info.laht.threekt.loaders.CompressedTextureLoader.kt Maven / Gradle / Ivy
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kotlin wrappers for three.js (https://threejs.org/)
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/*
* The MIT License
*
* Copyright 2017-2018 Lars Ivar Hatledal
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
@file:JsQualifier("THREE")
package info.laht.threekt.loaders
import info.laht.threekt.textures.Texture
import org.w3c.xhr.XMLHttpRequest
/**
* Abstract base class for block based textures loader (dds, pvr, ...).
* This uses the FileLoader internally for loading files.
*
* @param manager The loadingManager for the loader to use. Default is THREE.DefaultLoadingManager.
*/
open external class CompressedTextureLoader(
manager: LoadingManager = definedExternally
) {
/**
* The loadingManager the loader is using. Default is DefaultLoadingManager.
*/
var manager: LoadingManager
/**
* The base path from which files will be loaded. See .setPath. Default is undefined.
*/
var path: String
/**
* Begin loading from url and pass the loaded texture to onLoad.
*
* @param url the path or URL to the file. This can also be a Data URI.
* @param onLoad Will be called when load completes. The argument will be the loaded texture.
* @param onProgress Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .total and .loaded bytes.
* @param onError Will be called when load errors.
*/
fun load(url: String,
onLoad: (Texture) -> Unit,
onProgress: (XMLHttpRequest) -> Unit = definedExternally,
onError: (dynamic) -> Unit = definedExternally)
/**
* Set the base path or URL from which to load files.
* This can be useful if you are loading many textures from the same directory.
*/
fun setPath(path: String)
}