean isDrawOutline(DrawContext dc, Object shape) { return ((AbstractShape) shape).mustDrawOutline(); } public boolean isDrawInterior(DrawContext dc, Object shape) { return ((AbstractShape) shape).mustDrawInterior(); } public boolean isEnableDepthOffset(DrawContext dc, Object shape) { return ((AbstractShape) shape).isEnableDepthOffset(); } public void drawOutline(DrawContext dc, Object shape) { ((AbstractShape) shape).drawOutline(dc); } public void drawInterior(DrawContext dc, Object shape) { ((AbstractShape) shape).drawInterior(dc); } public Double getDepthOffsetFactor(DrawContext dc, Object shape) { return null; } public Double getDepthOffsetUnits(DrawContext dc, Object shape) { return null; } }; /** Invokes {@link #initialize()} during construction and sets the data cache's expiration time to a default value. */ protected AbstractShape() { this.initialize(); } /** Invalidates computed values. Called when this shape's contents or certain attributes change. */ protected void reset() { this.shapeDataCache.removeAllEntries(); this.sector = null; } /** * Returns this shape's normal (as opposed to highlight) attributes. * * @return this shape's normal attributes. May be null. */ public ShapeAttributes getAttributes() { return this.normalAttrs; } /** * Specifies this shape's normal (as opposed to highlight) attributes. * * @param normalAttrs the normal attributes. May be null, in which case default attributes are used. */ public void setAttributes(ShapeAttributes normalAttrs) { this.normalAttrs = normalAttrs; } /** * Returns this shape's highlight attributes. * * @return this shape's highlight attributes. May be null. */ public ShapeAttributes getHighlightAttributes() { return highlightAttrs; } /** * Specifies this shape's highlight attributes. * * @param highlightAttrs the highlight attributes. May be null, in which case default attributes are used. */ public void setHighlightAttributes(ShapeAttributes highlightAttrs) { this.highlightAttrs = highlightAttrs; } public boolean isHighlighted() { return highlighted; } public void setHighlighted(boolean highlighted) { this.highlighted = highlighted; } /** * Indicates whether this shape is drawn during rendering. * * @return true if this shape is drawn, otherwise false. * * @see #setVisible(boolean) */ public boolean isVisible() { return visible; } /** * Specifies whether this shape is drawn during rendering. * * @param visible true to draw this shape, otherwise false. The default value is true. * * @see #setAttributes(ShapeAttributes) */ public void setVisible(boolean visible) { this.visible = visible; } /** * Returns this shape's altitude mode. * * @return this shape's altitude mode. * * @see #setAltitudeMode(int) */ public int getAltitudeMode() { return altitudeMode; } /** * Specifies this shape's altitude mode, one of {@link WorldWind#ABSOLUTE}, {@link WorldWind#RELATIVE_TO_GROUND} or * {@link WorldWind#CLAMP_TO_GROUND}. *

* Note: If the altitude mode is unrecognized, {@link WorldWind#ABSOLUTE} is used. *

* Note: Subclasses may recognize additional altitude modes or may not recognize the ones described above. * * @param altitudeMode the altitude mode. The default value is {@link WorldWind#ABSOLUTE}. */ public void setAltitudeMode(int altitudeMode) { if (this.altitudeMode == altitudeMode) return; this.altitudeMode = altitudeMode; this.reset(); } public double getDistanceFromEye() { return this.getCurrentData() != null ? this.getCurrentData().getEyeDistance() : 0; } /** * Indicates whether batch rendering is enabled for the concrete shape type of this shape. * * @return true if batch rendering is enabled, otherwise false. * * @see #setEnableBatchRendering(boolean). */ public boolean isEnableBatchRendering() { return enableBatchRendering; } /** * Specifies whether adjacent shapes of this shape's concrete type in the ordered renderable list may be rendered * together if they are contained in the same layer. This increases performance. There is seldom a reason to disable * it. * * @param enableBatchRendering true to enable batch rendering, otherwise false. */ public void setEnableBatchRendering(boolean enableBatchRendering) { this.enableBatchRendering = enableBatchRendering; } /** * Indicates whether batch picking is enabled. * * @return true if batch rendering is enabled, otherwise false. * * @see #setEnableBatchPicking(boolean). */ public boolean isEnableBatchPicking() { return enableBatchPicking; } /** * Specifies whether adjacent shapes of this shape's concrete type in the ordered renderable list may be pick-tested * together if they are contained in the same layer. This increases performance but allows only the top-most of the * polygons to be reported in a {@link gov.nasa.worldwind.event.SelectEvent} even if several of the polygons are at * the pick position. *

* Batch rendering ({@link #setEnableBatchRendering(boolean)}) must be enabled in order for batch picking to occur. * * @param enableBatchPicking true to enable batch rendering, otherwise false. */ public void setEnableBatchPicking(boolean enableBatchPicking) { this.enableBatchPicking = enableBatchPicking; } /** * Indicates the outline line width to use during picking. A larger width than normal typically makes the outline * easier to pick. * * @return the outline line width used during picking. */ public int getOutlinePickWidth() { return this.outlinePickWidth; } /** * Specifies the outline line width to use during picking. A larger width than normal typically makes the outline * easier to pick. *

