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kotlin wrappers for three.js (https://threejs.org/)
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/*
* The MIT License
*
* Copyright 2017-2018 Lars Ivar Hatledal
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
@file:JsQualifier("THREE")
package info.laht.threekt.lights
import info.laht.threekt.core.Object3D
import info.laht.threekt.math.Color
/**
* Abstract base class for lights - all other light types inherit the properties and methods described here.
*/
open external class Light(
color: Int = definedExternally,
intensity: Number = definedExternally
) : Object3D {
/**
* Color of the light. Defaults to a new Color set to white, if not passed in the constructor.
*/
var color: Color
/**
* The light's intensity, or strength.
* In physically correct mode, the product of color * intensity is interpreted as luminous intensity measured in candela.
* Default - 1.0.
*/
var intensity : Double
var receiveShadow: Boolean?
/**
* Copies the value of color and intensity from the source light into this one.
*/
fun copy(source: Light) : Light
}