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info.laht.threekt.external.loaders.BabylonLoader.kt Maven / Gradle / Ivy

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/*
 * The MIT License
 *
 * Copyright 2017-2018 Lars Ivar Hatledal
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING  FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

@file:JsQualifier("THREE")

package info.laht.threekt.external.loaders

import info.laht.threekt.core.Object3D
import info.laht.threekt.loaders.LoadingManager
import org.w3c.xhr.XMLHttpRequest

open external class BabylonLoader(
        manager: LoadingManager = definedExternally
) {

    /**
     * Begin loading from url and call onLoad with the parsed response content.
     */
    fun load(url: String,
        onLoad: (Object3D) -> Unit,
        onProgress: (XMLHttpRequest) -> Unit = definedExternally,
        onError: (dynamic) -> Unit = definedExternally)

    /**
     * Parse a JSON structure and return an object or a scene.
     * Found objects are converted to Mesh with a BufferGeometry and a default MeshPhongMaterial.
     * Lights are parsed accordingly.
     */
    fun parse(json: String) : Object3D

}




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