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Efficient non-blocking network and file I/O, for building Node.js-like client/server applications with
high performance requirements. It is similar to Event Loop in Node.js.
Although Eventloop runs in a single thread, multiple event loops can be
launched at the same time allowing for efficient CPU usage.
/*
* Copyright (C) 2015 SoftIndex LLC.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package io.datakernel.eventloop;
import io.datakernel.bytebuf.ByteBuf;
import java.net.InetSocketAddress;
/**
* This class represents a UDP packet. Each message is routed from one machine to another based solely on
* information contained within that packet
*/
public final class UdpPacket {
/**
* The data buffer to send
*/
private ByteBuf buf;
/**
* The address to which the packet should be sent or from which it
* was received.
*/
private final InetSocketAddress inetSocketAddress;
// region builders
private UdpPacket(ByteBuf buf, InetSocketAddress inetSocketAddress) {
this.buf = buf;
this.inetSocketAddress = inetSocketAddress;
}
/**
* Creates a new instance of UDP packet
*
* @param buf the data buffer to send or which was received
* @param inetSocketAddress the address to which the packet should be send or from which it
* was received
*/
public static UdpPacket of(ByteBuf buf, InetSocketAddress inetSocketAddress) {
return new UdpPacket(buf, inetSocketAddress);
}
// endregion
/**
* Returns the data buffer to send or which was received
*/
public ByteBuf getBuf() {
return buf;
}
/**
* Returns the address to which the packet should be sent or from which it
* was received.
*/
public InetSocketAddress getSocketAddress() {
return inetSocketAddress;
}
/**
* Recycles data buffer. You should do it after use.
*/
public void recycle() {
if (buf != null) {
buf.recycle();
buf = null;
}
}
}