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graphics.scenery.backends.shaders.DefaultForward.vert.spv Maven / Gradle / Ivy

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#?GLSL.std.450
main??????	GL_ARB_separate_shader_objectsmainVRParametersprojectionMatrices
inverseProjectionMatricesheadShiftIPDstereoEnabledvrParametersLightParametersViewMatricesInverseViewMatricesProjectionMatrix	InverseProjectionMatrixCamPosition%Matrices%ModelMatrix%NormalMatrix%isBillboard'ubo.currentEye_t.eye0currentEye~VertexData~Position~Normal~TexCoord~FragPosition?Vertex?vertexNormal?vertexTexCoord?vertexPosition?gl_PerVertex?gl_Position?gl_PointSize?gl_ClipDistance?gl_CullDistance?G
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