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A tool for displaying and playing SVG content using the Java2D.
/*
* SVG Salamander
* Copyright (c) 2004, Mark McKay
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
* - Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* - Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Mark McKay can be contacted at [email protected]. Salamander and other
* projects can be found at http://www.kitfox.com
*
* Created on January 26, 2004, 9:18 PM
*/
package com.kitfox.svg.pathcmd;
import java.awt.geom.Point2D;
/**
* When building a path from command segments, most need to cache information
* (such as the point finished at) for future commands. This structure allows
* that
*
* @author Mark McKay
* @author Mark McKay
*/
public class BuildHistory
{
// Point2D.Float[] history = new Point2D.Float[2];
// Point2D.Float[] history = {new Point2D.Float(), new Point2D.Float()};
// Point2D.Float start = new Point2D.Float();
Point2D.Float startPoint = new Point2D.Float();
Point2D.Float lastPoint = new Point2D.Float();
Point2D.Float lastKnot = new Point2D.Float();
boolean init;
//int length = 0;
/**
* Creates a new instance of BuildHistory
*/
public BuildHistory()
{
}
public void setStartPoint(float x, float y)
{
startPoint.setLocation(x, y);
}
public void setLastPoint(float x, float y)
{
lastPoint.setLocation(x, y);
}
public void setLastKnot(float x, float y)
{
lastKnot.setLocation(x, y);
}
// public void setPoint(float x, float y)
// {
// history[0].setLocation(x, y);
// length = 1;
// }
// public void setStart(float x, float y)
// {
// start.setLocation(x, y);
// }
// public void setPointAndKnot(float x, float y, float kx, float ky)
// {
// history[0].setLocation(x, y);
// history[1].setLocation(kx, ky);
// length = 2;
// }
}