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Java client for Appium Mobile Webdriver
/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* See the NOTICE file distributed with this work for additional
* information regarding copyright ownership.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package io.appium.java_client.android;
/**
* Some common key codes for Android Key Events.
* @deprecated Use {@link io.appium.java_client.android.nativekey.AndroidKey} instead
*
*/
@Deprecated
public interface AndroidKeyCode {
int BACK = 4;
int BACKSPACE = 67;
int DEL = 67;
int ENTER = 66;
int HOME = 3;
int MENU = 82;
int SETTINGS = 176;
int SPACE = 62;
// getAction() value: the key has been pressed down.
// (0x00000000)
int ACTION_DOWN = 0;
// getAction() value: multiple duplicate key events have occurred in a row, or a complex string
// is being delivered. If the key code is not {#link KEYCODE_UNKNOWN then the
// {#link getRepeatCount() method returns the number of times the given key code should be
// executed. Otherwise, if the key code is KEYCODE_UNKNOWN, then this is a sequence of
// characters as returned by getCharacters().
// (0x00000002)
int ACTION_MULTIPLE = 2;
// getAction() value: the key has been released.
// (0x00000001)
int ACTION_UP = 1;
// When associated with up key events, this indicates that the key press has been canceled.
// Typically this is used with virtual touch screen keys, where the user can slide from
// the virtual key area on to the display: in that case, the application will receive a
// canceled up event and should not perform the action normally associated with the key.
// Note that for this to work, the application can not perform an action for a key until
// it receives an up or the long press timeout has expired.
// (0x00000020)
int FLAG_CANCELED = 32;
// Set when a key event has FLAG_CANCELED set because a long press action
// was executed while it was down.
// (0x00000100)
int FLAG_CANCELED_LONG_PRESS = 256;
// This mask is used for compatibility, to identify enter keys that are coming
// from an IME whose enter key has been auto-labelled "next" or "done".
// This allows TextView to dispatch these as normal enter keys for old applications,
// but still do the appropriate action when receiving them.
// (0x00000010)
int FLAG_EDITOR_ACTION = 16;
// Set when a key event has been synthesized to implement default behavior for an
// event that the application did not handle.
// Fallback key events are generated by unhandled trackball motions (to emulate a directional
// keypad) and by certain unhandled key presses that are declared in the key map
// (such as special function numeric keypad keys when numlock is off).
// (0x00000400)
int FLAG_FALLBACK = 1024;
// This mask is set if an event was known to come from a trusted part of the system.
// That is, the event is known to come from the user, and could not
// have been spoofed by a third party component.
// (0x00000008)
int FLAG_FROM_SYSTEM = 8;
// This mask is set if we don't want the key event to cause us to leave touch mode.
// (0x00000004)
int FLAG_KEEP_TOUCH_MODE = 4;
// This flag is set for the first key repeat that occurs after the long press timeout.
// (0x00000080)
int FLAG_LONG_PRESS = 128;
// This mask is set if the key event was generated by a software keyboard.
// (0x00000002)
int FLAG_SOFT_KEYBOARD = 2;
// Set for ACTION_UP when this event's key code is still being tracked from its initial down.
// That is, somebody requested that tracking started on the key down and a
// long press has not caused the tracking to be canceled.
// (0x00000200)
int FLAG_TRACKING = 512;
// This key event was generated by a virtual (on-screen) hard key area.
// Typically this is an area of the touchscreen, outside of the regular display,
// dedicated to "hardware" buttons.
// (0x00000040)
int FLAG_VIRTUAL_HARD_KEY = 64;
// This constant was deprecated in API level 20.
// This flag will never be set by the system since the system consumes all wake keys itself.
// This mask is set if the device woke because of this key event.
// (0x00000001)
int FLAG_WOKE_HERE = 1;
// Key code constant: '0' key.
// (0x00000007)
int KEYCODE_0 = 7;
// Key code constant: '1' key.
// (0x00000008)
int KEYCODE_1 = 8;
// Key code constant: '11' key.
// (0x000000e3)
int KEYCODE_11 = 227;
// Key code constant: '12' key.
// (0x000000e4)
int KEYCODE_12 = 228;
// Key code constant: '2' key.
// (0x00000009)
int KEYCODE_2 = 9;
// Key code constant: '3' key.
// (0x0000000a)
int KEYCODE_3 = 10;
// Key code constant: 3D Mode key. Toggles the display between 2D and 3D mode.
// (0x000000ce)
int KEYCODE_3D_MODE = 206;
// Key code constant: '4' key.
// (0x0000000b)
int KEYCODE_4 = 11;
// Key code constant: '5' key.
// (0x0000000c)
int KEYCODE_5 = 12;
// Key code constant: '6' key.
// (0x0000000d)
int KEYCODE_6 = 13;
// Key code constant: '7' key.
// (0x0000000e)
int KEYCODE_7 = 14;
// Key code constant: '8' key.
// (0x0000000f)
int KEYCODE_8 = 15;
// Key code constant: '9' key.
// (0x00000010)
int KEYCODE_9 = 16;
// Key code constant: 'A' key.
// (0x0000001d)
int KEYCODE_A = 29;
// Key code constant: Left Alt modifier key.
// (0x00000039)
int KEYCODE_ALT_LEFT = 57;
// Key code constant: Right Alt modifier key.
// (0x0000003a)
int KEYCODE_ALT_RIGHT = 58;
// Key code constant: ''' (apostrophe) key.
// (0x0000004b)
int KEYCODE_APOSTROPHE = 75;
// Key code constant: App switch key. Should bring up the application switcher dialog.
