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World Wind is a collection of components that interactively display 3D geographic information within Java applications or applets.

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/*
 * Copyright (C) 2012 United States Government as represented by the Administrator of the
 * National Aeronautics and Space Administration.
 * All Rights Reserved.
 */

package gov.nasa.worldwind.render;

import com.jogamp.opengl.util.awt.TextRenderer;
import gov.nasa.worldwind.Movable;
import gov.nasa.worldwind.avlist.AVKey;
import gov.nasa.worldwind.geom.*;
import gov.nasa.worldwind.globes.Globe;
import gov.nasa.worldwind.util.*;

import javax.media.opengl.*;
import java.awt.*;
import java.awt.geom.*;
import java.util.Arrays;

/**
 * Renders a string of text on the surface of the globe. The text will appear draped over terrain. Surface text is drawn
 * at a constant geographic size: it will appear larger when the view zooms in on the text and smaller when the view
 * zooms out.
 *
 * @author pabercrombie
 * @version $Id: SurfaceText.java 1418 2013-06-07 19:26:02Z tgaskins $
 */
// TODO: add support for heading
public class SurfaceText extends AbstractSurfaceObject implements GeographicText, Movable
{
    /** Default text size. */
    public final static double DEFAULT_TEXT_SIZE_IN_METERS = 1000;
    /** Default font. */
    public static final Font DEFAULT_FONT = Font.decode("Arial-BOLD-24");
    /** Default text color. */
    public static final Color DEFAULT_COLOR = Color.WHITE;
    /** Default offset. The default offset centers the text on its geographic position both horizontally and vertically. */
    public static final Offset DEFAULT_OFFSET = new Offset(-0.5d, -0.5d, AVKey.FRACTION, AVKey.FRACTION);

    /** The text to draw. */
    protected CharSequence text;
    /** Location at which to draw the text. */
    protected Position location;
    /** The height of the text in meters. */
    protected double textSizeInMeters = DEFAULT_TEXT_SIZE_IN_METERS;

    /** Font to use to draw the text. Defaults to {@link #DEFAULT_FONT}. */
    protected Font font = DEFAULT_FONT;
    /** Color to use to draw the text. Defaults to {@link #DEFAULT_COLOR}. */
    protected Color color = DEFAULT_COLOR;
    /** Background color for the text. By default color will be generated to contrast with the text color. */
    protected Color bgColor;
    /** Text priority. Can be used to implement text culling. */
    protected double priority;
    /** Offset that specifies where to place the text in relation to it's geographic position. */
    protected Offset offset = DEFAULT_OFFSET;

    // Computed each time text is rendered
    /** Bounds of the text in pixels. */
    protected Rectangle2D textBounds;
    /** Geographic size of a pixel. */
    protected double pixelSizeInMeters;
    /** Scaling factor applied to the text to maintain a constant geographic size. */
    protected double scale;

    /**
     * Create a new surface text object.
     *
     * @param text     Text to draw.
     * @param position Geographic location at which to draw the text.
     */
    public SurfaceText(String text, Position position)
    {
        this.setText(text);
        this.setPosition(position);
    }

    /**
     * Create a new surface text object.
     *
     * @param text     Text to draw.
     * @param position Geographic location at which to draw the text.
     * @param font     Font to use when drawing text.
     * @param color    Color to use when drawing text.
     */
    public SurfaceText(String text, Position position, Font font, Color color)
    {
        this.setText(text);
        this.setPosition(position);
        this.setFont(font);
        this.setColor(color);
    }

    /** {@inheritDoc} */
    public CharSequence getText()
    {
        return this.text;
    }

    /** {@inheritDoc} */
    public void setText(CharSequence text)
    {
        if (text == null)
        {
            String message = Logging.getMessage("nullValue.StringIsNull");
            Logging.logger().severe(message);
            throw new IllegalArgumentException(message);
        }

        this.text = text;
        this.textBounds = null; // Need to recompute bounds
        this.updateModifiedTime();
    }

    /** {@inheritDoc} */
    public Position getPosition()
    {
        return this.location;
    }

