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kotlin wrappers for three.js (https://threejs.org/)
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/*
* The MIT License
*
* Copyright 2017-2018 Lars Ivar Hatledal
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
@file:JsQualifier("THREE")
package info.laht.threekt.math
import info.laht.threekt.core.BufferAttribute
open external class Matrix3 {
var elements: DoubleArray
fun set(n11: Number, n12: Number, n13: Number,
n21: Number, n22: Number, n23: Number,
n31: Number, n32: Number, n33: Number) : Matrix3
fun identity(): Matrix3
fun clone () : Matrix3
fun copy ( m: Matrix3) : Matrix3
fun setFromMatrix4(m: Matrix4) : Matrix3
fun applyToBufferAttribute (attribute: BufferAttribute)
fun multiply ( m: Matrix3 ): Matrix3
fun premultiply ( m: Matrix3 ): Matrix3
fun multiplyMatrices(a: Matrix3, b: Matrix3) : Matrix3
fun multiplyScalar ( s: Number ): Matrix3
fun determinant () : Double
fun getInverse(matrix: Matrix3, throwOnDegenerate : Boolean = definedExternally) : Matrix3
fun transpose (): Matrix3
fun getNormalMatrix ( matrix4: Matrix4 ) : Matrix3
fun transposeIntoArray ( r: DoubleArray) : Matrix3
fun setUvTransform ( tx: Number, ty: Number, sx: Number, sy: Number, rotation: Number, cx: Number, cy: Number )
fun scale ( sx: Number, sy: Number ): Matrix3
fun rotate ( theta: Number ): Matrix3
fun translate ( tx: Number, ty: Number ): Matrix3
fun equals ( matrix: Matrix3 ) : Boolean
fun fromArray ( array: DoubleArray, offset: Int = definedExternally ) : Matrix3
fun toArray ( array : DoubleArray = definedExternally, offset: Int = definedExternally ) : DoubleArray
}