// (0x000000bb)
int KEYCODE_APP_SWITCH = 187;
// Key code constant: Assist key. Launches the global assist activity. Not delivered to
// applications.
// (0x000000db)
int KEYCODE_ASSIST = 219;
// Key code constant: '@' key.
// (0x0000004d)
int KEYCODE_AT = 77;
// Key code constant: A/V Receiver input key. On TV remotes, switches the input mode on an
// external A/V Receiver.
// (0x000000b6)
int KEYCODE_AVR_INPUT = 182;
// Key code constant: A/V Receiver power key. On TV remotes, toggles the power on an external
// A/V Receiver.
// (0x000000b5)
int KEYCODE_AVR_POWER = 181;
// Key code constant: 'B' key.
// (0x0000001e)
int KEYCODE_B = 30;
// Key code constant: Back key.
// (0x00000004)
int KEYCODE_BACK = 4;
// Key code constant: '\' key.
// (0x00000049)
int KEYCODE_BACKSLASH = 73;
// Key code constant: Bookmark key. On some TV remotes, bookmarks content or web pages.
// (0x000000ae)
int KEYCODE_BOOKMARK = 174;
// Key code constant: Break / Pause key.
// (0x00000079)
int KEYCODE_BREAK = 121;
// Key code constant: Brightness Down key. Adjusts the screen brightness down.
// (0x000000dc)
int KEYCODE_BRIGHTNESS_DOWN = 220;
// Key code constant: Brightness Up key. Adjusts the screen brightness up.
// (0x000000dd)
int KEYCODE_BRIGHTNESS_UP = 221;
// Key code constant: Generic Game Pad Button #1.
// (0x000000bc)
int KEYCODE_BUTTON_1 = 188;
// Key code constant: Generic Game Pad Button #10.
// (0x000000c5)
int KEYCODE_BUTTON_10 = 197;
// Key code constant: Generic Game Pad Button #11.
// (0x000000c6)
int KEYCODE_BUTTON_11 = 198;
// Key code constant: Generic Game Pad Button #12.
// (0x000000c7)
int KEYCODE_BUTTON_12 = 199;
// Key code constant: Generic Game Pad Button #13.
// (0x000000c8)
int KEYCODE_BUTTON_13 = 200;
// Key code constant: Generic Game Pad Button #14.
// (0x000000c9)
int KEYCODE_BUTTON_14 = 201;
// Key code constant: Generic Game Pad Button #15.
// (0x000000ca)
int KEYCODE_BUTTON_15 = 202;
// Key code constant: Generic Game Pad Button #16.
// (0x000000cb)
int KEYCODE_BUTTON_16 = 203;
// Key code constant: Generic Game Pad Button #2.
// (0x000000bd)
int KEYCODE_BUTTON_2 = 189;
// Key code constant: Generic Game Pad Button #3.
// (0x000000be)
int KEYCODE_BUTTON_3 = 190;
// Key code constant: Generic Game Pad Button #4.
// (0x000000bf)
int KEYCODE_BUTTON_4 = 191;
// Key code constant: Generic Game Pad Button #5.
// (0x000000c0)
int KEYCODE_BUTTON_5 = 192;
// Key code constant: Generic Game Pad Button #6.
// (0x000000c1)
int KEYCODE_BUTTON_6 = 193;
// Key code constant: Generic Game Pad Button #7.
// (0x000000c2)
int KEYCODE_BUTTON_7 = 194;
// Key code constant: Generic Game Pad Button #8.
// (0x000000c3)
int KEYCODE_BUTTON_8 = 195;
// Key code constant: Generic Game Pad Button #9.
// (0x000000c4)
int KEYCODE_BUTTON_9 = 196;
// Key code constant: A Button key. On a game controller, the A button should be either the
// button labeled A or the first button on the bottom row of controller buttons.
// (0x00000060)
int KEYCODE_BUTTON_A = 96;
// Key code constant: B Button key. On a game controller, the B button should be either the
// button labeled B or the second button on the bottom row of controller buttons.
// (0x00000061)
int KEYCODE_BUTTON_B = 97;
// Key code constant: C Button key. On a game controller, the C button should be either
// the button labeled C or the third button on the bottom row of controller buttons.
// (0x00000062)
int KEYCODE_BUTTON_C = 98;
// Key code constant: L1 Button key. On a game controller, the L1 button should be either
// the button labeled L1 (or L) or the top left trigger button.
// (0x00000066)
int KEYCODE_BUTTON_L1 = 102;
// Key code constant: L2 Button key. On a game controller, the L2 button should be either
// the button labeled L2 or the bottom left trigger button.
// (0x00000068)
int KEYCODE_BUTTON_L2 = 104;
// Key code constant: Mode Button key. On a game controller, the button labeled Mode.
// (0x0000006e)
int KEYCODE_BUTTON_MODE = 110;
// Key code constant: R1 Button key. On a game controller, the R1 button should be either
// the button labeled R1 (or R) or the top right trigger button.
// (0x00000067)
int KEYCODE_BUTTON_R1 = 103;
// Key code constant: R2 Button key. On a game controller, the R2 button
// should be either the button labeled R2 or the bottom right trigger button.
// (0x00000069)
int KEYCODE_BUTTON_R2 = 105;
// Key code constant: Select Button key. On a game controller, the button labeled Select.
// (0x0000006d)
int KEYCODE_BUTTON_SELECT = 109;
// Key code constant: Start Button key. On a game controller, the button labeled Start.
// (0x0000006c)
int KEYCODE_BUTTON_START = 108;
// Key code constant: Left Thumb Button key. On a game controller, the left thumb button
// indicates that the left (or only) joystick is pressed.
