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kotlin wrappers for three.js (https://threejs.org/)
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/*
* The MIT License
*
* Copyright 2017-2018 Lars Ivar Hatledal
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
@file:JsQualifier("THREE")
package info.laht.threekt.math
open external class Line3(
start: Vector3 = definedExternally,
end: Vector3 = definedExternally
) {
var start: Vector3
var end: Vector3
fun set(start: Vector3, end: Vector3) : Line3
fun clone() : Line3
fun copy(line: Line3) : Line3
fun getCenter ( optionalTarget: Vector3 = definedExternally ) : Vector3
fun delta ( optionalTarget: Vector3 ) : Vector3
fun distanceSq () : Double
fun distance () : Double
fun at ( t: Number, optionalTarget: Vector3 ) : Vector3
fun closestPointToPointParameter (point: Vector3, clampToLine: Boolean = definedExternally) : Double
fun closestPointToPoint ( point: Vector3, clampToLine: Boolean, optionalTarget: Vector3 = definedExternally ) : Vector3
fun applyMatrix4 ( matrix: Matrix4 ) : Matrix4
fun equals ( line: Line3 ): Boolean
}
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