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package io.appium.java_client.android.nativekey;
public enum AndroidKey {
/**
* Key code constant: Unknown key code.
*/
UNKNOWN(0),
/**
* Key code constant: Soft Left key.
* Usually situated below the display on phones and used as a multi-function
* feature key for selecting a software defined function shown on the bottom left
* of the display.
*/
SOFT_LEFT(1),
/**
* Key code constant: Soft Right key.
* Usually situated below the display on phones and used as a multi-function
* feature key for selecting a software defined function shown on the bottom right
* of the display.
*/
SOFT_RIGHT(2),
/**
* Key code constant: Home key.
* This key is handled by the framework and is never delivered to applications.
*/
HOME(3),
/**
* Key code constant: Back key.
*/
BACK(4),
/**
* Key code constant: Call key.
*/
CALL(5),
/**
* Key code constant: End Call key.
*/
ENDCALL(6),
/**
* Key code constant: '0' key.
*/
DIGIT_0(7),
/**
* Key code constant: '1' key.
*/
DIGIT_1(8),
/**
* Key code constant: '2' key.
*/
DIGIT_2(9),
/**
* Key code constant: '3' key.
*/
DIGIT_3(10),
/**
* Key code constant: '4' key.
*/
DIGIT_4(11),
/**
* Key code constant: '5' key.
*/
DIGIT_5(12),
/**
* Key code constant: '6' key.
*/
DIGIT_6(13),
/**
* Key code constant: '7' key.
*/
DIGIT_7(14),
/**
* Key code constant: '8' key.
*/
DIGIT_8(15),
/**
* Key code constant: '9' key.
*/
DIGIT_9(16),
/**
* Key code constant: '*' key.
*/
STAR(17),
/**
* Key code constant: '#' key.
*/
POUND(18),
/**
* Key code constant: Directional Pad Up key.
* May also be synthesized from trackball motions.
*/
DPAD_UP(19),
/**
* Key code constant: Directional Pad Down key.
* May also be synthesized from trackball motions.
*/
DPAD_DOWN(20),
/**
* Key code constant: Directional Pad Left key.
* May also be synthesized from trackball motions.
*/
DPAD_LEFT(21),
/**
* Key code constant: Directional Pad Right key.
* May also be synthesized from trackball motions.
*/
DPAD_RIGHT(22),
/**
* Key code constant: Directional Pad Center key.
* May also be synthesized from trackball motions.
*/
DPAD_CENTER(23),
/**
* Key code constant: Volume Up key.
* Adjusts the speaker volume up.
*/
VOLUME_UP(24),
/**
* Key code constant: Volume Down key.
* Adjusts the speaker volume down.
*/
VOLUME_DOWN(25),
/**
* Key code constant: Power key.
*/
POWER(26),
/**
* Key code constant: Camera key.
* Used to launch a camera application or take pictures.
*/
CAMERA(27),
/**
* Key code constant: Clear key.
*/
CLEAR(28),
/**
* Key code constant: 'A' key.
*/
A(29),
/**
* Key code constant: 'B' key.
*/
B(30),
/**
* Key code constant: 'C' key.
*/
C(31),
/**
* Key code constant: 'D' key.
*/
D(32),
/**
* Key code constant: 'E' key.
*/
E(33),
/**
* Key code constant: 'F' key.
*/
F(34),
/**
* Key code constant: 'G' key.
*/
G(35),
/**
* Key code constant: 'H' key.
*/
H(36),
/**
* Key code constant: 'I' key.
*/
I(37),
/**
* Key code constant: 'J' key.
*/
J(38),
/**
* Key code constant: 'K' key.
*/
K(39),
/**
* Key code constant: 'L' key.
*/
L(40),
/**
* Key code constant: 'M' key.
*/
M(41),
/**
* Key code constant: 'N' key.
*/
N(42),
/**
* Key code constant: 'O' key.
*/
O(43),
/**
* Key code constant: 'P' key.
*/
P(44),
/**
* Key code constant: 'Q' key.
*/
Q(45),
/**
* Key code constant: 'R' key.
*/
R(46),
/**
* Key code constant: 'S' key.
*/
S(47),
/**
* Key code constant: 'T' key.
*/
T(48),
/**
* Key code constant: 'U' key.
*/
U(49),
/**
* Key code constant: 'V' key.