// (0x0000006a)
int KEYCODE_BUTTON_THUMBL = 106;
// Key code constant: Right Thumb Button key. On a game controller, the right thumb
// button indicates that the right joystick is pressed.
// (0x0000006b)
int KEYCODE_BUTTON_THUMBR = 107;
// Key code constant: X Button key. On a game controller, the X button should be
// either the button labeled X or the first button on the upper row of controller buttons.
// (0x00000063)
int KEYCODE_BUTTON_X = 99;
// Key code constant: Y Button key. On a game controller, the Y button should be either
// the button labeled Y or the second button on the upper row of controller buttons.
// (0x00000064)
int KEYCODE_BUTTON_Y = 100;
// Key code constant: Z Button key. On a game controller, the Z button should be either
// the button labeled Z or the third button on the upper row of controller buttons.
// (0x00000065)
int KEYCODE_BUTTON_Z = 101;
// Key code constant: 'C' key.
// (0x0000001f)
int KEYCODE_C = 31;
// Key code constant: Calculator special function key. Used to launch a calculator application.
// (0x000000d2)
int KEYCODE_CALCULATOR = 210;
// Key code constant: Calendar special function key. Used to launch a calendar application.
// (0x000000d0)
int KEYCODE_CALENDAR = 208;
// Key code constant: Call key.
// (0x00000005)
int KEYCODE_CALL = 5;
// Key code constant: Camera key. Used to launch a camera application or take pictures.
// (0x0000001b)
int KEYCODE_CAMERA = 27;
// Key code constant: Caps Lock key.
// (0x00000073)
int KEYCODE_CAPS_LOCK = 115;
// Key code constant: Toggle captions key. Switches the mode for closed-captioning text,
// for example during television shows.
// (0x000000af)
int KEYCODE_CAPTIONS = 175;
// Key code constant: Channel down key. On TV remotes, decrements the television channel.
// (0x000000a7)
int KEYCODE_CHANNEL_DOWN = 167;
// Key code constant: Channel up key. On TV remotes, increments the television channel.
// (0x000000a6)
int KEYCODE_CHANNEL_UP = 166;
// Key code constant: Clear key.
// (0x0000001c)
int KEYCODE_CLEAR = 28;
// Key code constant: ',' key.
// (0x00000037)
int KEYCODE_COMMA = 55;
// Key code constant: Contacts special function key. Used to launch an address book application.
// (0x000000cf)
int KEYCODE_CONTACTS = 207;
// Key code constant: Left Control modifier key.
// (0x00000071)
int KEYCODE_CTRL_LEFT = 113;
// Key code constant: Right Control modifier key.
// (0x00000072)
int KEYCODE_CTRL_RIGHT = 114;
// Key code constant: 'D' key.
// (0x00000020)
int KEYCODE_D = 32;
// Key code constant: Backspace key. Deletes characters before the insertion point,
// unlike KEYCODE_FORWARD_DEL.
// (0x00000043)
int KEYCODE_DEL = 67;
// Key code constant: Directional Pad Center key. May also be synthesized from
// trackball motions.
// (0x00000017)
int KEYCODE_DPAD_CENTER = 23;
// Key code constant: Directional Pad Down key. May also be synthesized
// from trackball motions.
// (0x00000014)
int KEYCODE_DPAD_DOWN = 20;
// Key code constant: Directional Pad Left key. May also be synthesized
// from trackball motions.
// (0x00000015)
int KEYCODE_DPAD_LEFT = 21;
// Key code constant: Directional Pad Right key. May also be synthesized from trackball motions.
// (0x00000016)
int KEYCODE_DPAD_RIGHT = 22;
// Key code constant: Directional Pad Up key. May also be synthesized from trackball motions.
// (0x00000013)
int KEYCODE_DPAD_UP = 19;
// Key code constant: DVR key. On some TV remotes, switches to a DVR mode for recorded shows.
// (0x000000ad)
int KEYCODE_DVR = 173;
// Key code constant: 'E' key.
// (0x00000021)
int KEYCODE_E = 33;
// Key code constant: Japanese alphanumeric key.
// (0x000000d4)
int KEYCODE_EISU = 212;
// Key code constant: End Call key.
// (0x00000006)
int KEYCODE_ENDCALL = 6;
// Key code constant: Enter key.
// (0x00000042)
int KEYCODE_ENTER = 66;
// Key code constant: Envelope special function key. Used to launch a mail application.
// (0x00000041)
int KEYCODE_ENVELOPE = 65;
// Key code constant: '=' key.
// (0x00000046)
int KEYCODE_EQUALS = 70;
// Key code constant: Escape key.
// (0x0000006f)
int KEYCODE_ESCAPE = 111;
// Key code constant: Explorer special function key. Used to launch a browser application.
// (0x00000040)
int KEYCODE_EXPLORER = 64;
// Key code constant: 'F' key.
// (0x00000022)
int KEYCODE_F = 34;
// Key code constant: F1 key.
// (0x00000083)
int KEYCODE_F1 = 131;
// Key code constant: F10 key.
// (0x0000008c)
int KEYCODE_F10 = 140;
// Key code constant: F11 key.
// (0x0000008d)
int KEYCODE_F11 = 141;
// Key code constant: F12 key.
// (0x0000008e)
int KEYCODE_F12 = 142;
// Key code constant: F2 key.
// (0x00000084)
int KEYCODE_F2 = 132;
// Key code constant: F3 key.
// (0x00000085)
int KEYCODE_F3 = 133;
// Key code constant: F4 key.
// (0x00000086)
int KEYCODE_F4 = 134;
// Key code constant: F5 key.
// (0x00000087)
int KEYCODE_F5 = 135;
// Key code constant: F6 key.
