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kotlin wrappers for three.js (https://threejs.org/)
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/*
* The MIT License
*
* Copyright 2017-2018 Lars Ivar Hatledal
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
@file:JsQualifier("THREE")
package info.laht.threekt.core
import info.laht.threekt.math.*
import info.laht.threekt.objects.Mesh
external interface MorphTarget {
val name: String
val vertices: Array
}
external interface MorphNormal {
val name: String
val normals: Array
}
open external class Geometry {
val id: Int
var vertices: Array
var colors: Array
var faces: Array
var faceVertexUvs: Array>
var morphTargets: Array
var morphNormals: Array
var skinWeights: Array
var skinIndices: Array
var lineDistances: List
var boundingBox: Box3?
var boundingSphere: Sphere?
// update flags
var elementsNeedUpdate: Boolean
var verticesNeedUpdate: Boolean
var uvsNeedUpdate: Boolean
var normalsNeedUpdate: Boolean
var colorsNeedUpdate: Boolean
var lineDistancesNeedUpdate: Boolean
var groupsNeedUpdate: Boolean
fun applyMatrix(matrix: Matrix4): Geometry
fun rotateX(angle: Number) : Geometry
fun rotateY(angle: Number) : Geometry
fun rotateZ(angle: Number) : Geometry
fun translate(x: Number, y: Number, z: Number) : Geometry
fun scale(x: Number, y: Number, z: Number): Geometry
fun lookAt(vector: Vector3) : Geometry
fun fromBufferGeometry(geometry: BufferGeometry) : Geometry
fun addFace(a: Int, b: Int, c: Int, materialIndexOffset: Int = definedExternally)
fun center() : Vector3
fun normalize() : Geometry
fun computeFaceNormals()
fun computeVertexNormals(areaWeighted : Boolean = definedExternally)
fun computeFlatVertexNormals()
fun computeMorphNormals()
fun computeLineDistances()
fun computeBoundingBox()
fun computeBoundingSphere()
fun merge(geometry: Geometry, matrix: Matrix4 = definedExternally, materialIndexOffset: Int = definedExternally)
fun mergeMesh(mesh: Mesh)
fun mergeVertices()
fun setFromPoint(points: Array) : Geometry
fun sortFacesByMaterialIndex()
fun toJSON() : Any
open fun clone() : Geometry
fun copy(geometry: Geometry) : Geometry
fun dispose()
}
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