![JAR search and dependency download from the Maven repository](/logo.png)
info.laht.threekt.scenes.Scene.kt Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of wrapper Show documentation
Show all versions of wrapper Show documentation
kotlin wrappers for three.js (https://threejs.org/)
The newest version!
/*
* The MIT License
*
* Copyright 2017-2018 Lars Ivar Hatledal
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
@file:JsQualifier("THREE")
package info.laht.threekt.scenes
import info.laht.threekt.core.Object3D
import info.laht.threekt.materials.Material
/**
* Scenes allow you to set up what and where is to be rendered by three.js.
* This is where you place objects, lights and cameras.
*/
open external class Scene : Object3D {
/**
* A fog instance defining the type of fog that affects everything rendered in the scene. Default is null.
*/
var fog: dynamic
/**
* If not null, it will force everything in the scene to be rendered with that material. Default is null.
*/
var overideMaterial: Material
/**
* Default is true. If set, then the renderer checks every frame if the scene and its objects needs matrix updates.
* When it isn't, then you have to maintain all matrices in the scene yourself.
*/
var autoUpdate: Boolean
/**
* If not null, sets the background used when rendering the scene, and is always rendered first.
* Can be set to a Color which sets the clear color, a Texture covering the canvas, or a CubeTexture. Default is null.
*/
var background: dynamic
fun copy(source: Scene, recursive: Boolean = definedExternally) : Scene
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy