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Utility library to help making any kind of app or game.
The newest version!
/*
* Copyright 2014 Aritz Lopez
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package io.github.aritzhack.aritzh.awt.audio;
import com.google.common.base.Preconditions;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
import java.io.IOException;
import java.net.URL;
/**
* Binder for WAV sound files
*
* @author Aritz Lopez
*/
public class Sound {
private final Clip clip;
/**
* Load a Sound from a URL.
*
* @param url The URL from which the sound will be loaded.
*/
public Sound(URL url) {
Preconditions.checkArgument(url != null, "Audio Stream cannot be null!");
try {
this.clip = AudioSystem.getClip();
this.clip.open(AudioSystem.getAudioInputStream(url));
} catch (UnsupportedAudioFileException | LineUnavailableException | IOException e) {
throw new IllegalArgumentException("Could not load sound!", e);
}
}
/**
* Start playing the sound.
* Note: Starts from the beginning each time. In order to keep playing from where it stopped, use {@link Sound#keepGoing()}.
*
* @see Sound#keepGoing()
*/
public void play() {
this.clip.setMicrosecondPosition(0);
this.clip.start();
}
/**
* True iff it is playing.
*
* @return true if it is playing.
*/
public boolean isPlaying() {
return this.clip.isRunning();
}
/**
* Stops playing the sound. Will keep the position so that the playback can be continued with {@link Sound#keepGoing()}.
*
* @see Sound#keepGoing()
*/
public void stop() {
this.clip.stop();
}
/**
* Plays the sound from where it was stopped, or from the beginning if it was just loaded.
*/
public void keepGoing() {
this.clip.start();
}
}
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