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/*
* Copyright 2011-2024 GatlingCorp (https://gatling.io)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package io.gatling.core.structure
import io.gatling.core.action.builder._
import io.gatling.core.session.{ Expression, Session }
private[structure] trait ConditionalStatements[B] extends Execs[B] {
/**
* Method used to add a conditional execution in the scenario
*
* @param condition
* the function that will determine if the condition is satisfied or not
* @param thenChain
* the first chain to be executed if the condition is satisfied
* @param thenChains
* the other chains to be executed if the condition is satisfied
* @return
* a new builder with a conditional execution added to its actions
*/
def doIf(condition: Expression[Boolean])(thenChain: Executable, thenChains: Executable*): B =
doIf(condition, Executable.toChainBuilder(thenChain, thenChains), None)
private def equalityCondition(actual: Expression[Any], expected: Expression[Any]): Expression[Boolean] =
(session: Session) =>
for {
expected <- expected(session)
actual <- actual(session)
} yield expected == actual
/**
* Method used to add a conditional execution in the scenario
*
* @param actual
* the real value
* @param expected
* the expected value
* @param thenChain
* the first chain to be executed if the condition is satisfied
* @param thenChains
* the other chains to be executed if the condition is satisfied
* @return
* a new builder with a conditional execution added to its actions
*/
def doIfEquals(actual: Expression[Any], expected: Expression[Any])(thenChain: Executable, thenChains: Executable*): B =
doIf(equalityCondition(actual, expected), Executable.toChainBuilder(thenChain, thenChains), None)
/**
* Method used to add a conditional execution in the scenario with a fall back action if condition is not satisfied
*
* @param condition
* the function that will determine if the condition is satisfied or not
* @param thenChain
* the first chain to be executed if the condition is satisfied
* @param thenChains
* the other chains to be executed if the condition is satisfied
* @param elseChain
* the first chain to be executed if the condition is not satisfied
* @param elseChains
* the other chains to be executed if the condition is not satisfied
* @return
* a new builder with a conditional execution added to its actions
*/
def doIfOrElse(condition: Expression[Boolean])(thenChain: Executable, thenChains: Executable*)(elseChain: Executable, elseChains: Executable*): B =
doIf(condition, Executable.toChainBuilder(thenChain, thenChains), Some(Executable.toChainBuilder(elseChain, elseChains)))
/**
* Method used to add a conditional execution in the scenario with a fall back action if condition is not satisfied
*
* @param actual
* the real value
* @param expected
* the expected value
* @param thenChain
* the first chain to be executed if the actual and expected values are equal
* @param thenChains
* the other chains to be executed if the actual and expected values are equal
* @param elseChain
* the first chain to be executed if the actual and expected values are not equal
* @param elseChains
* the other chains to be executed if the actual and expected values are not equal
* @return
* a new builder with a conditional execution added to its actions
*/
def doIfEqualsOrElse(actual: Expression[Any], expected: Expression[Any])(thenChain: Executable, thenChains: Executable*)(
elseChain: Executable,
elseChains: Executable*
): B =
doIf(equalityCondition(actual, expected), Executable.toChainBuilder(thenChain, thenChains), Some(Executable.toChainBuilder(elseChain, elseChains)))
/**
* Private method that actually adds the If Action to the scenario
*
* @param condition
* the function that will determine if the condition is satisfied or not
* @param thenNext
* the chain to be executed if the condition is satisfied
* @param elseNext
* the chain to be executed if the condition is not satisfied
* @return
* a new builder with a conditional execution added to its actions
*/
private def doIf(condition: Expression[Boolean], thenNext: ChainBuilder, elseNext: Option[ChainBuilder]): B =
exec(new IfBuilder(condition, thenNext, elseNext))
/**
* Add a switch in the chain. Every possible subchain is defined with a key. Switch is selected through the matching of a key with the evaluation of the
* passed expression. If no switch is selected, switch is bypassed.
