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TenIO is a java NIO (Non-blocking I/O) based server specifically designed for multiplayer games. It supports UDP and TCP transports which are handled by Netty for high-speed network transmission. It uses MsgPack for compressing data so that can be transferred quickly through the network. This framework can help you quickly create a game server or integrate it into your system.

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/*
The MIT License

Copyright (c) 2016-2020 kong 

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
package com.tenio.entity.element;

import java.util.ArrayList;

/**
 * This is an element object in your server. You can use it for holding array
 * data and make it serialize to send through the network.
 * 
 * @author kong
 * 
 */
public final class TArray extends ArrayList {

	private static final long serialVersionUID = -5100842875580575666L;

	public static TArray newInstance() {
		return new TArray();
	}

	private TArray() {
	}

	public TArray put(final Object e) {
		add(e);
		return this;
	}

	public double getDouble(final int index) {
		return (double) get(index);
	}

	public float getFloat(final int index) {
		return (float) get(index);
	}

	public long getLong(final int index) {
		return (long) get(index);
	}

	public int getInt(final int index) {
		return (int) get(index);
	}

	public boolean getBoolean(final int index) {
		return (boolean) get(index);
	}

	public String getString(final int index) {
		return (String) get(index);
	}

	public Object getObject(final int index) {
		return get(index);
	}

	public TArray getTArray(final int index) {
		return (TArray) get(index);
	}

}