* Note that the size of the pick aperture also affects the precision necessary to pick. * * @param outlinePickWidth the outline pick width. The default is 10. * * @throws IllegalArgumentException if the width is less than 0. */ public void setOutlinePickWidth(int outlinePickWidth) { if (outlinePickWidth < 0) { String message = Logging.getMessage("generic.ArgumentOutOfRange", "width < 0"); Logging.logger().severe(message); throw new IllegalArgumentException(message); } this.outlinePickWidth = outlinePickWidth; } /** * Indicates whether the filled sides of this shape should be offset towards the viewer to help eliminate artifacts * when two or more faces of this or other filled shapes are coincident. * * @return true if depth offset is applied, otherwise false. */ public boolean isEnableDepthOffset() { return this.enableDepthOffset; } /** * Specifies whether the filled sides of this shape should be offset towards the viewer to help eliminate artifacts * when two or more faces of this or other filled shapes are coincident. See {@link * gov.nasa.worldwind.render.Offset}. * * @param enableDepthOffset true if depth offset is applied, otherwise false. */ public void setEnableDepthOffset(boolean enableDepthOffset) { this.enableDepthOffset = enableDepthOffset; } /** * Indicates the maximum length of time between geometry regenerations. See {@link * #setGeometryRegenerationInterval(int)} for the regeneration-interval's description. * * @return the geometry regeneration interval, in milliseconds. * * @see #setGeometryRegenerationInterval(int) */ public long getGeometryRegenerationInterval() { return this.maxExpiryTime; } /** * Specifies the maximum length of time between geometry regenerations. The geometry is regenerated when this * shape's altitude mode is {@link WorldWind#CLAMP_TO_GROUND} or {@link WorldWind#RELATIVE_TO_GROUND} in order to * capture changes to the terrain. (The terrain changes when its resolution changes or when new elevation data is * returned from a server.) Decreasing this value causes the geometry to more quickly track terrain changes but at * the cost of performance. Increasing this value often does not have much effect because there are limiting factors * other than geometry regeneration. * * @param geometryRegenerationInterval the geometry regeneration interval, in milliseconds. The default is two * seconds. */ public void setGeometryRegenerationInterval(int geometryRegenerationInterval) { this.maxExpiryTime = Math.max(geometryRegenerationInterval, 0); this.minExpiryTime = (long) (0.6 * (double) this.maxExpiryTime); for (ShapeDataCache.ShapeDataCacheEntry shapeData : this.shapeDataCache) { if (shapeData != null) shapeData.getTimer().setExpiryTime(this.minExpiryTime, this.maxExpiryTime); } } /** * Specifies the position to use as a reference position for computed geometry. This value should typically left to * the default value of the first position in the polygon's outer boundary. * * @param referencePosition the reference position. May be null, in which case the first position of the outer * boundary is the reference position. */ public void setReferencePosition(Position referencePosition) { this.referencePosition = referencePosition; this.reset(); } public Object getDelegateOwner() { return delegateOwner; } public void setDelegateOwner(Object delegateOwner) { this.delegateOwner = delegateOwner; } /** * Returns this shape's extent in model coordinates. * * @return this shape's extent, or null if an extent has not been computed. */ public Extent getExtent() { return this.getCurrentData().getExtent(); } /** * Returns the Cartesian coordinates of this shape's reference position as computed during the most recent * rendering. * * @return the Cartesian coordinates corresponding to this shape's reference position, or null if the point has not * been computed. */ public Vec4 getReferencePoint() { return this.currentData.getReferencePoint(); } public Extent getExtent(Globe globe, double verticalExaggeration) { if (globe == null) return null; ShapeDataCache.ShapeDataCacheEntry entry = this.shapeDataCache.getEntry(globe); return (entry != null && !entry.isExpired(null) && entry.getExtent() != null) ? entry.getExtent() : null; } /** * Determines which attributes -- normal, highlight or default -- to use each frame. Places the result in this * shape's current active attributes. * * @see #getActiveAttributes() */ protected void determineActiveAttributes() { if (this.isHighlighted()) { if (this.getHighlightAttributes() != null) this.activeAttributes.copy(this.getHighlightAttributes()); else { // If no highlight attributes have been specified we need to use the normal attributes but adjust them // to cause highlighting. if (this.getAttributes() != null) this.activeAttributes.copy(this.getAttributes()); else this.activeAttributes.copy(defaultAttributes); this.activeAttributes.setOutlineMaterial(DEFAULT_HIGHLIGHT_MATERIAL); this.activeAttributes.setInteriorMaterial(DEFAULT_HIGHLIGHT_MATERIAL); } } else if (this.getAttributes() != null) { this.activeAttributes.copy(this.getAttributes()); } else { this.activeAttributes.copy(defaultAttributes); } } /** * Returns this shape's currently active attributes, as determined during the most recent call to {@link * #determineActiveAttributes()}. The active attributes are either the normal or highlight attributes, depending on * this shape's highlight flag, and incorporates default attributes for those not specified in the applicable * attribute set. * * @return this shape's currently active attributes. */ public ShapeAttributes getActiveAttributes() { return this.activeAttributes; } /** * Indicates whether this shape's renderable geometry must be recomputed, either as a result of an attribute or * property change or the expiration of the geometry regeneration interval. *