*/
V(50),
/**
* Key code constant: 'W' key.
*/
W(51),
/**
* Key code constant: 'X' key.
*/
X(52),
/**
* Key code constant: 'Y' key.
*/
Y(53),
/**
* Key code constant: 'Z' key.
*/
Z(54),
/**
* Key code constant: ',' key.
*/
COMMA(55),
/**
* Key code constant: '.' key.
*/
PERIOD(56),
/**
* Key code constant: Left Alt modifier key.
*/
ALT_LEFT(57),
/**
* Key code constant: Right Alt modifier key.
*/
ALT_RIGHT(58),
/**
* Key code constant: Left Shift modifier key.
*/
SHIFT_LEFT(59),
/**
* Key code constant: Right Shift modifier key.
*/
SHIFT_RIGHT(60),
/**
* Key code constant: Tab key.
*/
TAB(61),
/**
* Key code constant: Space key.
*/
SPACE(62),
/**
* Key code constant: Symbol modifier key.
* Used to enter alternate symbols.
*/
SYM(63),
/**
* Key code constant: Explorer special function key.
* Used to launch a browser application.
*/
EXPLORER(64),
/**
* Key code constant: Envelope special function key.
* Used to launch a mail application.
*/
ENVELOPE(65),
/**
* Key code constant: Enter key.
*/
ENTER(66),
/**
* Key code constant: Backspace key.
* Deletes characters before the insertion point, unlike {@link #FORWARD_DEL}.
*/
DEL(67),
/**
* Key code constant: '`' (backtick) key.
*/
GRAVE(68),
/**
* Key code constant: '-'.
*/
MINUS(69),
/**
* Key code constant: '=' key.
*/
EQUALS(70),
/**
* Key code constant: '[' key.
*/
LEFT_BRACKET(71),
/**
* Key code constant: ']' key.
*/
RIGHT_BRACKET(72),
/**
* Key code constant: '\' key.
*/
BACKSLASH(73),
/**
* Key code constant: ';' key.
*/
SEMICOLON(74),
/**
* Key code constant: ''' (apostrophe) key.
*/
APOSTROPHE(75),
/**
* Key code constant: '/' key.
*/
SLASH(76),
/**
* Key code constant: '@' key.
*/
AT(77),
/**
* Key code constant: Number modifier key.
* Used to enter numeric symbols.
* This key is not Num Lock; it is more like {@link #ALT_LEFT} and is
* interpreted as an ALT key
*/
NUM(78),
/**
* Key code constant: Headset Hook key.
* Used to hang up calls and stop media.
*/
HEADSETHOOK(79),
/**
* Key code constant: Camera Focus key.
* Used to focus the camera.
*/
FOCUS(80), // *Camera* focus
/**
* Key code constant: '+' key.
*/
PLUS(81),
/**
* Key code constant: Menu key.
*/
MENU(82),
/**
* Key code constant: Notification key.
*/
NOTIFICATION(83),
/**
* Key code constant: Search key.
*/
SEARCH(84),
/**
* Key code constant: Play/Pause media key.
*/
MEDIA_PLAY_PAUSE(85),
/**
* Key code constant: Stop media key.
*/
MEDIA_STOP(86),
/**
* Key code constant: Play Next media key.
*/
MEDIA_NEXT(87),
/**
* Key code constant: Play Previous media key.
*/
MEDIA_PREVIOUS(88),
/**
* Key code constant: Rewind media key.
*/
MEDIA_REWIND(89),
/**
* Key code constant: Fast Forward media key.
*/
MEDIA_FAST_FORWARD(90),
/**
* Key code constant: Mute key.
* Mutes the microphone, unlike {@link #VOLUME_MUTE}.
*/
MUTE(91),
/**
* Key code constant: Page Up key.
*/
PAGE_UP(92),
/**
* Key code constant: Page Down key.
*/
PAGE_DOWN(93),
/**
* Key code constant: Picture Symbols modifier key.
* Used to switch symbol sets (Emoji, Kao-moji).
*/
PICTSYMBOLS(94), // switch symbol-sets (Emoji,Kao-moji)
/**
* Key code constant: Switch Charset modifier key.
* Used to switch character sets (Kanji, Katakana).
*/
SWITCH_CHARSET(95), // switch char-sets (Kanji,Katakana)
/**
* Key code constant: A Button key.
