Many resources are needed to download a project. Please understand that we have to compensate our server costs. Thank you in advance. Project price only 1 $
You can buy this project and download/modify it how often you want.
/*
The MIT License (MIT)
Copyright (c) 2014 devnewton
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
package im.bci.jnuit.lwjgl.assets;
import im.bci.jnuit.animation.IAnimation;
import im.bci.jnuit.animation.IAnimationCollection;
import im.bci.jnuit.animation.IAnimationFrame;
import im.bci.jnuit.animation.IAnimationImage;
import im.bci.jnuit.animation.IPlay;
import im.bci.jnuit.animation.PlayMode;
import im.bci.jnuit.lwjgl.LwjglHelper;
import im.bci.smjpegdecoder.SmjpegDecoder;
import im.bci.smjpegdecoder.SmjpegOutputBuffers;
import java.io.IOException;
import org.lwjgl.opengl.GL11;
/**
*
* @author devnewton
*/
public class SmjpegAnimation implements IAnimationCollection, IAnimation {
private final SmjpegDecoder decoder;
SmjpegAnimation(SmjpegDecoder decoder) {
this.decoder = decoder;
}
@Override
public IAnimation getAnimationByName(String name) {
return this;
}
@Override
public IAnimation getFirst() {
return this;
}
@Override
public String getName() {
return "smjpeg";
}
@Override
public IPlay start(PlayMode mode) {
SmjpegPlay play = new SmjpegPlay();
play.start(mode);
return play;
}
@Override
public void stop(IPlay play) {
play.stop();
}
enum State {
STARTED, STOPPED
}
private class SmjpegAnimationFrame implements IAnimationFrame, IAnimationImage {
private final Texture texture;
private final SmjpegOutputBuffers outputBuffers;
SmjpegAnimationFrame() {
try {
texture = createTexture();
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getId());
LwjglHelper.setupGLTextureParams();
outputBuffers = new SmjpegOutputBuffers(decoder);
decoder.getFrame(0, outputBuffers);
GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
LwjglHelper.setupGLTextureParams();
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGB, decoder.getVideoWidth(), decoder.getVideoHeight(), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, outputBuffers.getVideoFrame());
} catch (IOException ex) {
throw new RuntimeException(ex);
}
}
private void updateTexture(int currentTime) {
try {
decoder.getFrame(currentTime, outputBuffers);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getId());
GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, decoder.getVideoWidth(), decoder.getVideoHeight(), GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, outputBuffers.getVideoFrame());
} catch (IOException ex) {
throw new RuntimeException(ex);
}
}
@Override
public long getDuration() {
return 1;//arbitrary...
}
@Override
public IAnimationImage getImage() {
return this;
}
@Override
public float getU1() {
return 0f;
}
@Override
public float getU2() {
return 1f;
}
@Override
public float getV1() {
return 0f;
}
@Override
public float getV2() {
return 1f;
}
@Override
public Object getId() {
return texture.getId();
}
@Override
public boolean hasAlpha() {
return texture.hasAlpha();
}
}
private class SmjpegPlay implements IPlay {
private PlayMode mode = PlayMode.LOOP;
private State state = State.STOPPED;
private int currentTime;
private final SmjpegAnimationFrame frame = new SmjpegAnimationFrame();
@Override
public String getName() {
return SmjpegAnimation.this.getName();
}
@Override
public void start(PlayMode mode) {
this.mode = mode;
state = State.STARTED;
currentTime = 0;
}
@Override
public void stop() {
state = State.STOPPED;
}
@Override
public boolean isStopped() {
return state == State.STOPPED;
}
@Override
public PlayMode getMode() {
return mode;
}
@Override
public void update(long elapsedTime) {
currentTime += elapsedTime;
if (currentTime > decoder.getClipLengthInMilliseconds()) {
switch (mode) {
case LOOP:
currentTime = 0;
break;
case ONCE:
state = State.STOPPED;
break;
}
}
if (!isStopped()) {
frame.updateTexture(currentTime);
}
}
@Override
public IAnimationFrame getCurrentFrame() {
return frame;
}
@Override
public void restart() {
stop();
start(mode);
}
}
protected Texture createTexture() {
return new Texture(decoder.getVideoWidth(), decoder.getVideoHeight(), false);
}
}