* A {@link gov.nasa.worldwind.render.AbstractShape.AbstractShapeData} must be current when this method is called. * * @param dc the current draw context. * * @return true if this shape's geometry must be regenerated, otherwise false. */ protected boolean mustRegenerateGeometry(DrawContext dc) { return this.getCurrentData().isExpired(dc) || !this.getCurrentData().isValid(dc); } /** * Indicates whether this shape should use OpenGL vertex buffer objects. * * @param dc the current draw context. * * @return true if this shape should use vertex buffer objects, otherwise false. */ protected boolean shouldUseVBOs(DrawContext dc) { return dc.getGLRuntimeCapabilities().isUseVertexBufferObject(); } /** * Indicates whether this shape's interior must be drawn. * * @return true if an interior must be drawn, otherwise false. */ protected boolean mustDrawInterior() { return this.getActiveAttributes().isDrawInterior(); } /** * Indicates whether this shape's outline must be drawn. * * @return true if the outline should be drawn, otherwise false. */ protected boolean mustDrawOutline() { return this.getActiveAttributes().isDrawOutline(); } /** * Indicates whether standard lighting must be applied by consulting the current active attributes. Calls {@link * #mustApplyLighting(DrawContext, ShapeAttributes)}, specifying null for the activeAttrs. * * @param dc the current draw context * * @return true if lighting must be applied, otherwise false. */ protected boolean mustApplyLighting(DrawContext dc) { return this.mustApplyLighting(dc, null); } /** * Indicates whether standard lighting must be applied by consulting either the specified active attributes or the * current active attributes. * * @param dc the current draw context * @param activeAttrs the attribute bundle to consider when determining whether lighting is applied. May be null, in * which case the current active attributes are used. * * @return true if lighting must be applied, otherwise false. */ protected boolean mustApplyLighting(DrawContext dc, ShapeAttributes activeAttrs) { return activeAttrs != null ? activeAttrs.isEnableLighting() : this.activeAttributes.isEnableLighting(); } /** * Indicates whether normal vectors must be computed by consulting the current active attributes. Calls {@link * #mustCreateNormals(DrawContext, ShapeAttributes)}, specifying null for the activeAttrs. * * @param dc the current draw context * * @return true if normal vectors must be computed, otherwise false. */ protected boolean mustCreateNormals(DrawContext dc) { return this.mustCreateNormals(dc, null); } /** * Indicates whether normal vectors must be computed by consulting either the specified active attributes or the * current active attributes. Calls {@link #mustApplyLighting(DrawContext, ShapeAttributes)}, passing the specified * active attrs. * * @param dc the current draw context * @param activeAttrs the attribute bundle to consider when determining whether normals should be computed. May be * null, in which case the current active attributes are used. * * @return true if normal vectors must be computed, otherwise false. */ protected boolean mustCreateNormals(DrawContext dc, ShapeAttributes activeAttrs) { return this.mustApplyLighting(dc, activeAttrs); } /** * Creates a {@link WWTexture} for a specified image source. * * @param imageSource the image source for which to create the texture. * * @return the new WWTexture. * * @throws IllegalArgumentException if the image source is null. */ protected WWTexture makeTexture(Object imageSource) { return new LazilyLoadedTexture(imageSource, true); } public void pick(DrawContext dc, Point pickPoint) { // This method is called only when ordered renderables are being drawn. if (dc == null) { String msg = Logging.getMessage("nullValue.DrawContextIsNull"); Logging.logger().severe(msg); throw new IllegalArgumentException(msg); } this.pickSupport.clearPickList(); try { this.pickSupport.beginPicking(dc); this.render(dc); } finally { this.pickSupport.endPicking(dc); this.pickSupport.resolvePick(dc, pickPoint, this.pickLayer); } } public void render(DrawContext dc) { // This render method is called three times during frame generation. It's first called as a {@link Renderable} // during Renderable picking. It's called again during normal rendering. And it's called a third // time as an OrderedRenderable. The first two calls determine whether to add the shape to the ordered renderable // list during pick and render. The third call just draws the ordered renderable. if (dc == null) { String msg = Logging.getMessage("nullValue.DrawContextIsNull"); Logging.logger().severe(msg); throw new IllegalArgumentException(msg); } // Retrieve the cached data for the current globe. If it doesn't yet exist, create it. Most code subsequently // executed depends on currentData being non-null. this.currentData = (AbstractShapeData) this.shapeDataCache.getEntry(dc.getGlobe()); if (this.currentData == null) { this.currentData = this.createCacheEntry(dc); this.shapeDataCache.addEntry(this.currentData); } if (dc.getSurfaceGeometry() == null) return; if (!this.isVisible()) return; if (this.isTerrainDependent()) this.checkViewDistanceExpiration(dc); if (this.getExtent() != null) { if (!this.intersectsFrustum(dc)) return; // If the shape is less that a pixel in size, don't render it. if (dc.isSmall(this.getExtent(), 1)) return; } if (dc.isOrderedRenderingMode()) this.drawOrderedRenderable(dc); else this.makeOrderedRenderable(dc); } /** * Determines whether to add this shape to the draw context's ordered renderable list. Creates this shapes * renderable geometry. *

