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/*
 * Copyright Camunda Services GmbH and/or licensed to Camunda Services GmbH under
 * one or more contributor license agreements. See the NOTICE file distributed
 * with this work for additional information regarding copyright ownership.
 * Licensed under the Camunda License 1.0. You may not use this file
 * except in compliance with the Camunda License 1.0.
 */
package io.camunda.zeebe.snapshots;

import io.camunda.zeebe.scheduler.future.ActorFuture;
import java.nio.file.Path;

/** Represents a snapshot, which was persisted at the {@link PersistedSnapshotStore}. */
public interface PersistedSnapshot {

  /**
   * Returns the snapshot format version.
   *
   * @return the snapshot format version
   */
  int version();

  /**
   * Returns the snapshot index.
   *
   * 

The snapshot index is the index of the state machine at the point at which the snapshot was * persisted. * * @return The snapshot index. */ long getIndex(); /** * Returns the snapshot term. * *

The snapshot term is the term of the state machine at the point at which the snapshot was * persisted. * * @return The snapshot term. */ long getTerm(); /** * Returns a new snapshot chunk reader for this snapshot. Chunk readers are meant to be one-time * use and as such don't have to be thread-safe. * * @return a new snapshot chunk reader */ SnapshotChunkReader newChunkReader(); /** * @return a path to the snapshot location */ Path getPath(); /** * @return path to checksum file */ Path getChecksumPath(); /** * Returns an implementation specific compaction bound, e.g. a log stream position, index etc., * used during compaction * * @return the compaction upper bound */ long getCompactionBound(); /** * @return the identifier of the snapshot */ String getId(); /** * Returns the checksums of the snapshot files, which can be used to verify integrity. * * @return the checksum of the snapshot files */ ImmutableChecksumsSFV getChecksums(); /** * SnapshotMetadata includes information related to a snapshot. * * @return the metadata of the snapshot. */ SnapshotMetadata getMetadata(); /** * Reserves this snapshot. When the snapshot is reserved, it is not deleted until it is released. * The reservation status is not persisted. After a restart the snapshot will be in state * released. * *

Returns a SnapshotReservation if the snapshot exists and is successfully reserved. Fails * exceptionally if the snapshot does not exist. * *

To release the reservation use {@link SnapshotReservation#release()} * * @return future with SnapshotReservation */ ActorFuture reserve(); }





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