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test.resources.graphics.scenery.spirvcrossj.Volume.vert.spv Maven / Gradle / Ivy

#GLSL.std.450
main??????	GL_ARB_separate_shader_objectsmain#VRParameters#projectionMatrices
#inverseProjectionMatrices#headShift#IPD#stereoEnabled%vrParameters/LightParameters/ViewMatrices/InverseViewMatrices/ProjectionMatrix	/InverseProjectionMatrix/CamPosition17Matrices7ModelMatrix7NormalMatrix7isBillboard9ubo@currentEye_t@eyeBcurrentEyexShaderPropertiesxvoxelSizeXxvoxelSizeYxvoxelSizeZxsizeXxsizeYxsizeZxtrangeminxtrangemaxxboxMin_xx	boxMin_yx
boxMin_zxboxMax_xxboxMax_yx
boxMax_zxmaxstepsxalpha_blendingxgammaz?VertexData?textureCoord?inverseProjection?inverseModelView?MVP?Vertex?vertexTexCoord?gl_PerVertex?gl_Position?gl_PointSize?gl_ClipDistance?gl_CullDistance??vertexPosition?vertexNormalG @H#H##H#H#H##?H#H#H##H#H##@H##DG#G%"G%!H/H/#H/H/H/#?H/H/H/#H/H/H/#@H/H/#?G/G1"G1!H7H7#H7H7H7#@H7H7#?G7G9"G9!H@#G@GB"Hx#Hx#Hx#Hx#Hx#Hx#Hx#Hx#Hx# Hx	#$Hx
#(Hx#,Hx#0Hx
#4Hx#8Hx#<Hx#@GxGz"Gz!G?G?G?H?H?H?H?G?G?G?! 
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