* A {@link gov.nasa.worldwind.render.AbstractShape.AbstractShapeData} must be current when this method is called. * * @param dc the current draw context. */ protected void makeOrderedRenderable(DrawContext dc) { // Re-use values already calculated this frame. if (dc.getFrameTimeStamp() != this.getCurrentData().getFrameNumber()) { this.determineActiveAttributes(); if (this.getActiveAttributes() == null) return; // Regenerate the positions and shape at a specified frequency. if (this.mustRegenerateGeometry(dc)) { if (!this.doMakeOrderedRenderable(dc)) return; if (this.shouldUseVBOs(dc)) this.fillVBO(dc); this.getCurrentData().restartTimer(dc); } this.getCurrentData().setFrameNumber(dc.getFrameTimeStamp()); } if (!this.isOrderedRenderableValid(dc)) return; if (dc.isPickingMode()) this.pickLayer = dc.getCurrentLayer(); this.addOrderedRenderable(dc); } /** * Adds this shape to the draw context's ordered renderable list. * * @param dc the current draw context. */ protected void addOrderedRenderable(DrawContext dc) { dc.addOrderedRenderable(this); } /** * Indicates whether this shape's geometry depends on the terrain. * * @return true if this shape's geometry depends on the terrain, otherwise false. */ protected boolean isTerrainDependent() { return this.getAltitudeMode() != WorldWind.ABSOLUTE; } /** * Indicates whether this shape's terrain-dependent geometry is continually computed as its distance from the eye * point changes. This is often necessary to ensure that the shape is updated as the terrain precision changes. But * it's often not necessary as well, and can be disabled. * * @return true if the terrain dependent geometry is updated as the eye distance changes, otherwise false. The * default is true. */ public boolean isViewDistanceExpiration() { return viewDistanceExpiration; } /** * Specifies whether this shape's terrain-dependent geometry is continually computed as its distance from the eye * point changes. This is often necessary to ensure that the shape is updated as the terrain precision changes. But * it's often not necessary as well, and can be disabled. * * @param viewDistanceExpiration true to enable view distance expiration, otherwise false. */ public void setViewDistanceExpiration(boolean viewDistanceExpiration) { this.viewDistanceExpiration = viewDistanceExpiration; } /** * Determines whether this shape's geometry should be invalidated because the view distance changed, and if so, * invalidates the geometry. * * @param dc the current draw context. */ protected void checkViewDistanceExpiration(DrawContext dc) { // Determine whether the distance of this shape from the eye has changed significantly. Invalidate the previous // extent and expire the shape geometry if it has. "Significantly" is considered a 10% difference. if (!this.isViewDistanceExpiration()) return; Vec4 refPt = this.currentData.getReferencePoint(); if (refPt == null) return; double newRefDistance = dc.getView().getEyePoint().distanceTo3(refPt); Double oldRefDistance = this.currentData.getReferenceDistance(); if (oldRefDistance == null || Math.abs(newRefDistance - oldRefDistance) / oldRefDistance > 0.10) { this.currentData.setExpired(true); this.currentData.setExtent(null); this.currentData.setReferenceDistance(newRefDistance); } } /** * Determines whether this shape intersects the view frustum. *

* A {@link gov.nasa.worldwind.render.AbstractShape.AbstractShapeData} must be current when this method is called. * * @param dc the current draw context. * * @return true if this shape intersects the frustum, otherwise false. */ protected boolean intersectsFrustum(DrawContext dc) { if (this.getExtent() == null) return true; // don't know the visibility, shape hasn't been computed yet if (dc.isPickingMode()) return dc.getPickFrustums().intersectsAny(this.getExtent()); return dc.getView().getFrustumInModelCoordinates().intersects(this.getExtent()); } /** * Draws this shape as an ordered renderable. *

* A {@link gov.nasa.worldwind.render.AbstractShape.AbstractShapeData} must be current when this method is called. * * @param dc the current draw context. */ protected void drawOrderedRenderable(DrawContext dc) { this.beginDrawing(dc, 0); try { this.doDrawOrderedRenderable(dc, this.pickSupport); if (this.isEnableBatchRendering()) this.drawBatched(dc); } finally { this.endDrawing(dc); } } /** * Draws this ordered renderable and all subsequent Path ordered renderables in the ordered renderable list. If the * current pick mode is true, only shapes within the same layer are drawn as a batch. *

* A {@link gov.nasa.worldwind.render.AbstractShape.AbstractShapeData} must be current when this method is called. * * @param dc the current draw context. */ protected void drawBatched(DrawContext dc) { // Draw as many as we can in a batch to save ogl state switching. Object nextItem = dc.peekOrderedRenderables(); if (!dc.isPickingMode()) { while (nextItem != null && nextItem.getClass() == this.getClass()) { AbstractShape shape = (AbstractShape) nextItem; if (!shape.isEnableBatchRendering()) break; dc.pollOrderedRenderables(); // take it off the queue shape.doDrawOrderedRenderable(dc, this.pickSupport); nextItem = dc.peekOrderedRenderables(); } } else if (this.isEnableBatchPicking()) { while (nextItem != null && nextItem.getClass() == this.getClass()) { AbstractShape shape = (AbstractShape) nextItem; if (!shape.isEnableBatchRendering() || !shape.isEnableBatchPicking()) break; if (shape.pickLayer != this.pickLayer) // batch pick only within a single layer break; dc.pollOrderedRenderables(); // take it off the queue shape.doDrawOrderedRenderable(dc, this.pickSupport); nextItem = dc.peekOrderedRenderables(); } } } /** * Draw this shape as an ordered renderable. If in picking mode, add it to the picked object list of specified * {@link PickSupport}. The PickSupport may not be the one associated with this instance. During batch * picking the PickSupport of the instance initiating the batch picking is used so that all shapes * rendered in batch are added to the same pick list. *

