
info.laht.threekt.renderers.opengl.GLCapabilities.kt Maven / Gradle / Ivy
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Port of the three.js 3D javascript library for Kotlin/JVM
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package info.laht.threekt.renderers.opengl
import org.lwjgl.opengl.*
internal class GLCapabilities {
val maxAnisotropy by lazy {
GL11.glGetInteger(GL46.GL_MAX_TEXTURE_MAX_ANISOTROPY)
}
val precision = "highp"
val logarithmicDepthBuffer = false
val maxTextures = GL11.glGetInteger(GL20.GL_MAX_TEXTURE_IMAGE_UNITS)
val maxVertexTextures = GL11.glGetInteger(GL20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
val maxTextureSize = GL11.glGetInteger(GL11.GL_MAX_TEXTURE_SIZE)
val maxCubemapSize = GL11.glGetInteger(GL13.GL_MAX_CUBE_MAP_TEXTURE_SIZE)
val maxAttributes = GL11.glGetInteger(GL20.GL_MAX_VERTEX_ATTRIBS)
val maxVertexUniforms = GL11.glGetInteger(GL41.GL_MAX_VERTEX_UNIFORM_VECTORS)
val maxVaryings = GL11.glGetInteger(GL41.GL_MAX_VARYING_VECTORS)
val maxFragmentUniforms = GL11.glGetInteger(GL41.GL_MAX_FRAGMENT_UNIFORM_VECTORS)
val vertexTextures = maxVertexTextures > 0
val floatVertexTextures = true
val maxSamples = GL11.glGetInteger(GL30.GL_MAX_SAMPLES)
}
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