* On a game controller, the A button should be either the button labeled A
* or the first button on the bottom row of controller buttons.
*/
BUTTON_A(96),
/**
* Key code constant: B Button key.
* On a game controller, the B button should be either the button labeled B
* or the second button on the bottom row of controller buttons.
*/
BUTTON_B(97),
/**
* Key code constant: C Button key.
* On a game controller, the C button should be either the button labeled C
* or the third button on the bottom row of controller buttons.
*/
BUTTON_C(98),
/**
* Key code constant: X Button key.
* On a game controller, the X button should be either the button labeled X
* or the first button on the upper row of controller buttons.
*/
BUTTON_X(99),
/**
* Key code constant: Y Button key.
* On a game controller, the Y button should be either the button labeled Y
* or the second button on the upper row of controller buttons.
*/
BUTTON_Y(100),
/**
* Key code constant: Z Button key.
* On a game controller, the Z button should be either the button labeled Z
* or the third button on the upper row of controller buttons.
*/
BUTTON_Z(101),
/**
* Key code constant: L1 Button key.
* On a game controller, the L1 button should be either the button labeled L1 (or L)
* or the top left trigger button.
*/
BUTTON_L1(102),
/**
* Key code constant: R1 Button key.
* On a game controller, the R1 button should be either the button labeled R1 (or R)
* or the top right trigger button.
*/
BUTTON_R1(103),
/**
* Key code constant: L2 Button key.
* On a game controller, the L2 button should be either the button labeled L2
* or the bottom left trigger button.
*/
BUTTON_L2(104),
/**
* Key code constant: R2 Button key.
* On a game controller, the R2 button should be either the button labeled R2
* or the bottom right trigger button.
*/
BUTTON_R2(105),
/**
* Key code constant: Left Thumb Button key.
* On a game controller, the left thumb button indicates that the left (or only)
* joystick is pressed.
*/
BUTTON_THUMBL(106),
/**
* Key code constant: Right Thumb Button key.
* On a game controller, the right thumb button indicates that the right
* joystick is pressed.
*/
BUTTON_THUMBR(107),
/**
* Key code constant: Start Button key.
* On a game controller, the button labeled Start.
*/
BUTTON_START(108),
/**
* Key code constant: Select Button key.
* On a game controller, the button labeled Select.
*/
BUTTON_SELECT(109),
/**
* Key code constant: Mode Button key.
* On a game controller, the button labeled Mode.
*/
BUTTON_MODE(110),
/**
* Key code constant: Escape key.
*/
ESCAPE(111),
/**
* Key code constant: Forward Delete key.
* Deletes characters ahead of the insertion point, unlike {@link #DEL}.
*/
FORWARD_DEL(112),
/**
* Key code constant: Left Control modifier key.
*/
CTRL_LEFT(113),
/**
* Key code constant: Right Control modifier key.
*/
CTRL_RIGHT(114),
/**
* Key code constant: Caps Lock key.
*/
CAPS_LOCK(115),
/**
* Key code constant: Scroll Lock key.
*/
SCROLL_LOCK(116),
/**
* Key code constant: Left Meta modifier key.
*/
META_LEFT(117),
/**
* Key code constant: Right Meta modifier key.
*/
META_RIGHT(118),
/**
* Key code constant: Function modifier key.
*/
FUNCTION(119),
/**
* Key code constant: System Request / Print Screen key.
*/
SYSRQ(120),
/**
* Key code constant: Break / Pause key.
*/
BREAK(121),
/**
* Key code constant: Home Movement key.
* Used for scrolling or moving the cursor around to the start of a line
* or to the top of a list.
*/
MOVE_HOME(122),
/**
* Key code constant: End Movement key.
* Used for scrolling or moving the cursor around to the end of a line
* or to the bottom of a list.
*/
MOVE_END(123),
/**
* Key code constant: Insert key.
* Toggles insert / overwrite edit mode.
*/
INSERT(124),
/**
* Key code constant: Forward key.
* Navigates forward in the history stack. Complement of {@link #BACK}.
*/
FORWARD(125),
/**
* Key code constant: Play media key.
*/
MEDIA_PLAY(126),
/**
* Key code constant: Pause media key.
*/
MEDIA_PAUSE(127),
/**
* Key code constant: Close media key.
* May be used to close a CD tray, for example.
*/
MEDIA_CLOSE(128),
/**
* Key code constant: Eject media key.