* A {@link gov.nasa.worldwind.render.AbstractShape.AbstractShapeData} must be current when this method is called. * * @param dc the current draw context. * @param pickCandidates a pick support holding the picked object list to add this shape to. */ protected void doDrawOrderedRenderable(DrawContext dc, PickSupport pickCandidates) { GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility. dc.getView().setReferenceCenter(dc, this.getCurrentData().getReferencePoint()); if (dc.isPickingMode()) { Color pickColor = dc.getUniquePickColor(); pickCandidates.addPickableObject(this.createPickedObject(pickColor.getRGB())); gl.glColor3ub((byte) pickColor.getRed(), (byte) pickColor.getGreen(), (byte) pickColor.getBlue()); } dc.drawOutlinedShape(this.outlineShapeRenderer, this); } /** * Creates a {@link gov.nasa.worldwind.pick.PickedObject} for this shape and the specified unique pick color. The * PickedObject returned by this method will be added to the pick list to represent the current shape. * * @param dc the current draw context. * @param pickColor the unique color for this shape. * * @return a new picked object. * * @deprecated Use the more general {@link #createPickedObject(int)} instead. */ @SuppressWarnings({"UnusedParameters"}) protected PickedObject createPickedObject(DrawContext dc, Color pickColor) { return this.createPickedObject(pickColor.getRGB()); } /** * Creates a {@link gov.nasa.worldwind.pick.PickedObject} for this shape and the specified unique pick color code. * The PickedObject returned by this method will be added to the pick list to represent the current shape. * * @param colorCode the unique color code for this shape. * * @return a new picked object. */ protected PickedObject createPickedObject(int colorCode) { return new PickedObject(colorCode, this.getDelegateOwner() != null ? this.getDelegateOwner() : this); } /** * Establish the OpenGL state needed to draw this shape. *

* A {@link gov.nasa.worldwind.render.AbstractShape.AbstractShapeData} must be current when this method is called. * * @param dc the current draw context. * @param attrMask an attribute mask indicating state the caller will set. This base class implementation sets * GL_CURRENT_BIT, GL_LINE_BIT, GL_HINT_BIT, GL_POLYGON_BIT, GL_COLOR_BUFFER_BIT, and * GL_TRANSFORM_BIT. * * @return the stack handler used to set the OpenGL state. Callers should use this to set additional state, * especially state indicated in the attribute mask argument. */ protected OGLStackHandler beginDrawing(DrawContext dc, int attrMask) { GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility. this.BEogsh.clear(); // Note: While it's tempting to set each of these conditionally on whether the feature is actually enabled // for this shape, e.g. if (mustApplyBlending...), it doesn't work with batch rendering because subsequent // shapes in the batch may have the feature enabled. attrMask |= GL2.GL_CURRENT_BIT | GL2.GL_DEPTH_BUFFER_BIT | GL2.GL_LINE_BIT | GL2.GL_HINT_BIT // for outlines | GL2.GL_COLOR_BUFFER_BIT // for blending | GL2.GL_TRANSFORM_BIT // for texture | GL2.GL_POLYGON_BIT; // for culling this.BEogsh.pushAttrib(gl, attrMask); if (!dc.isPickingMode()) { dc.beginStandardLighting(); gl.glEnable(GL.GL_LINE_SMOOTH); gl.glEnable(GL.GL_BLEND); OGLUtil.applyBlending(gl, false); } else { gl.glDisable(GL.GL_LINE_SMOOTH); gl.glDisable(GL.GL_BLEND); } gl.glDisable(GL.GL_CULL_FACE); this.BEogsh.pushClientAttrib(gl, GL2.GL_CLIENT_VERTEX_ARRAY_BIT); gl.glEnableClientState(GL2.GL_VERTEX_ARRAY); // all drawing uses vertex arrays dc.getView().pushReferenceCenter(dc, this.getCurrentData().getReferencePoint()); return this.BEogsh; } /** * Pop the state set in {@link #beginDrawing(DrawContext, int)}. *

* A {@link gov.nasa.worldwind.render.AbstractShape.AbstractShapeData} must be current when this method is called. * * @param dc the current draw context. */ protected void endDrawing(DrawContext dc) { GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility. dc.getView().popReferenceCenter(dc); gl.glDisableClientState(GL2.GL_NORMAL_ARRAY); // explicitly disable normal array client state; fixes WWJ-450 if (!dc.isPickingMode()) { dc.endStandardLighting(); gl.glDisable(GL.GL_TEXTURE_2D); gl.glBindTexture(GL.GL_TEXTURE_2D, 0); } this.BEogsh.pop(gl); } /** * Draws this shape's outline. *

