Many resources are needed to download a project. Please understand that we have to compensate our server costs. Thank you in advance. Project price only 1 $
You can buy this project and download/modify it how often you want.
/*
* Copyright 2011-2024 GatlingCorp (https://gatling.io)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package io.gatling.core.controller
import scala.concurrent.Promise
import scala.concurrent.duration.FiniteDuration
import io.gatling.core.actor.{ Actor, ActorRef, Behavior, Cancellable, Effect }
import io.gatling.core.controller.inject.{ Injector, ScenarioFlows }
import io.gatling.core.controller.throttle.Throttler
import io.gatling.core.scenario.{ Scenario, SimulationParams }
import io.gatling.core.stats.StatsEngine
private[gatling] object Controller {
def actor(
statsEngine: StatsEngine,
injector: ActorRef[Injector.Command],
throttler: Option[ActorRef[Throttler.Command]],
simulationParams: SimulationParams
): Actor[Command] =
new Controller(statsEngine, injector, throttler, simulationParams)
private object Data {
final case class Init(scenarioFlows: ScenarioFlows[String, Scenario], maxDurationTimer: Option[Cancellable], runDonePromise: Promise[Unit])
final case class End(initData: Init, exception: Option[Exception])
}
private[gatling] sealed trait Command
private[gatling] object Command {
private[gatling] final case class Start(scenarioFlows: ScenarioFlows[String, Scenario], runDonePromise: Promise[Unit]) extends Command
private[gatling] final case object RunTerminated extends Command
private[gatling] final case class Crash(exception: Exception) extends Command
private[gatling] final case class MaxDurationReached(duration: FiniteDuration) extends Command
private[gatling] final case class StopLoadGenerator(message: String, crash: Boolean) extends Command
private[gatling] final case object StatsEngineStopped extends Command
// [e]
private[gatling] final case object Kill extends Command
// [e]
}
}
private final class Controller private (
statsEngine: StatsEngine,
injector: ActorRef[Injector.Command],
throttler: Option[ActorRef[Throttler.Command]],
simulationParams: SimulationParams
) extends Actor[Controller.Command]("controller") {
import Controller._
override def init(): Behavior[Controller.Command] = {
case Command.Start(scenarioFlows, runDonePromise) =>
val maxDurationTimer = simulationParams.maxDuration.map { maxDuration =>
logger.debug("Setting up max duration")
scheduler.scheduleOnce(maxDuration) {
self ! Command.MaxDurationReached(maxDuration)
}
}
throttler.foreach(_ ! Throttler.Command.Start)
statsEngine.start()
injector ! Injector.Command.Start(self, scenarioFlows)
become(started(Data.Init(scenarioFlows, maxDurationTimer, runDonePromise)))
case msg => dieOnUnexpected(msg)
}
private def started(data: Data.Init): Behavior[Command] = {
case Command.RunTerminated =>
logger.info("Injector has stopped, initiating graceful stop")
data.maxDurationTimer.foreach(_.cancel())
stopGracefully(data, None)
case Command.MaxDurationReached(maxDuration) =>
logger.info(s"Max duration of $maxDuration reached")
stopGracefully(data, None)
case Command.Crash(exception) =>
logger.error("Simulation crashed", exception)
data.maxDurationTimer.foreach(_.cancel())
stopGracefully(data, Some(exception))
case Command.StopLoadGenerator(message, crash) =>
data.maxDurationTimer.foreach(_.cancel())
if (crash) {
val msg = s"Load Generator was forcefully crashed: $message"
logger.error(msg)
stopGracefully(data, Some(new Exception(msg)))
} else {
logger.info(s"Load Generator was forcefully stopped: $message")
stopGracefully(data, None)
}
// [e]
//
//
//
//
// [e]
case msg => dropUnexpected(msg)
}
private def stopGracefully(initData: Data.Init, exception: Option[Exception]): Effect[Command] = {
statsEngine.stop(self, exception)
become(waitingForResourcesToStop(Data.End(initData, exception)))
}
private def stop(endData: Data.End): Effect[Command] = {
endData.exception match {
case Some(exception) => endData.initData.runDonePromise.tryFailure(exception)
case _ => endData.initData.runDonePromise.trySuccess(())
}
die
}
private def waitingForResourcesToStop(data: Data.End): Behavior[Command] = {
case Command.StatsEngineStopped =>
logger.debug("StatsEngine was stopped")
stop(data)
// [e]
//
//
//
// [e]
case msg => dropUnexpected(msg)
}
}