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info.laht.threekt.materials.MeshStandardMaterial.kt Maven / Gradle / Ivy

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/*
 * The MIT License
 *
 * Copyright 2017-2018 Lars Ivar Hatledal
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING  FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

@file:JsQualifier("THREE")

package info.laht.threekt.materials

import info.laht.threekt.math.Color
import info.laht.threekt.math.Vector2
import info.laht.threekt.textures.Texture

open external class MeshStandardMaterial: Material {

    var color: Color

    var roughness: Double
    var metalness: Double

    var map: Texture?

    var lightMap: Texture?
    var lightMapIntensity: Double

    var aoMap: Texture?
    var aoMapIntensity: Double

    var emissive: Color
    var emissiveIntensity: Double
    var emissiveMap: Texture?

    var bumpMap: Texture?
    var bumpScale: Double

    var normalMap: Texture?
    var normalScale: Vector2

    var displacementMap: Texture?
    var displacementScale: Double
    var displacementBias: Double

    var roughnessMap: Texture?

    var metalnessMap: Texture?

    var alphaMap: Texture?

    var envMap: Texture?
    var envMapIntensity: Double

    var refractionRatio: Double

    var wireframe: Boolean
    var wireframeLinewidth: Double
    var wireframeLinecap: String
    var wireframeLinejoin: String

    var skinning: Boolean
    var morphTargets: Boolean
    var morphNormals: Boolean

    override fun clone(): MeshStandardMaterial
    fun copy(meshBasicMaterial: MeshBasicMaterial) : MeshBasicMaterial

}




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