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kotlin wrappers for three.js (https://threejs.org/)
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/*
* The MIT License
*
* Copyright 2017-2018 Lars Ivar Hatledal
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
@file:JsQualifier("THREE")
package info.laht.threekt.math
open external class Quaternion(
x: Number = definedExternally,
y: Number = definedExternally,
z: Number = definedExternally,
w: Number = definedExternally
) {
companion object {
fun slerp(qa: Quaternion, qb: Quaternion, qm: Quaternion, t: Number) : Quaternion
fun slerpFlat(dst: DoubleArray, dstOffset: Int, src0: DoubleArray, srcOffset0: Int, src1: DoubleArray, srcOffset1: Int, t: Number)
}
var x: Double
var y: Double
var z: Double
var w: Double
fun set(x: Number, y: Number, z: Number, w: Number)
fun clone() : Quaternion
fun copy(quaternion: Quaternion): Quaternion
fun setFromEuler(euler: Euler, update: Boolean = definedExternally)
fun setFromAxisAngle(axis: Vector3, angle: Number): Quaternion
fun setFromRotationMatrix(m: Matrix4): Quaternion
fun setFromUnitVectors(vFrom: Vector3, vTo: Vector3): Vector3
fun inverse() : Quaternion
fun conjugate() : Quaternion
fun dot(q : Quaternion): Double
fun lengthSq() : Double
fun length() : Double
fun normalize(): Quaternion
fun multiply(q: Quaternion): Quaternion
fun preMultiply(q: Quaternion): Quaternion
fun multiplyQuaternions(a: Quaternion, b: Quaternion): Quaternion
fun slerp(qb: Quaternion, t: Number): Quaternion
fun equals(quaternion: Quaternion) : Boolean
fun fromArray(array: DoubleArray, offset: Int = definedExternally) : Quaternion
fun toArray(array: DoubleArray = definedExternally, offset: Int = definedExternally) : DoubleArray
fun onChange(callback: () -> Unit)
}