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Default Java client library for interfacing with Flux Capacitor.
/*
* Copyright (c) Flux Capacitor IP B.V. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package io.fluxcapacitor.javaclient.web;
import org.springframework.beans.factory.config.ConfigurableBeanFactory;
import org.springframework.context.annotation.Scope;
import org.springframework.stereotype.Component;
import java.lang.annotation.Documented;
import java.lang.annotation.ElementType;
import java.lang.annotation.Inherited;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.util.concurrent.TimeUnit;
import static java.util.concurrent.TimeUnit.SECONDS;
/**
* Annotation used on a handler class that functions as a web socket endpoint for a single websocket session.
*/
@Documented
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.RUNTIME)
@Inherited
@Component
@Scope(ConfigurableBeanFactory.SCOPE_PROTOTYPE)
public @interface SocketEndpoint {
/**
* Configuration of the keep-alive mechanism that periodically pings the client. Enabled by default.
*/
AliveCheck aliveCheck() default @AliveCheck;
/**
* Annotation used to configure a keep-alive mechanism for web socket sessions.
* This mechanism periodically pings the connected client to ensure the session remains active.
*/
@interface AliveCheck {
/**
* Flag to enable or disable the keep-alive mechanism. Defaults to {@code true}, i.e. enabled.
*/
boolean value() default true;
/**
* Returns the unit for {@link #pingDelay()} and {@link #pingTimeout()}. Defaults to {@link TimeUnit#SECONDS}.
*/
TimeUnit timeUnit() default SECONDS;
/**
* Returns the time between two pings in {@link #timeUnit()} units.
*/
long pingDelay() default 60;
/**
* Returns the time allowed after a ping to get a pong response in {@link #timeUnit()} units. If no pong is
* received in time, the session will be automatically closed.
*/
long pingTimeout() default 60;
}
}
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