    /**
     * {@inheritDoc}
     * 

* The offset determines how the text is placed relative to this position. The default offset centers the text on * the position both horizontally and vertically. * * @see #setOffset(Offset) */ public void setPosition(Position position) { if (position == null) { String message = Logging.getMessage("nullValue.LatLonIsNull"); Logging.logger().severe(message); throw new IllegalArgumentException(message); } this.location = position; this.updateModifiedTime(); } /** {@inheritDoc} */ public Font getFont() { return this.font; } /** {@inheritDoc} */ public void setFont(Font font) { if (font == null) { String message = Logging.getMessage("nullValue.FontIsNull"); Logging.logger().severe(message); throw new IllegalArgumentException(message); } // Only set the font if it is different than the active font if (!font.equals(this.font)) { this.font = font; this.textBounds = null; // Need to recompute bounds this.updateModifiedTime(); } } /** {@inheritDoc} */ public Color getColor() { return this.color; } /** {@inheritDoc} */ public void setColor(Color color) { if (color == null) { String message = Logging.getMessage("nullValue.ColorIsNull"); Logging.logger().severe(message); throw new IllegalArgumentException(message); } if (!color.equals(this.color)) { this.color = color; this.updateModifiedTime(); } } /** {@inheritDoc} */ public Color getBackgroundColor() { return this.bgColor; } /** {@inheritDoc} */ public void setBackgroundColor(Color background) { if (background == null) { String message = Logging.getMessage("nullValue.ColorIsNull"); Logging.logger().severe(message); throw new IllegalArgumentException(message); } if (bgColor == null || !bgColor.equals(background)) { this.bgColor = background; this.updateModifiedTime(); } } /** {@inheritDoc} */ public void setPriority(double priority) { this.priority = priority; } /** {@inheritDoc} */ public double getPriority() { return this.priority; } /** * Returns the text offset. The offset determines how to position the text relative to its geographic position. * * @return the text offset. * * @see #setOffset(Offset) */ public Offset getOffset() { return this.offset; } /** * Specifies a location relative to the label position at which to align the label. The label text begins at the * point indicated by the offset. An offset of (0, 0) aligns the left baseline of the text with the position. An * offset of (-0.5, -0.5) fraction aligns the center of the text with the position. *