// (0x00000088)
int KEYCODE_F6 = 136;
// Key code constant: F7 key.
// (0x00000089)
int KEYCODE_F7 = 137;
// Key code constant: F8 key.
// (0x0000008a)
int KEYCODE_F8 = 138;
// Key code constant: F9 key.
// (0x0000008b)
int KEYCODE_F9 = 139;
// Key code constant: Camera Focus key. Used to focus the camera.
// (0x00000050)
int KEYCODE_FOCUS = 80;
// Key code constant: Forward key. Navigates forward in the history stack.
// Complement of KEYCODE_BACK.
// (0x0000007d)
int KEYCODE_FORWARD = 125;
// Key code constant: Forward Delete key. Deletes characters ahead of the insertion point,
// unlike KEYCODE_DEL.
// (0x00000070)
int KEYCODE_FORWARD_DEL = 112;
// Key code constant: Function modifier key.
// (0x00000077)
int KEYCODE_FUNCTION = 119;
// Key code constant: 'G' key.
// (0x00000023)
int KEYCODE_G = 35;
// Key code constant: '`' (backtick) key.
// (0x00000044)
int KEYCODE_GRAVE = 68;
// Key code constant: Guide key. On TV remotes, shows a programming guide.
// (0x000000ac)
int KEYCODE_GUIDE = 172;
// Key code constant: 'H' key.
// (0x00000024)
int KEYCODE_H = 36;
// Key code constant: Headset Hook key. Used to hang up calls and stop media.
// (0x0000004f)
int KEYCODE_HEADSETHOOK = 79;
// Key code constant: Help key.
// (0x00000103)
int KEYCODE_HELP = 259;
// Key code constant: Japanese conversion key.
// (0x000000d6)
int KEYCODE_HENKAN = 214;
// Key code constant: Home key. This key is handled by the framework
// and is never delivered to applications.
// (0x00000003)
int KEYCODE_HOME = 3;
// Key code constant: 'I' key.
// (0x00000025)
int KEYCODE_I = 37;
// Key code constant: Info key. Common on TV remotes to show additional
// information related to what is currently being viewed.
// (0x000000a5)
int KEYCODE_INFO = 165;
// Key code constant: Insert key. Toggles insert / overwrite edit mode.
// (0x0000007c)
int KEYCODE_INSERT = 124;
// Key code constant: 'J' key.
// (0x00000026)
int KEYCODE_J = 38;
// Key code constant: 'K' key.
// (0x00000027)
int KEYCODE_K = 39;
// Key code constant: Japanese kana key.
// (0x000000da)
int KEYCODE_KANA = 218;
// Key code constant: Japanese katakana / hiragana key.
// (0x000000d7)
int KEYCODE_KATAKANA_HIRAGANA = 215;
// Key code constant: 'L' key.
// (0x00000028)
int KEYCODE_L = 40;
// Key code constant: Language Switch key. Toggles the current input language such as
// switching between English and Japanese on a QWERTY keyboard.
// On some devices, the same function may be performed by pressing Shift+Spacebar.
// (0x000000cc)
int KEYCODE_LANGUAGE_SWITCH = 204;
// Key code constant: Last Channel key. Goes to the last viewed channel.
// (0x000000e5)
int KEYCODE_LAST_CHANNEL = 229;
// Key code constant: '[' key.
// (0x00000047)
int KEYCODE_LEFT_BRACKET = 71;
// Key code constant: 'M' key.
// (0x00000029)
int KEYCODE_M = 41;
// Key code constant: Manner Mode key. Toggles silent or vibrate mode on and off to make the
// device behave more politely in certain settings such as on a crowded train.
// On some devices, the key may only operate when long-pressed.
// (0x000000cd)
int KEYCODE_MANNER_MODE = 205;
// Key code constant: Audio Track key. Switches the audio tracks.
// (0x000000de)
int KEYCODE_MEDIA_AUDIO_TRACK = 222;
// Key code constant: Close media key. May be used to close a CD tray, for example.
// (0x00000080)
int KEYCODE_MEDIA_CLOSE = 128;
// Key code constant: Eject media key. May be used to eject a CD tray, for example.
// (0x00000081)
int KEYCODE_MEDIA_EJECT = 129;
// Key code constant: Fast Forward media key.
// (0x0000005a)
int KEYCODE_MEDIA_FAST_FORWARD = 90;
// Key code constant: Play Next media key.
// (0x00000057)
int KEYCODE_MEDIA_NEXT = 87;
// Key code constant: Pause media key.
// (0x0000007f)
int KEYCODE_MEDIA_PAUSE = 127;
// Key code constant: Play media key.
// (0x0000007e)
int KEYCODE_MEDIA_PLAY = 126;
// Key code constant: Play/Pause media key.
// (0x00000055)
int KEYCODE_MEDIA_PLAY_PAUSE = 85;
// Key code constant: Play Previous media key.
// (0x00000058)
int KEYCODE_MEDIA_PREVIOUS = 88;
// Key code constant: Record media key.
// (0x00000082)
int KEYCODE_MEDIA_RECORD = 130;
// Key code constant: Rewind media key.
// (0x00000059)
int KEYCODE_MEDIA_REWIND = 89;
// Key code constant: Stop media key.
// (0x00000056)
int KEYCODE_MEDIA_STOP = 86;
// Key code constant: Media Top Menu key. Goes to the top of media menu.
// (0x000000e2)
int KEYCODE_MEDIA_TOP_MENU = 226;
// Key code constant: Menu key.
// (0x00000052)
int KEYCODE_MENU = 82;
// Key code constant: Left Meta modifier key.
// (0x00000075)
int KEYCODE_META_LEFT = 117;
// Key code constant: Right Meta modifier key.
