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Engine Chunks: Array-like data structures for dense, efficient data movement
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//
// Copyright (c) 2016-2024 Deephaven Data Labs and Patent Pending
//
// ****** AUTO-GENERATED CLASS - DO NOT EDIT MANUALLY
// ****** Edit ResettableCharChunkChunk and run "./gradlew replicateSourcesAndChunks" to regenerate
//
// @formatter:off
package io.deephaven.chunk;
import io.deephaven.chunk.attributes.Any;
public class ResettableObjectChunkChunk extends ObjectChunkChunk
implements ResettableChunkChunk {
public static ResettableObjectChunkChunk makeResettableChunk() {
return new ResettableObjectChunkChunk<>();
}
private ResettableObjectChunkChunk(ObjectChunk[] data, int offset, int capacity) {
super(data, offset, capacity);
}
private ResettableObjectChunkChunk() {
this(ObjectChunk.getEmptyChunkArray(), 0, 0);
}
@Override
public ResettableObjectChunkChunk slice(int offset, int capacity) {
ChunkHelpers.checkSliceArgs(size, offset, capacity);
return new ResettableObjectChunkChunk<>(data, this.offset + offset, capacity);
}
@Override
public final void resetFromChunk(ChunkChunk other, int offset, int capacity) {
resetFromTypedChunk(other.asObjectChunkChunk(), offset, capacity);
}
@Override
public final void resetFromArray(Object array, int offset, int capacity) {
// noinspection unchecked
final ObjectChunk[] typedArray = (ObjectChunk[]) array;
resetFromTypedArray(typedArray, offset, capacity);
}
public final void resetFromTypedChunk(ObjectChunkChunk other, int offset, int capacity) {
ChunkHelpers.checkSliceArgs(other.size, offset, capacity);
resetFromTypedArray(other.data, other.offset + offset, capacity);
}
public final void resetFromTypedArray(ObjectChunk[] data, int offset, int capacity) {
ChunkHelpers.checkArrayArgs(data.length, offset, capacity);
this.data = data;
this.offset = offset;
this.capacity = capacity;
this.size = capacity;
}
}