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/*
 * The MIT License
 *
 * Copyright 2017-2018 Lars Ivar Hatledal
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING  FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

@file:JsQualifier("THREE")

package info.laht.threekt.math

open external class Vector2(
        x: Number = definedExternally,
        y: Number = definedExternally
) {

    var x: Double
    var y: Double

    fun width() : Double
    fun height() : Double

    fun set ( x: Number, y: Number ) : Vector2

    fun setScalar ( scalar: Number ) : Vector2

    fun setX ( x: Number ) : Vector2

    fun setY ( y: Number ) : Vector2

    fun setComponent ( index: Int, value: Number ) : Vector2

    fun getComponent ( index: Int ): Double

    fun clone () : Vector2

    fun  copy ( v: Vector2 ) : Vector2

    fun  add ( v: Vector2 ): Vector2

    fun addScalar ( s: Number ): Vector2
    fun addVectors ( a: Vector2, b: Vector2 ): Vector2

    fun addScaledVector ( v: Vector2, s: Number ): Vector2
    fun sub ( v : Vector2): Vector2

    fun subScalar ( s: Number ): Vector2

    fun subVectors ( a: Vector2, b: Vector2 ): Vector2

    fun multiply ( v: Vector2 ): Vector2

    fun multiplyScalar ( scalar: Number ): Vector2
    fun divide ( v: Vector2 ): Vector2

    fun divideScalar ( scalar: Number ): Vector2

    fun applyMatrix3 ( m: Matrix3 ): Vector2

    fun  min ( v: Vector2 ): Vector2

    fun  max ( v: Vector2 ): Vector2

    fun  clamp ( min: Vector2, max: Vector2 ): Vector2

    fun clampScalar (minVal: Number, maxVal: Number): Vector2

    fun  clampLength ( min: Vector2, max: Vector2 ): Vector2
    fun  floor () : Vector2

    fun  ceil (): Vector2

    fun  round (): Vector2
    fun  roundToZero (): Vector2

    fun  negate (): Vector2

    fun  dot ( v: Vector2 ) : Double

    fun  lengthSq (): Double

    fun  length (): Double

    fun  manhattanLength (): Double

    fun  normalize (): Vector2

    fun  angle (): Double

    fun  distanceTo ( v: Vector2 ): Double

    fun  distanceToSquared ( v: Vector2 ): Double

    fun   manhattanDistanceTo ( v: Vector2 ): Double

    fun  setLength ( length: Number ): Vector2

    fun  lerp ( v: Vector2, alpha: Number ): Vector2

    fun  lerpVectors ( v1: Vector2, v2: Vector2, alpha: Number ): Vector2

    fun equals ( v: Vector2 ) : Boolean

    fun fromArray ( array: DoubleArray, offset: Int ) : Vector2

    fun  toArray ( array: DoubleArray = definedExternally, offset: Int ) : DoubleArray

    fun  fromBufferAttribute ( attribute: dynamic, index: Int )

    fun  rotateAround ( center: Vector2, angle: Number ): Vector2

}




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