commonMain.shaders.annotations.Uniform.kt Maven / Gradle / Ivy
/*
* Copyright 2020-2021 Slawomir Czerwinski
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package graphics.glimpse.shaders.annotations
/**
* Marks a uniform variable property in [ShaderParams]-annotated class.
*
* Supports properties of types:
* - numbers: `Int`, `Float`,
* - vectors: `Vec2`, `Vec3`, `Vec4`,
* - matrices: `Mat2`, `Mat3`, `Mat4`,
* - arrays of all above types,
* - textures: `Texture`.
*/
@Target(AnnotationTarget.PROPERTY)
@Retention(AnnotationRetention.SOURCE)
@MustBeDocumented
annotation class Uniform(
/**
* Uniform variable name, as defined in the shader.
*/
val name: String
)
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