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/* ----------------------------------------------------------------------------
 * This file was automatically generated by SWIG (http://www.swig.org).
 * Version 3.0.12
 *
 * Do not make changes to this file unless you know what you are doing--modify
 * the SWIG interface file instead.
 * ----------------------------------------------------------------------------- */

package graphics.scenery.spirvcrossj;

public class MSLResourceBinding {
  private transient long swigCPtr;
  protected transient boolean swigCMemOwn;

  protected MSLResourceBinding(long cPtr, boolean cMemoryOwn) {
    swigCMemOwn = cMemoryOwn;
    swigCPtr = cPtr;
  }

  protected static long getCPtr(MSLResourceBinding obj) {
    return (obj == null) ? 0 : obj.swigCPtr;
  }

  protected void finalize() {
    delete();
  }

  public synchronized void delete() {
    if (swigCPtr != 0) {
      if (swigCMemOwn) {
        swigCMemOwn = false;
        libspirvcrossjJNI.delete_MSLResourceBinding(swigCPtr);
      }
      swigCPtr = 0;
    }
  }

  public void setStage(int value) {
    libspirvcrossjJNI.MSLResourceBinding_stage_set(swigCPtr, this, value);
  }

  public int getStage() {
    return libspirvcrossjJNI.MSLResourceBinding_stage_get(swigCPtr, this);
  }

  public void setDescSet(long value) {
    libspirvcrossjJNI.MSLResourceBinding_descSet_set(swigCPtr, this, value);
  }

  public long getDescSet() {
    return libspirvcrossjJNI.MSLResourceBinding_descSet_get(swigCPtr, this);
  }

  public void setBinding(long value) {
    libspirvcrossjJNI.MSLResourceBinding_binding_set(swigCPtr, this, value);
  }

  public long getBinding() {
    return libspirvcrossjJNI.MSLResourceBinding_binding_get(swigCPtr, this);
  }

  public void setMslBuffer(long value) {
    libspirvcrossjJNI.MSLResourceBinding_mslBuffer_set(swigCPtr, this, value);
  }

  public long getMslBuffer() {
    return libspirvcrossjJNI.MSLResourceBinding_mslBuffer_get(swigCPtr, this);
  }

  public void setMslTexture(long value) {
    libspirvcrossjJNI.MSLResourceBinding_mslTexture_set(swigCPtr, this, value);
  }

  public long getMslTexture() {
    return libspirvcrossjJNI.MSLResourceBinding_mslTexture_get(swigCPtr, this);
  }

  public void setMslSampler(long value) {
    libspirvcrossjJNI.MSLResourceBinding_mslSampler_set(swigCPtr, this, value);
  }

  public long getMslSampler() {
    return libspirvcrossjJNI.MSLResourceBinding_mslSampler_get(swigCPtr, this);
  }

  public void setUsedByShader(boolean value) {
    libspirvcrossjJNI.MSLResourceBinding_usedByShader_set(swigCPtr, this, value);
  }

  public boolean getUsedByShader() {
    return libspirvcrossjJNI.MSLResourceBinding_usedByShader_get(swigCPtr, this);
  }

  public MSLResourceBinding() {
    this(libspirvcrossjJNI.new_MSLResourceBinding(), true);
  }

}




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