info.laht.threekt.external.controls.OrbitControls.kt Maven / Gradle / Ivy
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kotlin wrappers for three.js (https://threejs.org/)
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/*
* The MIT License
*
* Copyright 2017-2018 Lars Ivar Hatledal
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
@file:JsQualifier("THREE")
package info.laht.threekt.external.controls
import info.laht.threekt.core.Object3D
import info.laht.threekt.math.Vector3
import org.w3c.dom.Node
/**
* This set of controls performs orbiting, dollying (zooming), and panning.
* Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
*
* Orbit - left mouse / touch: one finger move
* Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
* Pan - right mouse, or arrow keys / touch: three finger swipe
*/
open external class OrbitControls(
`object`: Object3D,
domElement: Node = definedExternally
) {
var `object`: Object3D
var domElement: Node
var enabled: Boolean
var target: Vector3
var minDistance: Double
var maxDistance: Double
var minZoom : Double
var maxZoom : Double
/**
* How far you can orbit vertically, lower limit.
* In radians
*/
var minPolarAngle: Double
/**
* How far you can orbit vertically, upper limit.
* In radians
*/
var maxPolarAngle: Double
var minAzimuthAngle : Double
var maxAzimuthAngle : Double
var enableDamping: Boolean
var dampingFactor: Double
var enableZoom: Boolean
var zoomSpeed: Double
var enableRotate : Boolean
var rotateSpeed : Double
var enablePan : Boolean
var keyPanSpeed : Double
var autoRotate : Boolean
var autoRotateSpeed : Double
var enableKeys: Boolean
interface Keys {
var LEFT: Int
var UP: Int
var RIGHT: Int
var BOTTOM: Int
}
var keys: Keys
fun getPolarAngle() : Double
fun getAzimutAngle() : Double
fun saveState()
fun reset()
fun update()
fun dispose()
}