// (0x00000076)
int KEYCODE_META_RIGHT = 118;
// Key code constant: '-'.
// (0x00000045)
int KEYCODE_MINUS = 69;
// Key code constant: End Movement key. Used for scrolling or moving the cursor around to
// the end of a line or to the bottom of a list.
// (0x0000007b)
int KEYCODE_MOVE_END = 123;
// Key code constant: Home Movement key. Used for scrolling or moving the cursor around to
// the start of a line or to the top of a list.
// (0x0000007a)
int KEYCODE_MOVE_HOME = 122;
// Key code constant: Japanese non-conversion key.
// (0x000000d5)
int KEYCODE_MUHENKAN = 213;
// Key code constant: Music special function key. Used to launch a music player application.
// (0x000000d1)
int KEYCODE_MUSIC = 209;
// Key code constant: Mute key. Mutes the microphone, unlike KEYCODE_VOLUME_MUTE.
// (0x0000005b)
int KEYCODE_MUTE = 91;
// Key code constant: 'N' key.
// (0x0000002a)
int KEYCODE_N = 42;
// Key code constant: Notification key.
// (0x00000053)
int KEYCODE_NOTIFICATION = 83;
// Key code constant: Number modifier key. Used to enter numeric symbols. This key is not
// Num Lock; it is more like KEYCODE_ALT_LEFT and is interpreted as an
// ALT key by MetaKeyKeyListener.
// (0x0000004e)
int KEYCODE_NUM = 78;
// Key code constant: Numeric keypad '0' key.
// (0x00000090)
int KEYCODE_NUMPAD_0 = 144;
// Key code constant: Numeric keypad '1' key.
// (0x00000091)
int KEYCODE_NUMPAD_1 = 145;
// Key code constant: Numeric keypad '2' key.
// (0x00000092)
int KEYCODE_NUMPAD_2 = 146;
// Key code constant: Numeric keypad '3' key.
// (0x00000093)
int KEYCODE_NUMPAD_3 = 147;
// Key code constant: Numeric keypad '4' key.
// (0x00000094)
int KEYCODE_NUMPAD_4 = 148;
// Key code constant: Numeric keypad '5' key.
// (0x00000095)
int KEYCODE_NUMPAD_5 = 149;
// Key code constant: Numeric keypad '6' key.
// (0x00000096)
int KEYCODE_NUMPAD_6 = 150;
// Key code constant: Numeric keypad '7' key.
// (0x00000097)
int KEYCODE_NUMPAD_7 = 151;
// Key code constant: Numeric keypad '8' key.
// (0x00000098)
int KEYCODE_NUMPAD_8 = 152;
// Key code constant: Numeric keypad '9' key.
// (0x00000099)
int KEYCODE_NUMPAD_9 = 153;
// Key code constant: Numeric keypad '+' key (for addition).
// (0x0000009d)
int KEYCODE_NUMPAD_ADD = 157;
// Key code constant: Numeric keypad ',' key (for decimals or digit grouping).
// (0x0000009f)
int KEYCODE_NUMPAD_COMMA = 159;
// Key code constant: Numeric keypad '/' key (for division).
// (0x0000009a)
int KEYCODE_NUMPAD_DIVIDE = 154;
// Key code constant: Numeric keypad '.' key (for decimals or digit grouping).
// (0x0000009e)
int KEYCODE_NUMPAD_DOT = 158;
// Key code constant: Numeric keypad Enter key.
// (0x000000a0)
int KEYCODE_NUMPAD_ENTER = 160;
// Key code constant: Numeric keypad '=' key.
// (0x000000a1)
int KEYCODE_NUMPAD_EQUALS = 161;
// Key code constant: Numeric keypad '(' key.
// (0x000000a2)
int KEYCODE_NUMPAD_LEFT_PAREN = 162;
// Key code constant: Numeric keypad '*' key (for multiplication).
// (0x0000009b)
int KEYCODE_NUMPAD_MULTIPLY = 155;
// Key code constant: Numeric keypad ')' key.
// (0x000000a3)
int KEYCODE_NUMPAD_RIGHT_PAREN = 163;
// Key code constant: Numeric keypad '-' key (for subtraction).
// (0x0000009c)
int KEYCODE_NUMPAD_SUBTRACT = 156;
// Key code constant: Num Lock key. This is the Num Lock key; it is different from KEYCODE_NUM.
// This key alters the behavior of other keys on the numeric keypad.
// (0x0000008f)
int KEYCODE_NUM_LOCK = 143;
// Key code constant: 'O' key.
// (0x0000002b)
int KEYCODE_O = 43;
// Key code constant: 'P' key.
// (0x0000002c)
int KEYCODE_P = 44;
// Key code constant: Page Down key.
// (0x0000005d)
int KEYCODE_PAGE_DOWN = 93;
// Key code constant: Page Up key.
// (0x0000005c)
int KEYCODE_PAGE_UP = 92;
// Key code constant: Pairing key. Initiates peripheral pairing mode. Useful for pairing
// remote control devices or game controllers, especially if no other input mode is available.
// (0x000000e1)
int KEYCODE_PAIRING = 225;
// Key code constant: '.' key.
// (0x00000038)
int KEYCODE_PERIOD = 56;
// Key code constant: Picture Symbols modifier key. Used to switch symbol sets
// (Emoji, Kao-moji).
// (0x0000005e)
int KEYCODE_PICTSYMBOLS = 94;
// Key code constant: '+' key.
// (0x00000051)
int KEYCODE_PLUS = 81;
// Key code constant: '#' key.
// (0x00000012)
int KEYCODE_POUND = 18;
// Key code constant: Power key.