* May be used to eject a CD tray, for example.
*/
MEDIA_EJECT(129),
/**
* Key code constant: Record media key.
*/
MEDIA_RECORD(130),
/**
* Key code constant: F1 key.
*/
F1(131),
/**
* Key code constant: F2 key.
*/
F2(132),
/**
* Key code constant: F3 key.
*/
F3(133),
/**
* Key code constant: F4 key.
*/
F4(134),
/**
* Key code constant: F5 key.
*/
F5(135),
/**
* Key code constant: F6 key.
*/
F6(136),
/**
* Key code constant: F7 key.
*/
F7(137),
/**
* Key code constant: F8 key.
*/
F8(138),
/**
* Key code constant: F9 key.
*/
F9(139),
/**
* Key code constant: F10 key.
*/
F10(140),
/**
* Key code constant: F11 key.
*/
F11(141),
/**
* Key code constant: F12 key.
*/
F12(142),
/**
* Key code constant: Num Lock key.
* This is the Num Lock key; it is different from {@link #NUM}.
* This key alters the behavior of other keys on the numeric keypad.
*/
NUM_LOCK(143),
/**
* Key code constant: Numeric keypad '0' key.
*/
NUMPAD_0(144),
/**
* Key code constant: Numeric keypad '1' key.
*/
NUMPAD_1(145),
/**
* Key code constant: Numeric keypad '2' key.
*/
NUMPAD_2(146),
/**
* Key code constant: Numeric keypad '3' key.
*/
NUMPAD_3(147),
/**
* Key code constant: Numeric keypad '4' key.
*/
NUMPAD_4(148),
/**
* Key code constant: Numeric keypad '5' key.
*/
NUMPAD_5(149),
/**
* Key code constant: Numeric keypad '6' key.
*/
NUMPAD_6(150),
/**
* Key code constant: Numeric keypad '7' key.
*/
NUMPAD_7(151),
/**
* Key code constant: Numeric keypad '8' key.
*/
NUMPAD_8(152),
/**
* Key code constant: Numeric keypad '9' key.
*/
NUMPAD_9(153),
/**
* Key code constant: Numeric keypad '/' key (for division).
*/
NUMPAD_DIVIDE(154),
/**
* Key code constant: Numeric keypad '*' key (for multiplication).
*/
NUMPAD_MULTIPLY(155),
/**
* Key code constant: Numeric keypad '-' key (for subtraction).
*/
NUMPAD_SUBTRACT(156),
/**
* Key code constant: Numeric keypad '+' key (for addition).
*/
NUMPAD_ADD(157),
/**
* Key code constant: Numeric keypad '.' key (for decimals or digit grouping).
*/
NUMPAD_DOT(158),
/**
* Key code constant: Numeric keypad ',' key (for decimals or digit grouping).
*/
NUMPAD_COMMA(159),
/**
* Key code constant: Numeric keypad Enter key.
*/
NUMPAD_ENTER(160),
/**
* Key code constant: Numeric keypad '=' key.
*/
NUMPAD_EQUALS(161),
/**
* Key code constant: Numeric keypad '(' key.
*/
NUMPAD_LEFT_PAREN(162),
/**
* Key code constant: Numeric keypad ')' key.
*/
NUMPAD_RIGHT_PAREN(163),
/**
* Key code constant: Volume Mute key.
* Mutes the speaker, unlike {@link #MUTE}.
* This key should normally be implemented as a toggle such that the first press
* mutes the speaker and the second press restores the original volume.
*/
VOLUME_MUTE(164),
/**
* Key code constant: Info key.
* Common on TV remotes to show additional information related to what is
* currently being viewed.
*/
INFO(165),
/**
* Key code constant: Channel up key.
* On TV remotes, increments the television channel.
*/
CHANNEL_UP(166),
/**
* Key code constant: Channel down key.
* On TV remotes, decrements the television channel.
*/
CHANNEL_DOWN(167),
/**
* Key code constant: Zoom in key.
*/
KEYCODE_ZOOM_IN(168),
/**
* Key code constant: Zoom out key.
*/
KEYCODE_ZOOM_OUT(169),
/**
* Key code constant: TV key.
* On TV remotes, switches to viewing live TV.
*/
TV(170),
/**
* Key code constant: Window key.
* On TV remotes, toggles picture-in-picture mode or other windowing functions.
