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kotlin wrappers for three.js (https://threejs.org/)
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/*
* The MIT License
*
* Copyright 2017-2018 Lars Ivar Hatledal
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
@file:JsQualifier("THREE")
package info.laht.threekt.loaders
external object DefaultLoadingManager: LoadingManager
/**
* Handles and keeps track of loaded and pending data. A default global instance of this class is created and
* used by loaders if not supplied manually - see DefaultLoadingManager.
*
* In general that should be sufficient, however there are times when it can be useful to have
* seperate loaders - for example if you want to show seperate loading bars for objects and textures.
*/
open external class LoadingManager {
constructor(onLoad: () -> Unit,
onProgress: () -> Unit = definedExternally,
onError: () -> Unit = definedExternally)
var onStart: () -> Unit
var onLoad: () -> Unit
var onProgress: () -> Unit
var onError: () -> Unit
}
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