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io.gatling.core.structure.ConditionalStatements.scala Maven / Gradle / Ivy
/**
* Copyright 2011-2016 GatlingCorp (http://gatling.io)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package io.gatling.core.structure
import io.gatling.core.action.builder._
import io.gatling.core.session.{ Expression, Session }
trait ConditionalStatements[B] extends Execs[B] {
/**
* Method used to add a conditional execution in the scenario
*
* @param condition the function that will determine if the condition is satisfied or not
* @param thenNext the chain to be executed if the condition is satisfied
* @return a new builder with a conditional execution added to its actions
*/
def doIf(condition: Expression[Boolean])(thenNext: ChainBuilder): B = doIf(condition, thenNext, None)
private def equalityCondition(actual: Expression[Any], expected: Expression[Any]): Expression[Boolean] =
(session: Session) =>
for {
expected <- expected(session)
actual <- actual(session)
} yield expected == actual
/**
* Method used to add a conditional execution in the scenario
*
* @param actual the real value
* @param expected the expected value
* @param thenNext the chain to be executed if the condition is satisfied
* @return a new builder with a conditional execution added to its actions
*/
def doIfEquals(actual: Expression[Any], expected: Expression[Any])(thenNext: ChainBuilder): B =
doIf(equalityCondition(actual, expected), thenNext, None)
/**
* Method used to add a conditional execution in the scenario with a fall back
* action if condition is not satisfied
*
* @param condition the function that will determine if the condition is satisfied or not
* @param thenNext the chain to be executed if the condition is satisfied
* @param elseNext the chain to be executed if the condition is not satisfied
* @return a new builder with a conditional execution added to its actions
*/
def doIfOrElse(condition: Expression[Boolean])(thenNext: ChainBuilder)(elseNext: ChainBuilder): B =
doIf(condition, thenNext, Some(elseNext))
/**
* Method used to add a conditional execution in the scenario with a fall back
* action if condition is not satisfied
*
* @param actual the real value
* @param expected the expected value
* @param thenNext the chain to be executed if the condition is satisfied
* @param elseNext the chain to be executed if the condition is not satisfied
* @return a new builder with a conditional execution added to its actions
*/
def doIfEqualsOrElse(actual: Expression[Any], expected: Expression[Any])(thenNext: ChainBuilder)(elseNext: ChainBuilder): B =
doIf(equalityCondition(actual, expected), thenNext, Some(elseNext))
/**
* Private method that actually adds the If Action to the scenario
*
* @param condition the function that will determine if the condition is satisfied or not
* @param thenNext the chain to be executed if the condition is satisfied
* @param elseNext the chain to be executed if the condition is not satisfied
* @return a new builder with a conditional execution added to its actions
*/
private def doIf(condition: Expression[Boolean], thenNext: ChainBuilder, elseNext: Option[ChainBuilder]): B =
exec(new IfBuilder(condition, thenNext, elseNext))
/**
* Add a switch in the chain. Every possible subchain is defined with a key.
* Switch is selected through the matching of a key with the evaluation of the passed expression.
* If no switch is selected, switch is bypassed.
*
* @param value expression to evaluate and match to find the right subchain
* @param possibilities tuples of key and subchain
* @return a new builder with a switch added to its actions
*/
def doSwitch(value: Expression[Any])(possibilities: (Any, ChainBuilder)*): B = {
require(possibilities.size >= 2, "doSwitch()() requires at least 2 possibilities")
doSwitch(value, possibilities.toList, None)
}
/**
* Add a switch in the chain. Every possible subchain is defined with a key.
* Switch is selected through the matching of a key with the evaluation of the passed expression.
* If no switch is selected, the fallback subchain is used.
*
* @param value expression to evaluate and match to find the right subchain
* @param possibilities tuples of key and subchain
* @param elseNext fallback subchain
* @return a new builder with a switch added to its actions
*/
def doSwitchOrElse(value: Expression[Any])(possibilities: (Any, ChainBuilder)*)(elseNext: ChainBuilder): B = {
require(possibilities.size >= 2, "doSwitchOrElse()()() requires at least 2 possibilities")
doSwitch(value, possibilities.toList, Some(elseNext))
}
private def doSwitch(value: Expression[Any], possibilities: List[(Any, ChainBuilder)], elseNext: Option[ChainBuilder]): B =
exec(new SwitchBuilder(value, possibilities, elseNext))
/**
* Add a switch in the chain. Every possible subchain is defined with a percentage.
* Switch is selected randomly. If no switch is selected (ie: random number exceeds percentages sum), switch is bypassed.
* Percentages sum can't exceed 100%.
*
* @param possibilities the possible subchains
* @return a new builder with a random switch added to its actions
*/
def randomSwitch(possibilities: (Double, ChainBuilder)*): B = {
require(possibilities.size >= 1, "randomSwitch() requires at least 1 possibility")
randomSwitch(possibilities.toList, None)
}
/**
* Add a switch in the chain. Every possible subchain is defined with a percentage.
* Switch is selected randomly. If no switch is selected (ie: random number exceeds percentages sum),
* the subchain defined as the fallback will be used.
* Percentages sum must be below 100%.
*
* @param possibilities the possible subchains
* @param elseNext fallback subchain
* @return a new builder with a random switch added to its actions
*/
def randomSwitchOrElse(possibilities: (Double, ChainBuilder)*)(elseNext: ChainBuilder): B = {
require(possibilities.size >= 1, "randomSwitchOrElse() requires at least 1 possibility")
randomSwitch(possibilities.toList, Some(elseNext))
}
private def randomSwitch(possibilities: List[(Double, ChainBuilder)], elseNext: Option[ChainBuilder]): B =
exec(RandomSwitchBuilder(possibilities, elseNext))
/**
* Add a switch in the chain. Selection uses a uniformly distributed random strategy
*
* @param possibilities the possible subchains
* @return a new builder with a random switch added to its actions
*/
def uniformRandomSwitch(possibilities: ChainBuilder*): B = {
require(possibilities.size >= 2, "uniformRandomSwitch() requires at least 2 possibilities")
val possibility1 :: tailPossibilities = possibilities.toList
val basePercentage = 100d / (tailPossibilities.size + 1)
val firstPercentage = 100d - basePercentage * tailPossibilities.size
val possibilitiesWithPercentage = (firstPercentage, possibility1) :: tailPossibilities.map((basePercentage, _))
randomSwitch(possibilitiesWithPercentage, None)
}
/**
* Add a switch in the chain. Selection uses a round robin strategy
*
* @param possibilities the possible subchains
* @return a new builder with a random switch added to its actions
*/
def roundRobinSwitch(possibilities: ChainBuilder*): B = {
require(possibilities.size >= 1, "roundRobinSwitch() requires at least 1 possibility")
exec(new RoundRobinSwitchBuilder(possibilities.toList))
}
}
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