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TenIO is a java NIO (Non-blocking I/O) based server specifically designed for multiplayer games. It supports UDP and TCP transports which are handled by Netty for high-speed network transmission. This is the common module for multipurpose use of the framework.

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/*
The MIT License

Copyright (c) 2016-2022 kong 

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/

package com.tenio.common.data;

/**
 * A basic collection interface for the self-definition map and array type.
 */
public interface DataCollection {

  /**
   * Serializes an object to its corresponding array of bytes.
   *
   * @return the object's array of binaries
   */
  byte[] toBinary();

  /**
   * Retrieves the number of elements in collection.
   *
   * @return the collection's size
   */
  int size();
}




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