// (0x0000001a)
int KEYCODE_POWER = 26;
// Key code constant: Blue "programmable" key. On TV remotes,
// acts as a contextual/programmable key.
// (0x000000ba)
int KEYCODE_PROG_BLUE = 186;
// Key code constant: Green "programmable" key. On TV remotes, actsas a
// contextual/programmable key.
// (0x000000b8)
int KEYCODE_PROG_GREEN = 184;
// Key code constant: Red "programmable" key. On TV remotes, acts as
// a contextual/programmable key.
// (0x000000b7)
int KEYCODE_PROG_RED = 183;
// Key code constant: Yellow "programmable" key. On TV remotes, acts as
// a contextual/programmable key.
// (0x000000b9)
int KEYCODE_PROG_YELLOW = 185;
// Key code constant: 'Q' key.
// (0x0000002d)
int KEYCODE_Q = 45;
// Key code constant: 'R' key.
// (0x0000002e)
int KEYCODE_R = 46;
// Key code constant: ']' key.
// (0x00000048)
int KEYCODE_RIGHT_BRACKET = 72;
// Key code constant: Japanese Ro key.
// (0x000000d9)
int KEYCODE_RO = 217;
// Key code constant: 'S' key.
// (0x0000002f)
int KEYCODE_S = 47;
// Key code constant: Scroll Lock key.
// (0x00000074)
int KEYCODE_SCROLL_LOCK = 116;
// Key code constant: Search key.
// (0x00000054)
int KEYCODE_SEARCH = 84;
// Key code constant: ';' key.
// (0x0000004a)
int KEYCODE_SEMICOLON = 74;
// Key code constant: Settings key. Starts the system settings activity.
// (0x000000b0)
int KEYCODE_SETTINGS = 176;
// Key code constant: Left Shift modifier key.
// (0x0000003b)
int KEYCODE_SHIFT_LEFT = 59;
// Key code constant: Right Shift modifier key.
// (0x0000003c)
int KEYCODE_SHIFT_RIGHT = 60;
// Key code constant: '/' key.
// (0x0000004c)
int KEYCODE_SLASH = 76;
// Key code constant: Sleep key. Puts the device to sleep. Behaves somewhat like
// KEYCODE_POWER but it has no effect if the device is already asleep.
// (0x000000df)
int KEYCODE_SLEEP = 223;
// Key code constant: Soft Left key. Usually situated below the display on phones and
// used as a multi-function feature key for selecting a software defined function
// shown on the bottom left of the display.
// (0x00000001)
int KEYCODE_SOFT_LEFT = 1;
// Key code constant: Soft Right key. Usually situated below the display on phones
// and used as a multi-function feature key for selecting a software defined function
// shown on the bottom right of the display.
// (0x00000002)
int KEYCODE_SOFT_RIGHT = 2;
// Key code constant: Space key.
// (0x0000003e)
int KEYCODE_SPACE = 62;
// Key code constant: '*' key.
// (0x00000011)
int KEYCODE_STAR = 17;
// Key code constant: Set-top-box input key. On TV remotes, switches the input mode
// on an external Set-top-box.
// (0x000000b4)
int KEYCODE_STB_INPUT = 180;
// Key code constant: Set-top-box power key. On TV remotes, toggles the power on an
// external Set-top-box.
// (0x000000b3)
int KEYCODE_STB_POWER = 179;
// Key code constant: Switch Charset modifier key. Used to switch character sets
// (Kanji, Katakana).
// (0x0000005f)
int KEYCODE_SWITCH_CHARSET = 95;
// Key code constant: Symbol modifier key. Used to enter alternate symbols.
// (0x0000003f)
int KEYCODE_SYM = 63;
// Key code constant: System Request / Print Screen key.
// (0x00000078)
int KEYCODE_SYSRQ = 120;
// Key code constant: 'T' key.
// (0x00000030)
int KEYCODE_T = 48;
// Key code constant: Tab key.
// (0x0000003d)
int KEYCODE_TAB = 61;
// Key code constant: TV key. On TV remotes, switches to viewing live TV.
// (0x000000aa)
int KEYCODE_TV = 170;
// Key code constant: Antenna/Cable key. Toggles broadcast input source between
// antenna and cable.
// (0x000000f2)
int KEYCODE_TV_ANTENNA_CABLE = 242;
// Key code constant: Audio description key. Toggles audio description off / on.
// (0x000000fc)
int KEYCODE_TV_AUDIO_DESCRIPTION = 252;
// Key code constant: Audio description mixing volume down key. Lessen audio description
// volume as compared with normal audio volume.
// (0x000000fe)
int KEYCODE_TV_AUDIO_DESCRIPTION_MIX_DOWN = 254;
// Key code constant: Audio description mixing volume up key. Louden audio description
// volume as compared with normal audio volume.
// (0x000000fd)
int KEYCODE_TV_AUDIO_DESCRIPTION_MIX_UP = 253;
// Key code constant: Contents menu key. Goes to the title list. Corresponds to Contents
// Menu (0x0B) of CEC User Control Code
// (0x00000100)
int KEYCODE_TV_CONTENTS_MENU = 256;
// Key code constant: TV data service key. Displays data services like weather, sports.
// (0x000000e6)
int KEYCODE_TV_DATA_SERVICE = 230;
// Key code constant: TV input key. On TV remotes, switches the input on a television screen.
// (0x000000b2)
int KEYCODE_TV_INPUT = 178;
// Key code constant: Component #1 key. Switches to component video input #1.
// (0x000000f9)
int KEYCODE_TV_INPUT_COMPONENT_1 = 249;
// Key code constant: Component #2 key. Switches to component video input #2.
