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World Wind is a collection of components that interactively display 3D geographic information within Java applications or applets.

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/*
 * Copyright (C) 2012 United States Government as represented by the Administrator of the
 * National Aeronautics and Space Administration.
 * All Rights Reserved.
 */
package gov.nasa.worldwind.terrain;

import gov.nasa.worldwind.geom.*;
import gov.nasa.worldwind.pick.PickedObject;
import gov.nasa.worldwind.render.*;

import java.awt.*;
import java.nio.DoubleBuffer;

/**
 * This interface provides access to individual terrain tiles, which are contained in a {@link SectorGeometryList}.
 * 

* Note: Three methods of this class assume that the {@link SectorGeometryList#beginRendering(gov.nasa.worldwind.render.DrawContext)} * method of the containing sector geometry list has been called prior to calling them. They are {@link * #pick(gov.nasa.worldwind.render.DrawContext, java.awt.Point)}, {@link #pick(gov.nasa.worldwind.render.DrawContext, * java.util.List)}, and {@link #renderMultiTexture(gov.nasa.worldwind.render.DrawContext, int)}. * * @version $Id: SectorGeometry.java 1171 2013-02-11 21:45:02Z dcollins $ */ public interface SectorGeometry extends Renderable { /** * Returns this sector geometry's extent. * * @return this sector geometry's extent, or null if the extent has not been computed. */ Extent getExtent(); /** * Indicates the {@link Sector} covered by this sector geometry. * * @return this sector geometry's sector. */ Sector getSector(); /** * Performs a pick on the geometry. The result, if any, is added to the draw context's picked-object list. See * {@link gov.nasa.worldwind.render.DrawContext#getPickedObjects()}. *

* Note: This method assumes that {@link SectorGeometryList#beginRendering(gov.nasa.worldwind.render.DrawContext)} * was called prior to this method. * * @param dc the current draw context. * @param pickPoint a screen coordinate points to pick test. * * @throws IllegalArgumentException if either the draw context or list of pick points is null. */ void pick(DrawContext dc, java.awt.Point pickPoint); /** * Computes the Cartesian coordinates of a location on the geometry's surface. * * @param latitude the position's latitude. * @param longitude the position's longitude. * @param metersOffset the number of meters to offset the computed position from the geometry's surface. * * @return the computed Cartesian coordinates, or null if the specified location is not within the geometry's sector * or no internal geometry exists (has not yet been created). * * @throws IllegalArgumentException if either the latitude or longitude are null. */ Vec4 getSurfacePoint(Angle latitude, Angle longitude, double metersOffset); /** * Indicates that this sector geometry is about to be rendered one or more times. When rendering is complete, the * {@link #endRendering(gov.nasa.worldwind.render.DrawContext)} method must be called. * * @param dc the current draw context. * @param numTextureUnits the number of texture units to use. */ void beginRendering(DrawContext dc, int numTextureUnits); /** * Restores state established by {@link #beginRendering(gov.nasa.worldwind.render.DrawContext, int)}. * * @param dc the current draw context. */ void endRendering(DrawContext dc); /** * Displays the geometry. The number of texture units to use may be specified, but at most only the number of * available units are used. *

* Note: This method assumes that {@link SectorGeometryList#beginRendering(gov.nasa.worldwind.render.DrawContext)} * was called prior to this method. * * @param dc the current draw context. * @param numTextureUnits the number of texture units to attempt to use. * * @throws IllegalArgumentException if the draw context is null or the number of texture units is less than one. */ void renderMultiTexture(DrawContext dc, int numTextureUnits); /** * Displays the geometry's tessellation. Option parameters control whether to display the interior triangles, the * geometry's exterior boundary, or both. * * @param dc the current draw context. * @param interior if true, displays the interior triangles. * @param exterior if true, displays the exterior boundary. * * @throws IllegalArgumentException if the draw context is null. */ void renderWireframe(DrawContext dc, boolean interior, boolean exterior); /** * Displays the geometry's bounding volume. * * @param dc the current draw context. * * @throws IllegalArgumentException if the draw context is null. */ void renderBoundingVolume(DrawContext dc); /** * Displays on the geometry's surface the tessellator level and the minimum and maximum elevations of the sector. * * @param dc the current draw context. * * @throws IllegalArgumentException if the draw context is null. */ void renderTileID(DrawContext dc); /** * Performs a pick on the geometry. *