* A {@link gov.nasa.worldwind.render.AbstractShape.AbstractShapeData} must be current when this method is called. * * @param dc the current draw context. */ protected void drawOutline(DrawContext dc) { ShapeAttributes activeAttrs = this.getActiveAttributes(); this.prepareToDrawOutline(dc, activeAttrs, defaultAttributes); this.doDrawOutline(dc); } /** * Establishes OpenGL state for drawing the outline, including setting the color/material, line smoothing, line * width and stipple. Disables texture. * * @param dc the current draw context. * @param activeAttrs the attributes indicating the state value to set. * @param defaultAttrs the attributes to use if activeAttrs does not contain a necessary value. */ protected void prepareToDrawOutline(DrawContext dc, ShapeAttributes activeAttrs, ShapeAttributes defaultAttrs) { if (activeAttrs == null || !activeAttrs.isDrawOutline()) return; GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility. if (!dc.isPickingMode()) { Material material = activeAttrs.getOutlineMaterial(); if (material == null) material = defaultAttrs.getOutlineMaterial(); if (this.mustApplyLighting(dc, activeAttrs)) { material.apply(gl, GL2.GL_FRONT_AND_BACK, (float) activeAttrs.getOutlineOpacity()); gl.glEnable(GL2.GL_LIGHTING); gl.glEnableClientState(GL2.GL_NORMAL_ARRAY); } else { Color sc = material.getDiffuse(); double opacity = activeAttrs.getOutlineOpacity(); gl.glColor4ub((byte) sc.getRed(), (byte) sc.getGreen(), (byte) sc.getBlue(), (byte) (opacity < 1 ? (int) (opacity * 255 + 0.5) : 255)); gl.glDisable(GL2.GL_LIGHTING); gl.glDisableClientState(GL2.GL_NORMAL_ARRAY); } gl.glHint(GL.GL_LINE_SMOOTH_HINT, activeAttrs.isEnableAntialiasing() ? GL.GL_NICEST : GL.GL_DONT_CARE); } if (dc.isPickingMode() && activeAttrs.getOutlineWidth() < this.getOutlinePickWidth()) gl.glLineWidth(this.getOutlinePickWidth()); else gl.glLineWidth((float) activeAttrs.getOutlineWidth()); if (activeAttrs.getOutlineStippleFactor() > 0) { gl.glEnable(GL2.GL_LINE_STIPPLE); gl.glLineStipple(activeAttrs.getOutlineStippleFactor(), activeAttrs.getOutlineStipplePattern()); } else { gl.glDisable(GL2.GL_LINE_STIPPLE); } gl.glDisable(GL.GL_TEXTURE_2D); } /** * Draws this shape's interior. *

* A {@link gov.nasa.worldwind.render.AbstractShape.AbstractShapeData} must be current when this method is called. * * @param dc the current draw context. */ protected void drawInterior(DrawContext dc) { this.prepareToDrawInterior(dc, this.getActiveAttributes(), defaultAttributes); this.doDrawInterior(dc); } /** * Establishes OpenGL state for drawing the interior, including setting the color/material. Enabling texture is left * to the subclass. * * @param dc the current draw context. * @param activeAttrs the attributes indicating the state value to set. * @param defaultAttrs the attributes to use if activeAttrs does not contain a necessary value. */ protected void prepareToDrawInterior(DrawContext dc, ShapeAttributes activeAttrs, ShapeAttributes defaultAttrs) { if (!activeAttrs.isDrawInterior()) return; GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility. if (!dc.isPickingMode()) { Material material = activeAttrs.getInteriorMaterial(); if (material == null) material = defaultAttrs.getInteriorMaterial(); if (this.mustApplyLighting(dc, activeAttrs)) { material.apply(gl, GL2.GL_FRONT_AND_BACK, (float) activeAttrs.getInteriorOpacity()); gl.glEnable(GL2.GL_LIGHTING); gl.glEnableClientState(GL2.GL_NORMAL_ARRAY); } else { Color sc = material.getDiffuse(); double opacity = activeAttrs.getInteriorOpacity(); gl.glColor4ub((byte) sc.getRed(), (byte) sc.getGreen(), (byte) sc.getBlue(), (byte) (opacity < 1 ? (int) (opacity * 255 + 0.5) : 255)); gl.glDisable(GL2.GL_LIGHTING); gl.glDisableClientState(GL2.GL_NORMAL_ARRAY); } if (activeAttrs.getInteriorOpacity() < 1) gl.glDepthMask(false); } } /** * Computes a model-coordinate point from a position, applying this shape's altitude mode. * * @param terrain the terrain to compute a point relative to the globe's surface. * @param position the position to compute a point for. * * @return the model-coordinate point corresponding to the position and this shape's shape type. */ protected Vec4 computePoint(Terrain terrain, Position position) { if (this.getAltitudeMode() == WorldWind.CLAMP_TO_GROUND) return terrain.getSurfacePoint(position.getLatitude(), position.getLongitude(), 0d); else if (this.getAltitudeMode() == WorldWind.RELATIVE_TO_GROUND) return terrain.getSurfacePoint(position); // Raise the shape to accommodate vertical exaggeration applied to the terrain. double height = position.getElevation() * terrain.getVerticalExaggeration(); return terrain.getGlobe().computePointFromPosition(position, height); } /** * Computes this shape's approximate extent from its positions. * * @param globe the globe to use to compute the extent. * @param verticalExaggeration the vertical exaggeration to apply to computed terrain points. * @param positions the positions to compute the extent for. * * @return the extent, or null if an extent cannot be computed. Null is returned if either globe or * positions is null. */ protected Extent computeExtentFromPositions(Globe globe, double verticalExaggeration, Iterable positions) { if (globe == null || positions == null) return null; Sector mySector = this.getSector(); if (mySector == null) return null; double[] extremes; double[] minAndMaxElevations = globe.getMinAndMaxElevations(mySector); if (this.getAltitudeMode() != WorldWind.CLAMP_TO_GROUND) { extremes = new double[] {Double.MAX_VALUE, -Double.MAX_VALUE}; for (LatLon pos : positions) { double elevation = pos instanceof Position ? ((Position) pos).getElevation() : 0; if (this.getAltitudeMode() == WorldWind.RELATIVE_TO_GROUND) elevation += minAndMaxElevations[1]; if (extremes[0] > elevation) extremes[0] = elevation * verticalExaggeration; // min if (extremes[1] < elevation) extremes[1] = elevation * verticalExaggeration; // max } } else { extremes = minAndMaxElevations; } return Sector.computeBoundingBox(globe, verticalExaggeration, mySector, extremes[0], extremes[1]); } /** * Get or create OpenGL resource IDs for the current data cache entry. *

