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// Generated by the protocol buffer compiler.  DO NOT EDIT!
// source: deephaven/proto/object.proto

// Protobuf Java Version: 3.25.3
package io.deephaven.proto.backplane.grpc;

public interface ClientDataOrBuilder extends
    // @@protoc_insertion_point(interface_extends:io.deephaven.proto.backplane.grpc.ClientData)
    com.google.protobuf.MessageOrBuilder {

  /**
   * 
   * The payload, may be empty.
   * 
* * bytes payload = 1; * @return The payload. */ com.google.protobuf.ByteString getPayload(); /** *
   *
   * The typed references, may be empty.
   *
   * These references may be any ticket, resolved or not. This lets the client reference
   * objects that already exist on the server or are still pending. Note that pending
   * tickets require the server to wait until that object exists before passing this request
   * to the server plugin, and since messages are always processed in order, later requests
   * will also be delayed.
   * 
* * repeated .io.deephaven.proto.backplane.grpc.TypedTicket references = 2; */ java.util.List getReferencesList(); /** *
   *
   * The typed references, may be empty.
   *
   * These references may be any ticket, resolved or not. This lets the client reference
   * objects that already exist on the server or are still pending. Note that pending
   * tickets require the server to wait until that object exists before passing this request
   * to the server plugin, and since messages are always processed in order, later requests
   * will also be delayed.
   * 
* * repeated .io.deephaven.proto.backplane.grpc.TypedTicket references = 2; */ io.deephaven.proto.backplane.grpc.TypedTicket getReferences(int index); /** *
   *
   * The typed references, may be empty.
   *
   * These references may be any ticket, resolved or not. This lets the client reference
   * objects that already exist on the server or are still pending. Note that pending
   * tickets require the server to wait until that object exists before passing this request
   * to the server plugin, and since messages are always processed in order, later requests
   * will also be delayed.
   * 
* * repeated .io.deephaven.proto.backplane.grpc.TypedTicket references = 2; */ int getReferencesCount(); /** *
   *
   * The typed references, may be empty.
   *
   * These references may be any ticket, resolved or not. This lets the client reference
   * objects that already exist on the server or are still pending. Note that pending
   * tickets require the server to wait until that object exists before passing this request
   * to the server plugin, and since messages are always processed in order, later requests
   * will also be delayed.
   * 
* * repeated .io.deephaven.proto.backplane.grpc.TypedTicket references = 2; */ java.util.List getReferencesOrBuilderList(); /** *
   *
   * The typed references, may be empty.
   *
   * These references may be any ticket, resolved or not. This lets the client reference
   * objects that already exist on the server or are still pending. Note that pending
   * tickets require the server to wait until that object exists before passing this request
   * to the server plugin, and since messages are always processed in order, later requests
   * will also be delayed.
   * 
* * repeated .io.deephaven.proto.backplane.grpc.TypedTicket references = 2; */ io.deephaven.proto.backplane.grpc.TypedTicketOrBuilder getReferencesOrBuilder( int index); }




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