graphics.scenery.backends.shaders.DefaultForward.vert.spv Maven / Gradle / Ivy
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flexible scenegraphing and rendering for scientific visualisation
# ? GLSL.std.450
main ? ? ? ? ? ? GL_ARB_separate_shader_objects main VRParameters projectionMatrices
inverseProjectionMatrices headShift IPD stereoEnabled vrParameters LightParameters ViewMatrices InverseViewMatrices ProjectionMatrix InverseProjectionMatrix CamPosition % Matrices % ModelMatrix % NormalMatrix % isBillboard ' ubo . currentEye_t . eye 0 currentEye ~ VertexData ~ Position ~ Normal ~ TexCoord ~ FragPosition ? Vertex ? vertexNormal ? vertexTexCoord ? vertexPosition ? gl_PerVertex ? gl_Position ? gl_PointSize ? gl_ClipDistance ? gl_CullDistance ? G
@ G @ H H # H H H # ? H H H # H H # @ H # D G G " G ! G @ G @ H H # H H H # ? H H H # H H H # @ H H # ? G G " G ! H % H % # H % H % H % # @ H % H % # ? G % G ' " G ' ! H . # G . G ~ G ? G ? G ? G ? H ? H ? H ? H ? G ? ! +
; + + ; + ! % &