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kotlin wrappers for three.js (https://threejs.org/)
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/*
* The MIT License
*
* Copyright 2017-2018 Lars Ivar Hatledal
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
@file:JsQualifier("THREE")
package info.laht.threekt.core
import info.laht.threekt.cameras.Camera
import info.laht.threekt.math.Ray
import info.laht.threekt.math.Vector2
import info.laht.threekt.math.Vector3
external interface Params {
var Mesh: dynamic
var Line: dynamic
var LOD: dynamic
var Points: dynamic
var Sprite: dynamic
}
external interface Intersect {
var distance: Double
var distanceToRay: Double?
var point: Vector3
var index: Int
var face: Face3?
var faceIndex: Int?
var `object`: Object3D
}
open external class Raycaster {
constructor(origin: Vector3, direction: Vector3, near: Number, far: Number)
var ray: Ray
var near: Double
var far: Double
fun set(origin: Vector3, direction: Vector3) : Raycaster
fun setFromCamera(coord: Vector2, camera: Camera)
fun intersectObject(object3D: Object3D, recursive: Boolean) : List
fun intersectObjects(objects: List, recursive: Boolean) : List
}
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