info.laht.threekt.loaders.JSONLoader.kt Maven / Gradle / Ivy
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kotlin wrappers for three.js (https://threejs.org/)
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/*
* The MIT License
*
* Copyright 2017-2018 Lars Ivar Hatledal
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
@file:JsQualifier("THREE")
package info.laht.threekt.loaders
import info.laht.threekt.core.BufferGeometry
import info.laht.threekt.core.Object3D
import info.laht.threekt.materials.Material
import org.w3c.xhr.XMLHttpRequest
/**
* A loader for loading objects in JSON format. This uses the FileLoader internally for loading files.
*
* @param manager The loadingManager for the loader to use. Default is THREE.DefaultLoadingManager.
*/
open external class JSONLoader(
manager: LoadingManager = definedExternally
) {
/**
* The loadingManager the loader is using. Default is DefaultLoadingManager.
*/
var manager: LoadingManager
/**
* Whether the XMLHttpRequest uses credentials. Default is false.
*/
var withCredentials: Boolean
/**
* Begin loading from url and pass the JSON to onLoad.
* @param url the path or URL to the file. This can also be a Data URI..
* @param onLoad Will be called when load completes. The argument will be the loaded text response.
* @param onProgress Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .total and .loaded bytes.
* @param onError Will be called when load errors.
*/
fun load(url:String,
onLoad: (Object3D) -> Unit,
onProgress: (XMLHttpRequest) -> Unit = definedExternally,
onError: (dynamic) -> Unit = definedExternally)
/**
* Set the base path or URL from which to load files. This can be useful if you are loading many files from the same directory.
*/
fun setTexturePath(value: String)
interface ParsedObject {
val geometry: BufferGeometry
val materials: Array
}
/**
* Parse a JSON structure and return an object containing the parsed geometry and materials.
* @param json JSON object to parse.
* @param texturePath Base path for textures.
*/
fun parse(json: Any, texturePath: String) : ParsedObject
}