*/
WINDOW(171),
/**
* Key code constant: Guide key.
* On TV remotes, shows a programming guide.
*/
GUIDE(172),
/**
* Key code constant: DVR key.
* On some TV remotes, switches to a DVR mode for recorded shows.
*/
DVR(173),
/**
* Key code constant: Bookmark key.
* On some TV remotes, bookmarks content or web pages.
*/
BOOKMARK(174),
/**
* Key code constant: Toggle captions key.
* Switches the mode for closed-captioning text, for example during television shows.
*/
CAPTIONS(175),
/**
* Key code constant: Settings key.
* Starts the system settings activity.
*/
SETTINGS(176),
/**
* Key code constant: TV power key.
* On TV remotes, toggles the power on a television screen.
*/
TV_POWER(177),
/**
* Key code constant: TV input key.
* On TV remotes, switches the input on a television screen.
*/
TV_INPUT(178),
/**
* Key code constant: Set-top-box power key.
* On TV remotes, toggles the power on an external Set-top-box.
*/
STB_POWER(179),
/**
* Key code constant: Set-top-box input key.
* On TV remotes, switches the input mode on an external Set-top-box.
*/
STB_INPUT(180),
/**
* Key code constant: A/V Receiver power key.
* On TV remotes, toggles the power on an external A/V Receiver.
*/
AVR_POWER(181),
/**
* Key code constant: A/V Receiver input key.
* On TV remotes, switches the input mode on an external A/V Receiver.
*/
AVR_INPUT(182),
/**
* Key code constant: Red "programmable" key.
* On TV remotes, acts as a contextual/programmable key.
*/
PROG_RED(183),
/**
* Key code constant: Green "programmable" key.
* On TV remotes, actsas a contextual/programmable key.
*/
PROG_GREEN(184),
/**
* Key code constant: Yellow "programmable" key.
* On TV remotes, acts as a contextual/programmable key.
*/
PROG_YELLOW(185),
/**
* Key code constant: Blue "programmable" key.
* On TV remotes, acts as a contextual/programmable key.
*/
PROG_BLUE(186),
/**
* Key code constant: App switch key.
* Should bring up the application switcher dialog.
*/
APP_SWITCH(187),
/**
* Key code constant: Generic Game Pad Button #1.
*/
BUTTON_1(188),
/**
* Key code constant: Generic Game Pad Button #2.
*/
BUTTON_2(189),
/**
* Key code constant: Generic Game Pad Button #3.
*/
BUTTON_3(190),
/**
* Key code constant: Generic Game Pad Button #4.
*/
BUTTON_4(191),
/**
* Key code constant: Generic Game Pad Button #5.
*/
BUTTON_5(192),
/**
* Key code constant: Generic Game Pad Button #6.
*/
BUTTON_6(193),
/**
* Key code constant: Generic Game Pad Button #7.
*/
BUTTON_7(194),
/**
* Key code constant: Generic Game Pad Button #8.
*/
BUTTON_8(195),
/**
* Key code constant: Generic Game Pad Button #9.
*/
BUTTON_9(196),
/**
* Key code constant: Generic Game Pad Button #10.
*/
BUTTON_10(197),
/**
* Key code constant: Generic Game Pad Button #11.
*/
BUTTON_11(198),
/**
* Key code constant: Generic Game Pad Button #12.
*/
BUTTON_12(199),
/**
* Key code constant: Generic Game Pad Button #13.
*/
BUTTON_13(200),
/**
* Key code constant: Generic Game Pad Button #14.
*/
BUTTON_14(201),
/**
* Key code constant: Generic Game Pad Button #15.
*/
BUTTON_15(202),
/**
* Key code constant: Generic Game Pad Button #16.
*/
BUTTON_16(203),
/**
* Key code constant: Language Switch key.
* Toggles the current input language such as switching between English and Japanese on
* a QWERTY keyboard. On some devices, the same function may be performed by
* pressing Shift+Spacebar.
*/
LANGUAGE_SWITCH(204),
/**
* Key code constant: Manner Mode key.
* Toggles silent or vibrate mode on and off to make the device behave more politely
* in certain settings such as on a crowded train. On some devices, the key may only
* operate when long-pressed.
*/
MANNER_MODE(205),
/**
* Key code constant: 3D Mode key.
* Toggles the display between 2D and 3D mode.
