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Engine Chunks: Array-like data structures for dense, efficient data movement
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//
// Copyright (c) 2016-2024 Deephaven Data Labs and Patent Pending
//
package io.deephaven.chunk;
import io.deephaven.chunk.attributes.Any;
public class ResettableCharChunkChunk extends CharChunkChunk
implements ResettableChunkChunk {
public static ResettableCharChunkChunk makeResettableChunk() {
return new ResettableCharChunkChunk<>();
}
private ResettableCharChunkChunk(CharChunk[] data, int offset, int capacity) {
super(data, offset, capacity);
}
private ResettableCharChunkChunk() {
this(CharChunk.getEmptyChunkArray(), 0, 0);
}
@Override
public ResettableCharChunkChunk slice(int offset, int capacity) {
ChunkHelpers.checkSliceArgs(size, offset, capacity);
return new ResettableCharChunkChunk<>(data, this.offset + offset, capacity);
}
@Override
public final void resetFromChunk(ChunkChunk other, int offset, int capacity) {
resetFromTypedChunk(other.asCharChunkChunk(), offset, capacity);
}
@Override
public final void resetFromArray(Object array, int offset, int capacity) {
// noinspection unchecked
final CharChunk[] typedArray = (CharChunk[]) array;
resetFromTypedArray(typedArray, offset, capacity);
}
public final void resetFromTypedChunk(CharChunkChunk other, int offset, int capacity) {
ChunkHelpers.checkSliceArgs(other.size, offset, capacity);
resetFromTypedArray(other.data, other.offset + offset, capacity);
}
public final void resetFromTypedArray(CharChunk[] data, int offset, int capacity) {
ChunkHelpers.checkArrayArgs(data.length, offset, capacity);
this.data = data;
this.offset = offset;
this.capacity = capacity;
this.size = capacity;
}
}