* A {@link gov.nasa.worldwind.render.AbstractShape.AbstractShapeData} must be current when this method is called. * * @param dc the current draw context. * * @return an array containing the coordinate vertex buffer ID in the first position and the index vertex buffer ID * in the second position. */ protected int[] getVboIds(DrawContext dc) { return (int[]) dc.getGpuResourceCache().get(this.getCurrentData().getVboCacheKey()); } /** * Removes from the GPU resource cache the entry for the current data cache entry's VBOs. *

* A {@link gov.nasa.worldwind.render.AbstractShape.AbstractShapeData} must be current when this method is called. * * @param dc the current draw context. */ protected void clearCachedVbos(DrawContext dc) { dc.getGpuResourceCache().remove(this.getCurrentData().getVboCacheKey()); } protected int countTriangleVertices(java.util.List> prims, java.util.List primTypes) { int numVertices = 0; for (int i = 0; i < prims.size(); i++) { switch (primTypes.get(i)) { case GL.GL_TRIANGLES: numVertices += prims.get(i).size(); break; case GL.GL_TRIANGLE_FAN: numVertices += (prims.get(i).size() - 2) * 3; // N tris from N + 2 vertices break; case GL.GL_TRIANGLE_STRIP: numVertices += (prims.get(i).size() - 2) * 3; // N tris from N + 2 vertices break; } } return numVertices; } public void move(Position delta) { if (delta == null) { String msg = Logging.getMessage("nullValue.PositionIsNull"); Logging.logger().severe(msg); throw new IllegalArgumentException(msg); } Position refPos = this.getReferencePosition(); // The reference position is null if this shape has no positions. In this case moving the shape by a // relative delta is meaningless because the shape has no geographic location. Therefore we fail softly by // exiting and doing nothing. if (refPos == null) return; this.moveTo(refPos.add(delta)); } public String isExportFormatSupported(String mimeType) { if (KMLConstants.KML_MIME_TYPE.equalsIgnoreCase(mimeType)) return Exportable.FORMAT_SUPPORTED; else return Exportable.FORMAT_NOT_SUPPORTED; } public void export(String mimeType, Object output) throws IOException, UnsupportedOperationException { if (mimeType == null) { String message = Logging.getMessage("nullValue.Format"); Logging.logger().severe(message); throw new IllegalArgumentException(message); } if (output == null) { String message = Logging.getMessage("nullValue.OutputBufferIsNull"); Logging.logger().severe(message); throw new IllegalArgumentException(message); } String supported = this.isExportFormatSupported(mimeType); if (FORMAT_NOT_SUPPORTED.equals(supported)) { String message = Logging.getMessage("Export.UnsupportedFormat", mimeType); Logging.logger().warning(message); throw new UnsupportedOperationException(message); } if (KMLConstants.KML_MIME_TYPE.equalsIgnoreCase(mimeType)) { try { exportAsKML(output); } catch (XMLStreamException e) { Logging.logger().throwing(getClass().getName(), "export", e); throw new IOException(e); } } else { String message = Logging.getMessage("Export.UnsupportedFormat", mimeType); Logging.logger().warning(message); throw new UnsupportedOperationException(message); } } /** * Export the placemark to KML as a {@code } element. The {@code output} object will receive the data. * This object must be one of: java.io.Writer java.io.OutputStream javax.xml.stream.XMLStreamWriter * * @param output Object to receive the generated KML. * * @throws XMLStreamException If an exception occurs while writing the KML * @throws IOException if an exception occurs while exporting the data. * @see #export(String, Object) */ protected void exportAsKML(Object output) throws IOException, XMLStreamException { XMLStreamWriter xmlWriter = null; XMLOutputFactory factory = XMLOutputFactory.newInstance(); boolean closeWriterWhenFinished = true; if (output instanceof XMLStreamWriter) { xmlWriter = (XMLStreamWriter) output; closeWriterWhenFinished = false; } else if (output instanceof Writer) { xmlWriter = factory.createXMLStreamWriter((Writer) output); } else if (output instanceof OutputStream) { xmlWriter = factory.createXMLStreamWriter((OutputStream) output); } if (xmlWriter == null) { String message = Logging.getMessage("Export.UnsupportedOutputObject"); Logging.logger().warning(message); throw new IllegalArgumentException(message); } xmlWriter.writeStartElement("Placemark"); String property = (String) getValue(AVKey.DISPLAY_NAME); if (property != null) { xmlWriter.writeStartElement("name"); xmlWriter.writeCharacters(property); xmlWriter.writeEndElement(); } xmlWriter.writeStartElement("visibility"); xmlWriter.writeCharacters(KMLExportUtil.kmlBoolean(this.isVisible())); xmlWriter.writeEndElement(); String shortDescription = (String) getValue(AVKey.SHORT_DESCRIPTION); if (shortDescription != null) { xmlWriter.writeStartElement("Snippet"); xmlWriter.writeCharacters(shortDescription); xmlWriter.writeEndElement(); } String description = (String) getValue(AVKey.BALLOON_TEXT); if (description != null) { xmlWriter.writeStartElement("description"); xmlWriter.writeCharacters(description); xmlWriter.writeEndElement(); } // KML does not allow separate attributes for cap and side, so just use the cap attributes. final ShapeAttributes normalAttributes = getAttributes(); final ShapeAttributes highlightAttributes = getHighlightAttributes(); // Write style map if (normalAttributes != null || highlightAttributes != null) { xmlWriter.writeStartElement("StyleMap"); KMLExportUtil.exportAttributesAsKML(xmlWriter, KMLConstants.NORMAL, normalAttributes); KMLExportUtil.exportAttributesAsKML(xmlWriter, KMLConstants.HIGHLIGHT, highlightAttributes); xmlWriter.writeEndElement(); // StyleMap } this.doExportAsKML(xmlWriter); xmlWriter.writeEndElement(); // Placemark xmlWriter.flush(); if (closeWriterWhenFinished) xmlWriter.close(); } //**************************************************************// //********************* Restorable *****************// //**************************************************************// public String getRestorableState() { RestorableSupport rs = RestorableSupport.newRestorableSupport(); this.doGetRestorableState(rs, null); return rs.getStateAsXml(); } protected void doGetRestorableState(RestorableSupport rs, RestorableSupport.StateObject context) { // Method is invoked by subclasses to have superclass add its state and only its state this.doMyGetRestorableState(rs, context); } private void doMyGetRestorableState(RestorableSupport rs, RestorableSupport.StateObject context) { rs.addStateValueAsBoolean(context, "highlighted", this.isHighlighted()); rs.addStateValueAsBoolean(context, "visible", this.isVisible()); rs.addStateValueAsInteger(context, "altitudeMode", this.getAltitudeMode()); this.normalAttrs.getRestorableState(rs, rs.addStateObject(context, "attributes")); //this.highlightAttrs.getRestorableState(rs, rs.addStateObject(context, "highlightAttrs")); } public void restoreState(String stateInXml) { if (stateInXml == null) { String message = Logging.getMessage("nullValue.StringIsNull"); Logging.logger().severe(message); throw new IllegalArgumentException(message); } RestorableSupport rs; try { rs = RestorableSupport.parse(stateInXml); } catch (Exception e) { // Parsing the document specified by stateInXml failed. String message = Logging.getMessage("generic.ExceptionAttemptingToParseStateXml", stateInXml); Logging.logger().severe(message); throw new IllegalArgumentException(message, e); } this.doRestoreState(rs, null); } protected void doRestoreState(RestorableSupport rs, RestorableSupport.StateObject context) { // Method is invoked by subclasses to have superclass add its state and only its state this.doMyRestoreState(rs, context); } private void doMyRestoreState(RestorableSupport rs, RestorableSupport.StateObject context) { Boolean booleanState = rs.getStateValueAsBoolean(context, "highlighted"); if (booleanState != null) this.setHighlighted(booleanState); booleanState = rs.getStateValueAsBoolean(context, "visible"); if (booleanState != null) this.setVisible(booleanState); Integer integerState = rs.getStateValueAsInteger(context, "altitudeMode"); if (integerState != null) this.setAltitudeMode(integerState); RestorableSupport.StateObject so = rs.getStateObject(context, "attributes"); if (so != null) { ShapeAttributes attrs = (this.getAttributes() != null) ? this.getAttributes() : new BasicShapeAttributes(); attrs.restoreState(rs, so); this.setAttributes(attrs); } /* so = rs.getStateObject(context, "highlightAttrs"); if (so != null) { ShapeAttributes attrs = (this.getHighlightAttributes() != null) ? this.getHighlightAttributes() : new BasicShapeAttributes(); attrs.restoreState(rs, so); this.setHighlightAttributes(attrs); } */ } }





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