*/
MODE_3D(206),
/**
* Key code constant: Contacts special function key.
* Used to launch an address book application.
*/
CONTACTS(207),
/**
* Key code constant: Calendar special function key.
* Used to launch a calendar application.
*/
CALENDAR(208),
/**
* Key code constant: Music special function key.
* Used to launch a music player application.
*/
MUSIC(209),
/**
* Key code constant: Calculator special function key.
* Used to launch a calculator application.
*/
CALCULATOR(210),
/**
* Key code constant: Japanese full-width / half-width key.
*/
ZENKAKU_HANKAKU(211),
/**
* Key code constant: Japanese alphanumeric key.
*/
EISU(212),
/**
* Key code constant: Japanese non-conversion key.
*/
MUHENKAN(213),
/**
* Key code constant: Japanese conversion key.
*/
HENKAN(214),
/**
* Key code constant: Japanese katakana / hiragana key.
*/
KATAKANA_HIRAGANA(215),
/**
* Key code constant: Japanese Yen key.
*/
YEN(216),
/**
* Key code constant: Japanese Ro key.
*/
RO(217),
/**
* Key code constant: Japanese kana key.
*/
KANA(218),
/**
* Key code constant: Assist key.
* Launches the global assist activity. Not delivered to applications.
*/
ASSIST(219),
/**
* Key code constant: Brightness Down key.
* Adjusts the screen brightness down.
*/
BRIGHTNESS_DOWN(220),
/**
* Key code constant: Brightness Up key.
* Adjusts the screen brightness up.
*/
BRIGHTNESS_UP(221),
/**
* Key code constant: Audio Track key.
* Switches the audio tracks.
*/
MEDIA_AUDIO_TRACK(222),
/**
* Key code constant: Sleep key.
* Puts the device to sleep. Behaves somewhat like {@link #POWER} but it
* has no effect if the device is already asleep.
*/
SLEEP(223),
/**
* Key code constant: Wakeup key.
* Wakes up the device. Behaves somewhat like {@link #POWER} but it
* has no effect if the device is already awake.
*/
WAKEUP(224),
/**
* Key code constant: Pairing key.
* Initiates peripheral pairing mode. Useful for pairing remote control
* devices or game controllers, especially if no other input mode is
* available.
*/
PAIRING(225),
/**
* Key code constant: Media Top Menu key.
* Goes to the top of media menu.
*/
MEDIA_TOP_MENU(226),
/**
* Key code constant: '11' key.
*/
KEY_11(227),
/**
* Key code constant: '12' key.
*/
KEY_12(228),
/**
* Key code constant: Last Channel key.
* Goes to the last viewed channel.
*/
LAST_CHANNEL(229),
/**
* Key code constant: TV data service key.
* Displays data services like weather, sports.
*/
TV_DATA_SERVICE(230),
/**
* Key code constant: Voice Assist key.
* Launches the global voice assist activity. Not delivered to applications.
*/
VOICE_ASSIST(231),
/**
* Key code constant: Radio key.
* Toggles TV service / Radio service.
*/
TV_RADIO_SERVICE(232),
/**
* Key code constant: Teletext key.
* Displays Teletext service.
*/
TV_TELETEXT(233),
/**
* Key code constant: Number entry key.
* Initiates to enter multi-digit channel nubmber when each digit key is assigned
* for selecting separate channel. Corresponds to Number Entry Mode (0x1D) of CEC
* User Control Code.
*/
TV_NUMBER_ENTRY(234),
/**
* Key code constant: Analog Terrestrial key.
* Switches to analog terrestrial broadcast service.
*/
TV_TERRESTRIAL_ANALOG(235),
/**
* Key code constant: Digital Terrestrial key.
* Switches to digital terrestrial broadcast service.
*/
TV_TERRESTRIAL_DIGITAL(236),
/**
* Key code constant: Satellite key.
* Switches to digital satellite broadcast service.
*/
TV_SATELLITE(237),
/**
* Key code constant: BS key.
* Switches to BS digital satellite broadcasting service available in Japan.
*/
TV_SATELLITE_BS(238),
/**
* Key code constant: CS key.
* Switches to CS digital satellite broadcasting service available in Japan.
*/
TV_SATELLITE_CS(239),
/**
* Key code constant: BS/CS key.
* Toggles between BS and CS digital satellite services.
