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info.laht.threekt.renderers.WebGL2Renderer.kt Maven / Gradle / Ivy

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/*
 * The MIT License
 *
 * Copyright 2017-2018 Lars Ivar Hatledal
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING  FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

@file:JsQualifier("THREE")

package info.laht.threekt.renderers

import info.laht.threekt.cameras.Camera
import info.laht.threekt.scenes.Scene

open external class WebGL2Renderer {

    constructor(params: WebGL2RendererParams = definedExternally)

    fun clear(color: Boolean = definedExternally, depth: Boolean = definedExternally, stencil: Boolean = definedExternally)
    fun setPixelRatio(value: Number)
    fun setSize(width: Int, height: Int, updateStyle: Boolean = definedExternally)
    fun setViewPort(x: Int, y: Int, width: Int, height: Int)
    fun render(scene: Scene, camera: Camera)
    fun onContextLost(event: dynamic)

}




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