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Helper functions and extensions when working with compose-multiplatform projects

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/**
 * Based on QRose by Alexander Zhirkevich from [Github](https://github.com/alexzhirkevich/qrose)
 *
 * MIT License
 *
 * Copyright (c) 2023 Alexander Zhirkevich
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
package `in`.procyk.compose.qrcode

import androidx.compose.ui.graphics.*
import androidx.compose.ui.graphics.drawscope.CanvasDrawScope
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.unit.Density
import androidx.compose.ui.unit.IntSize
import androidx.compose.ui.unit.LayoutDirection
import androidx.compose.ui.unit.toSize

/**
 * Creates a drawing environment that directs its drawing commands to an [ImageBitmap]
 * which can be drawn directly in another [DrawScope] instance. This is useful to cache
 * complicated drawing commands across frames especially if the content has not changed.
 * Additionally some drawing operations such as rendering paths are done purely in
 * software so it is beneficial to cache the result and render the contents
 * directly through a texture as done by [DrawScope.drawImage]
 */
internal class DrawCache {

    @PublishedApi internal var mCachedImage: ImageBitmap? = null
    private var cachedCanvas: Canvas? = null
    private var scopeDensity: Density? = null
    private var layoutDirection: LayoutDirection = LayoutDirection.Ltr
    private var size: IntSize = IntSize.Zero

    private val cacheScope = CanvasDrawScope()

    /**
     * Draw the contents of the lambda with receiver scope into an [ImageBitmap] with the provided
     * size. If the same size is provided across calls, the same [ImageBitmap] instance is
     * re-used and the contents are cleared out before drawing content in it again
     */
    fun drawCachedImage(
        size: IntSize,
        density: Density,
        layoutDirection: LayoutDirection,
        block: DrawScope.() -> Unit
    ) {
        this.scopeDensity = density
        this.layoutDirection = layoutDirection
        var targetImage = mCachedImage
        var targetCanvas = cachedCanvas
        if (targetImage == null ||
            targetCanvas == null ||
            size.width > targetImage.width ||
            size.height > targetImage.height
        ) {
            targetImage = ImageBitmap(size.width, size.height)
            targetCanvas = Canvas(targetImage)

            mCachedImage = targetImage
            cachedCanvas = targetCanvas
        }
        this.size = size
        cacheScope.draw(density, layoutDirection, targetCanvas, size.toSize()) {
            clear()
            block()
        }
        targetImage.prepareToDraw()
    }

    /**
     * Draw the cached content into the provided [DrawScope] instance
     */
    fun drawInto(
        target: DrawScope,
        alpha: Float = 1.0f,
        colorFilter: ColorFilter? = null
    ) {
        val targetImage = mCachedImage
        check(targetImage != null) {
            "drawCachedImage must be invoked first before attempting to draw the result " +
                    "into another destination"
        }
        target.drawImage(targetImage, srcSize = size, alpha = alpha, colorFilter = colorFilter)
    }

    /**
     * Helper method to clear contents of the draw environment from the given bounds of the
     * DrawScope
     */
    private fun DrawScope.clear() {
        drawRect(color = Color.Black, blendMode = BlendMode.Clear)
    }
}




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