*/
TV_SATELLITE_SERVICE(240),
/**
* Key code constant: Toggle Network key.
* Toggles selecting broacast services.
*/
TV_NETWORK(241),
/**
* Key code constant: Antenna/Cable key.
* Toggles broadcast input source between antenna and cable.
*/
TV_ANTENNA_CABLE(242),
/**
* Key code constant: HDMI #1 key.
* Switches to HDMI input #1.
*/
TV_INPUT_HDMI_1(243),
/**
* Key code constant: HDMI #2 key.
* Switches to HDMI input #2.
*/
TV_INPUT_HDMI_2(244),
/**
* Key code constant: HDMI #3 key.
* Switches to HDMI input #3.
*/
TV_INPUT_HDMI_3(245),
/**
* Key code constant: HDMI #4 key.
* Switches to HDMI input #4.
*/
TV_INPUT_HDMI_4(246),
/**
* Key code constant: Composite #1 key.
* Switches to composite video input #1.
*/
TV_INPUT_COMPOSITE_1(247),
/**
* Key code constant: Composite #2 key.
* Switches to composite video input #2.
*/
TV_INPUT_COMPOSITE_2(248),
/**
* Key code constant: Component #1 key.
* Switches to component video input #1.
*/
TV_INPUT_COMPONENT_1(249),
/**
* Key code constant: Component #2 key.
* Switches to component video input #2.
*/
TV_INPUT_COMPONENT_2(250),
/**
* Key code constant: VGA #1 key.
* Switches to VGA (analog RGB) input #1.
*/
TV_INPUT_VGA_1(251),
/**
* Key code constant: Audio description key.
* Toggles audio description off / on.
*/
TV_AUDIO_DESCRIPTION(252),
/**
* Key code constant: Audio description mixing volume up key.
* Louden audio description volume as compared with normal audio volume.
*/
TV_AUDIO_DESCRIPTION_MIX_UP(253),
/**
* Key code constant: Audio description mixing volume down key.
* Lessen audio description volume as compared with normal audio volume.
*/
TV_AUDIO_DESCRIPTION_MIX_DOWN(254),
/**
* Key code constant: Zoom mode key.
* Changes Zoom mode (Normal, Full, Zoom, Wide-zoom, etc.)
*/
TV_ZOOM_MODE(255),
/**
* Key code constant: Contents menu key.
* Goes to the title list. Corresponds to Contents Menu (0x0B) of CEC User Control
* Code
*/
TV_CONTENTS_MENU(256),
/**
* Key code constant: Media context menu key.
* Goes to the context menu of media contents. Corresponds to Media Context-sensitive
* Menu (0x11) of CEC User Control Code.
*/
TV_MEDIA_CONTEXT_MENU(257),
/**
* Key code constant: Timer programming key.
* Goes to the timer recording menu. Corresponds to Timer Programming (0x54) of
* CEC User Control Code.
*/
TV_TIMER_PROGRAMMING(258),
/**
* Key code constant: Help key.
*/
HELP(259),
/**
* Key code constant: Navigate to previous key.
* Goes backward by one item in an ordered collection of items.
*/
NAVIGATE_PREVIOUS(260),
/**
* Key code constant: Navigate to next key.
* Advances to the next item in an ordered collection of items.
*/
NAVIGATE_NEXT(261),
/**
* Key code constant: Navigate in key.
* Activates the item that currently has focus or expands to the next level of a navigation
* hierarchy.
*/
NAVIGATE_IN(262),
/**
* Key code constant: Navigate out key.
* Backs out one level of a navigation hierarchy or collapses the item that currently has
* focus.
*/
NAVIGATE_OUT(263),
/**
* Key code constant: Primary stem key for Wear.
* Main power/reset button on watch.
*/
STEM_PRIMARY(264),
/**
* Key code constant: Generic stem key 1 for Wear.
*/
STEM_1(265),
/**
* Key code constant: Generic stem key 2 for Wear.
*/
STEM_2(266),
/**
* Key code constant: Generic stem key 3 for Wear.
*/
STEM_3(267),
/**
* Key code constant: Directional Pad Up-Left.
*/
DPAD_UP_LEFT(268),
/**
* Key code constant: Directional Pad Down-Left.
*/
DPAD_DOWN_LEFT(269),
/**
* Key code constant: Directional Pad Up-Right.