* Note: This method assumes that {@link SectorGeometryList#beginRendering(gov.nasa.worldwind.render.DrawContext)} * was called prior to this method. * * @param dc the current draw context. * @param pickPoints a list of screen coordinate points to pick test. * * @return an array of resolved pick objects corresponding to the specified pick points. Null is returned as the * picked object for points not on the geometry or otherwise not resolvable. Returns null if the pick point * list's size is zero. * * @throws IllegalArgumentException if either the draw context or list of pick points is null. */ PickedObject[] pick(DrawContext dc, java.util.List pickPoints); /** * Computes the Cartesian coordinates of a line's intersections with the geometry. * * @param line the line to intersect. * * @return the Cartesian coordinates of each intersection, or null if there is no intersection or no internal * geometry has been computed. * * @throws IllegalArgumentException if the line is null. */ Intersection[] intersect(Line line); /** * Computes the geometry's intersections with a globe at a specified elevation. * * @param elevation the elevation for which intersection points are to be found. * * @return an array of intersection pairs, or null if no intersections were found. The returned array of * intersections describes a list of individual segments - two Intersection elements for each, * corresponding to each geometry triangle that intersects the given elevation. */ Intersection[] intersect(double elevation); /** * Computes texture coordinates for the geometry. Specific coordinate values are computed by a specified computer * implementing the {@link GeographicTextureCoordinateComputer} interface. The computer is invoked once for each * tessellation vertex of the geometry. The latitude and longitude of the location is specified in that invocation. * * @param computer the texture coordinate computer. * * @return the computed texture coordinates. The first entry in the buffer corresponds to the lower left corner of * the geometry (minimum latitude and longitude). The entries are then ordered by increasing longitude and * then increasing latitude (typically called row-major order). * * @throws IllegalArgumentException if the computer is null. */ DoubleBuffer makeTextureCoordinates(GeographicTextureCoordinateComputer computer); /** * Displays the geometry. The number of texture units to use may be specified, but at most only the number of * available units are used. *

* Note: This method allows but does not require that {@link SectorGeometryList#beginRendering(gov.nasa.worldwind.render.DrawContext)} * was called prior to this method. See the description of the beginRenderingCalled argument. * * @param dc the current draw context. * @param numTextureUnits the number of texture units to attempt to use. * @param beginRenderingCalled indicates whether this sector geometry's beginRendering method has been * called prior to calling this method. True indicated it was called, false indicates * that it was not. Calling eliminates redundant rendering set-up and * is used when this sector geometry is rendered several times in succession. * * @throws IllegalArgumentException if the draw context is null or the number of texture units is less than one. * @see #beginRendering(gov.nasa.worldwind.render.DrawContext, int) */ void renderMultiTexture(DrawContext dc, int numTextureUnits, boolean beginRenderingCalled); /** * Displays the geometry. *

* Note: This method allows but does not require that {@link SectorGeometryList#beginRendering(gov.nasa.worldwind.render.DrawContext)} * was called prior to this method. See the description of the beginRenderingCalled argument. * * @param dc the current draw context. * @param beginRenderingCalled indicates whether this sector geometry's beginRendering method has been * called prior to calling this method. True indicated it was called, false indicates * that it was not. Calling eliminates redundant rendering set-up and * is used when this sector geometry is rendered several times in succession. * * @throws IllegalArgumentException if the draw context is null or the number of texture units is less than one. * @see #beginRendering(gov.nasa.worldwind.render.DrawContext, int) */ void render(DrawContext dc, boolean beginRenderingCalled); /** An interface for computing texture coordinates for a given location. */ public interface GeographicTextureCoordinateComputer { /** * Computes a texture coordinate for a specified location. * * @param latitude the location's latitude. * @param longitude the location's longitude. * * @return the [s,t] texture coordinate, where s corresponds to the longitude axis and t corresponds to the * latitude axis. */ double[] compute(Angle latitude, Angle longitude); } // // // Extraction of portions of the current tessellation inside given CONVEX regions: // // The returned "ExtractedShapeDescription" consists of (i) the interior polygons // // (ArrayList interiorPolys) which is the set of tessellation triangles trimmed // // to the convex region, and (ii) the boundary edges (ArrayList shapeOutline) // // which is an unordered set of pairs of vertices comprising the outer boundary of the // // extracted region. If a boundary edge is a straight line segment, then BoundaryEdge.toMidPoint // // will be null. Otherwise it is a vector pointing from the midpoint of the two bounding // // vertices towards the portion of the original convex extraction region. This allows the // // client to supersample the edge at a resolution higher than that of the current tessellation. // public class BoundaryEdge // { // public Vec4[] vertices; // an element of the returned ArrayList // public int i1, i2; // a pair of indices into 'vertices' describing an exterior edge // public Vec4 toMidPoint;// if the extracted edge is linear (e.g., if the caller was the // // // 'Plane[] p' variation below), this will be null; if the edge // // is nonlinear (e.g., the elliptical cylinder variation below), // // this vector will point from the midpoint of (i1,i2) towards // // the center of the desired edge. // public BoundaryEdge(Vec4[] v, int i1, int i2) // { // this(v, i1, i2, null); // } // // public BoundaryEdge(Vec4[] v, int i1, int i2, Vec4 toMid) // { // this.vertices = v; // this.i1 = i1; // this.i2 = i2; // this.toMidPoint = toMid; // } // } // // public static class ExtractedShapeDescription // { // public ArrayList interiorPolys; // public ArrayList shapeOutline; // // public ExtractedShapeDescription(ArrayList ip, // ArrayList so) // { // this.interiorPolys = ip; // this.shapeOutline = so; // } // } // // // Get tessellation pieces inside the intersection of a set of planar half spaces // ExtractedShapeDescription getIntersectingTessellationPieces(Plane[] p); // // // Get tessellation pieces inside an elliptical cylinder // ExtractedShapeDescription getIntersectingTessellationPieces(Vec4 Cxyz, Vec4 uHat, Vec4 vHat, // double uRadius, double vRadius); }





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