*
* @param value
* expression to evaluate and match to find the right subchain
* @param possibilities
* tuples of key and subchain
* @return
* a new builder with a switch added to its actions
*/
def doSwitch(value: Expression[Any])(possibilities: (Any, Executable)*): B = {
require(possibilities.sizeIs >= 2, "doSwitch()() requires at least 2 possibilities")
doSwitch(value, possibilities.toList, None)
}
/**
* Add a switch in the chain. Every possible subchain is defined with a key. Switch is selected through the matching of a key with the evaluation of the
* passed expression. If no switch is selected, the fallback subchain is used.
*
* @param value
* expression to evaluate and match to find the right subchain
* @param possibilities
* tuples of key and subchain
* @param elseChain
* the first chain to be executed if the actual and expected values are not equal
* @param elseChains
* the other chains to be executed if the actual and expected values are not equal
* @return
* a new builder with a switch added to its actions
*/
def doSwitchOrElse(value: Expression[Any])(possibilities: (Any, Executable)*)(elseChain: Executable, elseChains: Executable*): B = {
require(possibilities.sizeIs >= 2, "doSwitchOrElse()()() requires at least 2 possibilities")
doSwitch(value, possibilities.toList, Some(Executable.toChainBuilder(elseChain, elseChains)))
}
private def doSwitch(value: Expression[Any], possibilities: List[(Any, Executable)], elseNext: Option[ChainBuilder]): B =
exec(new SwitchBuilder(value, possibilities.map { case (key, executable) => key -> executable.toChainBuilder }, elseNext))
/**
* Add a switch in the chain. Every possible subchain is defined with a percentage. Switch is selected randomly. If no switch is selected (ie: random number
* exceeds percentages sum), switch is bypassed. Percentages sum can't exceed 100%.
*
* @param possibilities
* the possible subchains
* @return
* a new builder with a random switch added to its actions
*/
def randomSwitch(possibilities: (Double, Executable)*): B = {
require(possibilities.nonEmpty, "randomSwitch() requires at least 1 possibility")
randomSwitch(possibilities.toList, None)
}
/**
* Add a switch in the chain. Every possible subchain is defined with a percentage. Switch is selected randomly. If no switch is selected (ie: random number
* exceeds percentages sum), the subchain defined as the fallback will be used. Percentages sum must be below 100%.
*
* @param possibilities
* the possible subchains
* @param elseChain
* first fallback subchain
* @param elseChains
* other fallback subchains
* @return
* a new builder with a random switch added to its actions
*/
def randomSwitchOrElse(possibilities: (Double, Executable)*)(elseChain: Executable, otherChains: Executable*): B = {
require(possibilities.nonEmpty, "randomSwitchOrElse() requires at least 1 possibility")
randomSwitch(possibilities.toList, Some(Executable.toChainBuilder(elseChain, otherChains)))
}
private def randomSwitch(possibilities: List[(Double, Executable)], elseNext: Option[Executable]): B =
exec(new RandomSwitchBuilder(possibilities.map { case (weight, executable) => weight -> executable.toChainBuilder }, elseNext.map(_.toChainBuilder)))
/**
* Add a switch in the chain. Selection uses a uniformly distributed random strategy
*
* @param possibilities
* the possible subchains
* @return
* a new builder with a random switch added to its actions
*/
def uniformRandomSwitch(possibilities: Executable*): B = {
require(possibilities.sizeIs >= 2, "uniformRandomSwitch() requires at least 2 possibilities")
exec(new UniformRandomSwitchBuilder(possibilities.map(_.toChainBuilder).toList))
}
/**
* Add a switch in the chain. Selection uses a round robin strategy
*
* @param possibilities
* the possible subchains
* @return
* a new builder with a random switch added to its actions
*/
def roundRobinSwitch(possibilities: Executable*): B = {
require(possibilities.nonEmpty, "roundRobinSwitch() requires at least 1 possibility")
exec(new RoundRobinSwitchBuilder(possibilities.map(_.toChainBuilder).toList))
}
}