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/*
 * Copyright 2020 Andy Turner, University of Leeds.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package uk.ac.leeds.ccg.v3d.geometry;

import java.math.RoundingMode;

/**
 * V3D_FiniteGeometry
 *
 * @author Andy Turner
 * @version 1.0
 */
public interface V3D_Intersection {
    
    /**
     * Identify if the geometry is intersected by point {@code p}.
     *
     * @param p The point to test for intersection with.
     * @param oom The Order of Magnitude for the precision.
     * @param rm The RoundingMode if rounding is needed.
     * @return {@code true} iff the geometry is intersected by {@code p}.
     */
    public abstract boolean isIntersectedBy(V3D_Point p, int oom, 
            RoundingMode rm);

    /**
     * Get the intersection between the geometry and the line {@code l}.
     *
     * @param l The line to intersect with.
     * @param oom The Order of Magnitude for the precision.
     * @param rm The RoundingMode if rounding is needed.
     * @return The V3D_Geometry.
     */
    public abstract V3D_Geometry getIntersection(V3D_Line l, int oom, 
            RoundingMode rm);

    /**
     * Get the intersection between the geometry and the line segment
     * {@code l}.
     *
     * @param l The line segment to intersect with.
     * @param oom The Order of Magnitude for the precision.
     * @param rm The RoundingMode if rounding is needed.
     * @return The V3D_Geometry.
     */
    public abstract V3D_FiniteGeometry getIntersection(V3D_LineSegment l, 
            int oom, RoundingMode rm);

    /**
     * Get the intersection between the geometry and the plane {@code p}.
     *
     * @param pl The plane to intersect with.
     * @param oom The Order of Magnitude for the precision.
     * @param rm The RoundingMode if rounding is needed.
     * @return The V3D_Geometry.
     */
    public abstract V3D_Geometry getIntersection(V3D_Plane pl, int oom, 
            RoundingMode rm);

    /**
     * Get the intersection between the geometry and the triangle {@code t}.
     *
     * @param t The triangle to intersect with.
     * @param oom The Order of Magnitude for the precision.
     * @param rm The RoundingMode if rounding is needed.
     * @return The V3D_Geometry.
     */
    public abstract V3D_FiniteGeometry getIntersection(V3D_Triangle t, int oom, 
            RoundingMode rm);

    /**
     * Get the intersection between the geometry and the tetrahedron {@code t}.
     *
     * @param t The tetrahedron to intersect with.
     * @param oom The Order of Magnitude for the precision.
     * @param rm The RoundingMode if rounding is needed.
     * @return The V3D_Geometry.
     */
    public abstract V3D_FiniteGeometry getIntersection(V3D_Tetrahedron t, 
            int oom, RoundingMode rm);
}




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