// (0x000000fa)
int KEYCODE_TV_INPUT_COMPONENT_2 = 250;
// Key code constant: Composite #1 key. Switches to composite video input #1.
// (0x000000f7)
int KEYCODE_TV_INPUT_COMPOSITE_1 = 247;
// Key code constant: Composite #2 key. Switches to composite video input #2.
// (0x000000f8)
int KEYCODE_TV_INPUT_COMPOSITE_2 = 248;
// Key code constant: HDMI #1 key. Switches to HDMI input #1.
// (0x000000f3)
int KEYCODE_TV_INPUT_HDMI_1 = 243;
// Key code constant: HDMI #2 key. Switches to HDMI input #2.
// (0x000000f4)
int KEYCODE_TV_INPUT_HDMI_2 = 244;
// Key code constant: HDMI #3 key. Switches to HDMI input #3.
// (0x000000f5)
int KEYCODE_TV_INPUT_HDMI_3 = 245;
// Key code constant: HDMI #4 key. Switches to HDMI input #4.
// (0x000000f6)
int KEYCODE_TV_INPUT_HDMI_4 = 246;
// Key code constant: VGA #1 key. Switches to VGA (analog RGB) input #1.
// (0x000000fb)
int KEYCODE_TV_INPUT_VGA_1 = 251;
// Key code constant: Media context menu key. Goes to the context menu of media contents.
// Corresponds to Media Context-sensitive Menu (0x11) of CEC User Control Code.
// (0x00000101)
int KEYCODE_TV_MEDIA_CONTEXT_MENU = 257;
// Key code constant: Toggle Network key. Toggles selecting broacast services.
// (0x000000f1)
int KEYCODE_TV_NETWORK = 241;
// Key code constant: Number entry key. Initiates to enter multi-digit channel nubmber when
// each digit key is assigned for selecting separate channel.
// Corresponds to Number Entry Mode (0x1D) of CEC User Control Code.
// (0x000000ea)
int KEYCODE_TV_NUMBER_ENTRY = 234;
// Key code constant: TV power key. On TV remotes, toggles the power on a television screen.
// (0x000000b1)
int KEYCODE_TV_POWER = 177;
// Key code constant: Radio key. Toggles TV service / Radio service.
// (0x000000e8)
int KEYCODE_TV_RADIO_SERVICE = 232;
// Key code constant: Satellite key. Switches to digital satellite broadcast service.
// (0x000000ed)
int KEYCODE_TV_SATELLITE = 237;
// Key code constant: BS key. Switches to BS digital satellite broadcasting service
// available in Japan.
// (0x000000ee)
int KEYCODE_TV_SATELLITE_BS = 238;
// Key code constant: CS key. Switches to CS digital satellite broadcasting
// service available in Japan.
// (0x000000ef)
int KEYCODE_TV_SATELLITE_CS = 239;
// Key code constant: BS/CS key. Toggles between BS and CS digital satellite services.
// (0x000000f0)
int KEYCODE_TV_SATELLITE_SERVICE = 240;
// Key code constant: Teletext key. Displays Teletext service.
// (0x000000e9)
int KEYCODE_TV_TELETEXT = 233;
// Key code constant: Analog Terrestrial key. Switches to analog terrestrial broadcast service.
// (0x000000eb)
int KEYCODE_TV_TERRESTRIAL_ANALOG = 235;
// Key code constant: Digital Terrestrial key. Switches to digital terrestrial
// broadcast service.
// (0x000000ec)
int KEYCODE_TV_TERRESTRIAL_DIGITAL = 236;
// Key code constant: Timer programming key. Goes to the timer recording menu.
// Corresponds to Timer Programming (0x54) of CEC User Control Code.
// (0x00000102)
int KEYCODE_TV_TIMER_PROGRAMMING = 258;
// Key code constant: Zoom mode key. Changes Zoom mode (Normal,
// Full, Zoom, Wide-zoom, etc.)
// (0x000000ff)
int KEYCODE_TV_ZOOM_MODE = 255;
// Key code constant: 'U' key.
// (0x00000031)
int KEYCODE_U = 49;
// Key code constant: Unknown key code.
// (0x00000000)
int KEYCODE_UNKNOWN = 0;
// Key code constant: 'V' key.
// (0x00000032)
int KEYCODE_V = 50;
// Key code constant: Voice Assist key. Launches the global voice assist activity.
// Not delivered to applications.
// (0x000000e7)
int KEYCODE_VOICE_ASSIST = 231;
// Key code constant: Volume Down key. Adjusts the speaker volume down.
// (0x00000019)
int KEYCODE_VOLUME_DOWN = 25;
// Key code constant: Volume Mute key. Mutes the speaker, unlike KEYCODE_MUTE.
// This key should normally be implemented as a toggle such that
// the first press mutes the speaker and the second press restores the original volume.
// (0x000000a4)
int KEYCODE_VOLUME_MUTE = 164;
// Key code constant: Volume Up key. Adjusts the speaker volume up.
// (0x00000018)
int KEYCODE_VOLUME_UP = 24;
// Key code constant: 'W' key.
// (0x00000033)
int KEYCODE_W = 51;
// Key code constant: Wakeup key. Wakes up the device. Behaves somewhat like
// KEYCODE_POWER but it has no effect if the device is already awake.
// (0x000000e0)
int KEYCODE_WAKEUP = 224;
// Key code constant: Window key. On TV remotes, toggles picture-in-picture
// mode or other windowing functions.
// (0x000000ab)
int KEYCODE_WINDOW = 171;
// Key code constant: 'X' key.
// (0x00000034)
int KEYCODE_X = 52;
// Key code constant: 'Y' key.
