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Test engine for running process tests. This a minimized version of the real Zeebe engine and
should be used for testing purposes only.
/*
* Copyright Camunda Services GmbH and/or licensed to Camunda Services GmbH under
* one or more contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright ownership.
* Licensed under the Zeebe Community License 1.1. You may not use this file
* except in compliance with the Zeebe Community License 1.1.
*/
package io.camunda.zeebe.process.test.engine;
import io.camunda.zeebe.client.ZeebeClient;
import io.camunda.zeebe.db.ZeebeDb;
import io.camunda.zeebe.logstreams.log.LogStream;
import io.camunda.zeebe.process.test.api.RecordStreamSource;
import io.camunda.zeebe.process.test.api.ZeebeTestEngine;
import io.camunda.zeebe.protocol.ZbColumnFamilies;
import io.camunda.zeebe.scheduler.ActorScheduler;
import io.camunda.zeebe.scheduler.clock.ControlledActorClock;
import io.camunda.zeebe.stream.impl.StreamProcessor;
import io.grpc.Server;
import java.io.IOException;
import java.time.Duration;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class InMemoryEngine implements ZeebeTestEngine {
private static final Logger LOG = LoggerFactory.getLogger(InMemoryEngine.class);
private final Server grpcServer;
private final StreamProcessor streamProcessor;
private final GrpcToLogStreamGateway gateway;
private final ZeebeDb database;
private final LogStream logStream;
private final ActorScheduler scheduler;
private final RecordStreamSource recordStream;
private final ControlledActorClock clock;
private final EngineStateMonitor engineStateMonitor;
public InMemoryEngine(
final Server grpcServer,
final StreamProcessor streamProcessor,
final GrpcToLogStreamGateway gateway,
final ZeebeDb database,
final LogStream logStream,
final ActorScheduler scheduler,
final RecordStreamSource recordStream,
final ControlledActorClock clock,
final EngineStateMonitor engineStateMonitor) {
this.grpcServer = grpcServer;
this.streamProcessor = streamProcessor;
this.gateway = gateway;
this.database = database;
this.logStream = logStream;
this.scheduler = scheduler;
this.recordStream = recordStream;
this.clock = clock;
this.engineStateMonitor = engineStateMonitor;
}
@Override
public void start() {
try {
grpcServer.start();
streamProcessor.openAsync(false).join();
} catch (final IOException e) {
LOG.error("Failed starting in memory engine", e);
throw new RuntimeException(e);
}
}
@Override
public void stop() {
try {
grpcServer.shutdownNow();
grpcServer.awaitTermination();
streamProcessor.close();
database.close();
logStream.close();
scheduler.stop();
} catch (final Exception e) {
LOG.error("Failed stopping in memory engine", e);
throw new RuntimeException(e);
}
}
@Override
public RecordStreamSource getRecordStreamSource() {
return recordStream;
}
@Override
public ZeebeClient createClient() {
return ZeebeClient.newClientBuilder()
.applyEnvironmentVariableOverrides(false)
.gatewayAddress(getGatewayAddress())
.usePlaintext()
.build();
}
@Override
public String getGatewayAddress() {
return gateway.getAddress();
}
@Override
public void increaseTime(final Duration timeToAdd) {
clock.addTime(timeToAdd);
}
@Override
public void waitForIdleState(final Duration timeout)
throws InterruptedException, TimeoutException {
final CompletableFuture idleState = new CompletableFuture<>();
engineStateMonitor.addOnIdleCallback(() -> idleState.complete(null));
try {
idleState.get(timeout.toMillis(), TimeUnit.MILLISECONDS);
} catch (final ExecutionException e) {
// Do nothing. ExecutionExceptions won't appear. The function only completes the future, which
// in itself does not throw any exceptions.
}
}
@Override
public void waitForBusyState(final Duration timeout)
throws InterruptedException, TimeoutException {
final CompletableFuture processingState = new CompletableFuture<>();
engineStateMonitor.addOnProcessingCallback(() -> processingState.complete(null));
try {
processingState.get(timeout.toMillis(), TimeUnit.MILLISECONDS);
} catch (final ExecutionException e) {
// Do nothing. ExecutionExceptions won't appear. The function only completes the future, which
// in itself does not throw any exceptions.
}
}
}