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The Deephaven proto-backplane-grpc
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: deephaven/proto/object.proto
// Protobuf Java Version: 3.25.3
package io.deephaven.proto.backplane.grpc;
public interface ClientDataOrBuilder extends
// @@protoc_insertion_point(interface_extends:io.deephaven.proto.backplane.grpc.ClientData)
com.google.protobuf.MessageOrBuilder {
/**
*
* The payload, may be empty.
*
*
* bytes payload = 1;
* @return The payload.
*/
com.google.protobuf.ByteString getPayload();
/**
*
*
* The typed references, may be empty.
*
* These references may be any ticket, resolved or not. This lets the client reference
* objects that already exist on the server or are still pending. Note that pending
* tickets require the server to wait until that object exists before passing this request
* to the server plugin, and since messages are always processed in order, later requests
* will also be delayed.
*
*
* repeated .io.deephaven.proto.backplane.grpc.TypedTicket references = 2;
*/
java.util.List
getReferencesList();
/**
*
*
* The typed references, may be empty.
*
* These references may be any ticket, resolved or not. This lets the client reference
* objects that already exist on the server or are still pending. Note that pending
* tickets require the server to wait until that object exists before passing this request
* to the server plugin, and since messages are always processed in order, later requests
* will also be delayed.
*
*
* repeated .io.deephaven.proto.backplane.grpc.TypedTicket references = 2;
*/
io.deephaven.proto.backplane.grpc.TypedTicket getReferences(int index);
/**
*
*
* The typed references, may be empty.
*
* These references may be any ticket, resolved or not. This lets the client reference
* objects that already exist on the server or are still pending. Note that pending
* tickets require the server to wait until that object exists before passing this request
* to the server plugin, and since messages are always processed in order, later requests
* will also be delayed.
*
*
* repeated .io.deephaven.proto.backplane.grpc.TypedTicket references = 2;
*/
int getReferencesCount();
/**
*
*
* The typed references, may be empty.
*
* These references may be any ticket, resolved or not. This lets the client reference
* objects that already exist on the server or are still pending. Note that pending
* tickets require the server to wait until that object exists before passing this request
* to the server plugin, and since messages are always processed in order, later requests
* will also be delayed.
*
*
* repeated .io.deephaven.proto.backplane.grpc.TypedTicket references = 2;
*/
java.util.List extends io.deephaven.proto.backplane.grpc.TypedTicketOrBuilder>
getReferencesOrBuilderList();
/**
*
*
* The typed references, may be empty.
*
* These references may be any ticket, resolved or not. This lets the client reference
* objects that already exist on the server or are still pending. Note that pending
* tickets require the server to wait until that object exists before passing this request
* to the server plugin, and since messages are always processed in order, later requests
* will also be delayed.
*
*
* repeated .io.deephaven.proto.backplane.grpc.TypedTicket references = 2;
*/
io.deephaven.proto.backplane.grpc.TypedTicketOrBuilder getReferencesOrBuilder(
int index);
}