* A pixel based offset is interpreted based on the geographic size of the text. For example, if the text rendered * "normally" in two dimensions would be 20 pixels tall, and the geographic text is 100 meters tall, then each pixel * of text corresponds to 5 meters. So an offset of 2 pixels would correspond to a geographic offset of 10 meters. * * @param offset Offset that controls where to position the label relative to its geographic location. */ public void setOffset(Offset offset) { if (offset == null) { String message = Logging.getMessage("nullValue.OffsetIsNull"); Logging.logger().severe(message); throw new IllegalArgumentException(message); } if (!offset.equals(this.offset)) { this.offset = offset; this.updateModifiedTime(); } } public double getTextSize() { return this.textSizeInMeters; } public void setTextSize(double meters) { this.textSizeInMeters = meters; } /** {@inheritDoc} */ @Override public void preRender(DrawContext dc) { if (this.textBounds == null) { this.updateTextBounds(dc); } super.preRender(dc); } /** {@inheritDoc} */ public Position getReferencePosition() { return new Position(this.location, 0); } /** {@inheritDoc} */ public void move(Position position) { Position refPos = this.getReferencePosition(); if (refPos == null) return; this.moveTo(refPos.add(position)); } /** {@inheritDoc} */ public void moveTo(Position position) { this.setPosition(position); } /** {@inheritDoc} */ public java.util.List getSectors(DrawContext dc) { if (dc == null) { String message = Logging.getMessage("nullValue.DrawContextIsNull"); Logging.logger().severe(message); throw new IllegalArgumentException(message); } return Arrays.asList(this.computeSector(dc)); } /** {@inheritDoc} */ protected void drawGeographic(DrawContext dc, SurfaceTileDrawContext sdc) { GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility. OGLStackHandler ogsh = new OGLStackHandler(); ogsh.pushAttrib(gl, GL2.GL_CURRENT_BIT // For current color (used by JOGL TextRenderer). | GL2.GL_TRANSFORM_BIT); // For matrix mode. ogsh.pushModelview(gl); try { this.computeGeometry(dc, sdc); if (this.isSmall()) return; this.applyDrawTransform(dc, sdc); this.drawText(dc); } finally { ogsh.pop(gl); } } /** * Draw the text. * * @param dc Current draw context. */ protected void drawText(DrawContext dc) { TextRenderer tr = this.getTextRenderer(dc); Point2D point = this.getOffset().computeOffset(this.textBounds.getWidth(), this.textBounds.getHeight(), null, null); int x = (int) point.getX(); int y = (int) point.getY(); try { tr.begin3DRendering(); Color bgColor = this.determineBackgroundColor(this.color); CharSequence text = this.getText(); tr.setColor(bgColor); tr.draw(text, x + 1, y - 1); tr.setColor(this.getColor()); tr.draw(text, x, y); } finally { tr.end3DRendering(); } } /** * Compute the text size and position. * * @param dc Current draw context. * @param sdc Current surface tile draw context. */ protected void computeGeometry(DrawContext dc, SurfaceTileDrawContext sdc) { // Determine the geographic size of a pixel in the tile this.pixelSizeInMeters = this.computePixelSize(dc, sdc); // Determine how big the text would be without scaling double fullHeightInMeters = this.pixelSizeInMeters * this.textBounds.getHeight(); // Calculate a scale to make the text the size we want (a constant geographic size) this.scale = this.textSizeInMeters / fullHeightInMeters; } /** * Apply a transform to the GL state to draw the text at the proper location and scale. * * @param dc Current draw context. * @param sdc Current surface tile draw context. */ protected void applyDrawTransform(DrawContext dc, SurfaceTileDrawContext sdc) { Vec4 point = new Vec4(this.location.getLongitude().degrees, this.location.getLatitude().degrees, 1); point = point.transformBy4(sdc.getModelviewMatrix()); GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility. // Translate to location point gl.glTranslated(point.x(), point.y(), point.z()); // Apply the scaling factor to draw the text at the correct geographic size gl.glScaled(this.scale, this.scale, 1d); } /** * Determine if the text is too small to draw. * * @return {@code true} if the height of the text is less than one pixel. */ protected boolean isSmall() { return this.scale * this.textSizeInMeters < this.pixelSizeInMeters; } /** * Compute the size of a pixel in the surface tile. * * @param dc Current draw context. * @param sdc Current surface tile draw context. * * @return The size of a tile pixel in meters. */ protected double computePixelSize(DrawContext dc, SurfaceTileDrawContext sdc) { return dc.getGlobe().getRadius() * sdc.getSector().getDeltaLatRadians() / sdc.getViewport().height; } /** * Determine the text background color. This method returns the user specified background color, or a computed * default color if the user has not set a background color. * * @param color text color. * * @return the user specified background color, or a default color that contrasts with the text color. */ protected Color determineBackgroundColor(Color color) { // If the app specified a background color, use that. Color bgColor = this.getBackgroundColor(); if (bgColor != null) return bgColor; // Otherwise compute a color that contrasts with the text color. return this.computeBackgroundColor(color); } /** * Compute a background color that contrasts with the text color. * * @param color text color. * * @return a color that contrasts with the text color. */ protected Color computeBackgroundColor(Color color) { // Otherwise compute a color that contrasts with the text color. float[] colorArray = new float[4]; Color.RGBtoHSB(color.getRed(), color.getGreen(), color.getBlue(), colorArray); if (colorArray[2] > 0.5) return new Color(0, 0, 0, 0.7f); else return new Color(1, 1, 1, 0.7f); } /** * Compute the sector covered by this surface text. * * @param dc Current draw context. * * @return The sector covered by the surface text. */ protected Sector computeSector(DrawContext dc) { // Compute text extent depending on distance from eye Globe globe = dc.getGlobe(); double widthInPixels = this.textBounds.getWidth(); double heightInPixels = this.textBounds.getHeight(); double heightInMeters = this.textSizeInMeters; double widthInMeters = heightInMeters * (widthInPixels / heightInPixels); double radius = globe.getRadius(); double heightInRadians = heightInMeters / radius; double widthInRadians = widthInMeters / radius; // Compute the offset from the reference position. Convert pixels to meters based on the geographic size // of the text. Point2D point = this.getOffset().computeOffset(widthInPixels, heightInPixels, null, null); double metersPerPixel = heightInMeters / heightInPixels; double dxRadians = (point.getX() * metersPerPixel) / radius; double dyRadians = (point.getY() * metersPerPixel) / radius; return new Sector( this.location.latitude.addRadians(dyRadians), this.location.latitude.addRadians(heightInRadians + dyRadians), this.location.longitude.addRadians(dxRadians), this.location.longitude.addRadians(widthInRadians + dxRadians) ); } /** * Get the text renderer to use to draw text. * * @param dc Current draw context. * * @return The text renderer that will be used to draw the surface text. */ protected TextRenderer getTextRenderer(DrawContext dc) { return OGLTextRenderer.getOrCreateTextRenderer(dc.getTextRendererCache(), this.getFont(), true, false, false); } /** * Determine the text bounds. * * @param dc Current draw context. */ protected void updateTextBounds(DrawContext dc) { this.textBounds = this.getTextRenderer(dc).getBounds(this.text); } }





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