*/
DPAD_UP_RIGHT(270),
/**
* Key code constant: Directional Pad Down-Right.
*/
DPAD_DOWN_RIGHT(271),
/**
* Key code constant: Skip forward media key.
*/
MEDIA_SKIP_FORWARD(272),
/**
* Key code constant: Skip backward media key.
*/
MEDIA_SKIP_BACKWARD(273),
/**
* Key code constant: Step forward media key.
* Steps media forward, one frame at a time.
*/
MEDIA_STEP_FORWARD(274),
/**
* Key code constant: Step backward media key.
* Steps media backward, one frame at a time.
*/
MEDIA_STEP_BACKWARD(275),
/**
* Key code constant: put device to sleep unless a wakelock is held.
*/
SOFT_SLEEP(276),
/**
* Key code constant: Cut key.
*/
CUT(277),
/**
* Key code constant: Copy key.
*/
COPY(278),
/**
* Key code constant: Paste key.
*/
PASTE(279);
private final int code;
AndroidKey(int code) {
this.code = code;
}
public int getCode() {
return code;
}
/**
* Returns true if the specified nativekey is a gamepad button.
*
* @return True if the nativekey is a gamepad button, such as {@link #BUTTON_A}.
*/
public boolean isGamepadButton() {
switch (this) {
case BUTTON_A:
case BUTTON_B:
case BUTTON_C:
case BUTTON_X:
case BUTTON_Y:
case BUTTON_Z:
case BUTTON_L1:
case BUTTON_R1:
case BUTTON_L2:
case BUTTON_R2:
case BUTTON_THUMBL:
case BUTTON_THUMBR:
case BUTTON_START:
case BUTTON_SELECT:
case BUTTON_MODE:
case BUTTON_1:
case BUTTON_2:
case BUTTON_3:
case BUTTON_4:
case BUTTON_5:
case BUTTON_6:
case BUTTON_7:
case BUTTON_8:
case BUTTON_9:
case BUTTON_10:
case BUTTON_11:
case BUTTON_12:
case BUTTON_13:
case BUTTON_14:
case BUTTON_15:
case BUTTON_16:
return true;
default:
return false;
}
}
/**
* Whether key will, by default, trigger a click on the focused view.
*
* @return true if this is a confirm key.
*/
public boolean isConfirmKey() {
switch (this) {
case DPAD_CENTER:
case ENTER:
case SPACE:
case NUMPAD_ENTER:
return true;
default:
return false;
}
}
/**
* Whether this key is a media key, which can be send to apps that are
* interested in media key events.
*
* @return true if this is a media key.
*/
public boolean isMediaKey() {
switch (this) {
case MEDIA_PLAY:
case MEDIA_PAUSE:
case MEDIA_PLAY_PAUSE:
case MUTE:
case HEADSETHOOK:
case MEDIA_STOP:
case MEDIA_NEXT:
case MEDIA_PREVIOUS:
case MEDIA_REWIND:
case MEDIA_RECORD:
case MEDIA_FAST_FORWARD:
return true;
default:
return false;
}
}
/**
* Is this a system key? System keys can not be used for menu shortcuts.
*
* @return true if this is a system key.
*/
public boolean isSystemKey() {
switch (this) {
case MENU:
case SOFT_RIGHT:
case HOME:
case BACK:
case CALL:
case ENDCALL:
case VOLUME_UP:
case VOLUME_DOWN:
case VOLUME_MUTE:
case MUTE:
case POWER:
case HEADSETHOOK:
case MEDIA_PLAY:
case MEDIA_PAUSE:
case MEDIA_PLAY_PAUSE:
case MEDIA_STOP:
case MEDIA_NEXT:
case MEDIA_PREVIOUS:
case MEDIA_REWIND:
case MEDIA_RECORD:
case MEDIA_FAST_FORWARD:
case CAMERA:
case FOCUS:
case SEARCH:
case BRIGHTNESS_DOWN:
case BRIGHTNESS_UP:
case MEDIA_AUDIO_TRACK:
return true;
default:
return false;
}
}
/**
* Is it wake key or not.
*
* @return true if this is a wakeup key.
*/
public boolean isWakeKey() {
switch (this) {
case BACK:
case MENU:
case WAKEUP:
case PAIRING:
case STEM_1:
case STEM_2:
case STEM_3:
return true;
default:
return false;
}
}
}