// (0x00000035)
int KEYCODE_Y = 53;
// Key code constant: Japanese Yen key.
// (0x000000d8)
int KEYCODE_YEN = 216;
// Key code constant: 'Z' key.
// (0x00000036)
int KEYCODE_Z = 54;
// Key code constant: Japanese full-width / half-width key.
// (0x000000d3)
int KEYCODE_ZENKAKU_HANKAKU = 211;
// Key code constant: Zoom in key.
// (0x000000a8)
int KEYCODE_ZOOM_IN = 168;
// Key code constant: Zoom out key.
// (0x000000a9)
int KEYCODE_ZOOM_OUT = 169;
// This constant was deprecated in API level 3.
// There are now more than MAX_KEYCODE keycodes. Use getMaxKeyCode() instead.
// (0x00000054)
int MAX_KEYCODE = 84;
// This mask is used to check whether the left ALT meta key is pressed.
// See Also
// isAltPressed()
// getMetaState()
// KEYCODE_ALT_LEFT
// (0x00000010)
int META_ALT_LEFT_ON = 16;
// This mask is a combination of META_ALT_ON, META_ALT_LEFT_ON and META_ALT_RIGHT_ON.
// (0x00000032)
int META_ALT_MASK = 50;
// This mask is used to check whether one of the ALT meta keys is pressed.
// See Also
// isAltPressed()
// getMetaState()
// KEYCODE_ALT_LEFT
// KEYCODE_ALT_RIGHT
// (0x00000002)
int META_ALT_ON = 2;
// This mask is used to check whether the right the ALT meta key is pressed.
// See Also
// isAltPressed()
// getMetaState()
// KEYCODE_ALT_RIGHT
// (0x00000020)
int META_ALT_RIGHT_ON = 32;
// This mask is used to check whether the CAPS LOCK meta key is on.
// See Also
// isCapsLockOn()
// getMetaState()
// KEYCODE_CAPS_LOCK
// (0x00100000)
int META_CAPS_LOCK_ON = 1048576;
// This mask is used to check whether the left CTRL meta key is pressed.
// See Also
// isCtrlPressed()
// getMetaState()
// KEYCODE_CTRL_LEFT
// (0x00002000)
int META_CTRL_LEFT_ON = 8192;
// This mask is a combination of META_CTRL_ON, META_CTRL_LEFT_ON and META_CTRL_RIGHT_ON.
// (0x00007000)
int META_CTRL_MASK = 28672;
// This mask is used to check whether one of the CTRL meta keys is pressed.
// See Also
// isCtrlPressed()
// getMetaState()
// KEYCODE_CTRL_LEFT
// KEYCODE_CTRL_RIGHT
// (0x00001000)
int META_CTRL_ON = 4096;
// This mask is used to check whether the right CTRL meta key is pressed.
// See Also
// isCtrlPressed()
// getMetaState()
// KEYCODE_CTRL_RIGHT
// (0x00004000)
int META_CTRL_RIGHT_ON = 16384;
// This mask is used to check whether the FUNCTION meta key is pressed.
// See Also
// isFunctionPressed()
// getMetaState()
// (0x00000008)
int META_FUNCTION_ON = 8;
// This mask is used to check whether the left META meta key is pressed.
// See Also
// isMetaPressed()
// getMetaState()
// KEYCODE_META_LEFT
// (0x00020000)
int META_META_LEFT_ON = 131072;
// This mask is a combination of META_META_ON, META_META_LEFT_ON and META_META_RIGHT_ON.
// (0x00070000)
int META_META_MASK = 458752;
// This mask is used to check whether one of the META meta keys is pressed.
// See Also
// isMetaPressed()
// getMetaState()
// KEYCODE_META_LEFT
// KEYCODE_META_RIGHT
// (0x00010000)
int META_META_ON = 65536;
// This mask is used to check whether the right META meta key is pressed.
// See Also
// isMetaPressed()
// getMetaState()
// KEYCODE_META_RIGHT
// (0x00040000)
int META_META_RIGHT_ON = 262144;
// This mask is used to check whether the NUM LOCK meta key is on.
// See Also
// isNumLockOn()
// getMetaState()
// KEYCODE_NUM_LOCK
// (0x00200000)
int META_NUM_LOCK_ON = 2097152;
// This mask is used to check whether the SCROLL LOCK meta key is on.
// See Also
// isScrollLockOn()
// getMetaState()
// KEYCODE_SCROLL_LOCK
// (0x00400000)
int META_SCROLL_LOCK_ON = 4194304;
// This mask is used to check whether the left SHIFT meta key is pressed.
// See Also
// isShiftPressed()
// getMetaState()
// KEYCODE_SHIFT_LEFT
// (0x00000040)
int META_SHIFT_LEFT_ON = 64;
// This mask is a combination of META_SHIFT_ON, META_SHIFT_LEFT_ON and META_SHIFT_RIGHT_ON.
// (0x000000c1)
int META_SHIFT_MASK = 193;
// This mask is used to check whether one of the SHIFT meta keys is pressed.
// See Also
// isShiftPressed()
// getMetaState()
// KEYCODE_SHIFT_LEFT
// KEYCODE_SHIFT_RIGHT
// (0x00000001)
int META_SHIFT_ON = 1;
// This mask is used to check whether the right SHIFT meta key is pressed.
// See Also
// isShiftPressed()
// getMetaState()
// KEYCODE_SHIFT_RIGHT
// (0x00000080)
int META_SHIFT_RIGHT_ON = 128;
// This mask is used to check whether the SYM meta key is pressed.
// See Also
// isSymPressed()
// getMetaState()
// (0x00000004)
int META_SYM_ON = 4;
}