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regions.default.yml Maven / Gradle / Ivy

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#case-sensitive name of target world this region is in
# placeholder: [num] - world index according to bukkit, 0 is usually a main world
world: "[0]"
#override shape with vanilla worldborder settings
worldBorderOverride: false
shape:
  #shape of bounds
  # each shape may use different optional input parameters, so update accordingly
  name: "CIRCLE"
  #what selection adjustment method to use
  # ACCUMULATE - accumulate all bad sectors up to the initial selection (even distribution, slow at large radii)
  # NEAREST - try nearest non-hit (possible clustering, but fast)
  # REROLL - reroll early on a known hit (even distribution, non-deterministic time, but still fast)
  # NONE - don't check if it's a known hit, just load and try (best for massive radii, >50k)
  mode: "ACCUMULATE"
  #outer radius of selection in chunks
  radius: 256
  #donut hole in center, where players shouldn't land
  centerRadius: 64
  #center position, using regular x-z coordinates
  centerX: 0
  centerZ: 0
  #shift players towards or away from the center, by exponent
  # rand()^(x), given rand() is between 0 and 1
  # bigger is closer, smaller is farther
  weight: 1.0
  #prevent nearby placements by adding selected chunks to the region's list of bad chunks
  uniquePlacements: false
  #expand region as locations are removed, keeping a constant number of possible placements
  expand: false
vert:
  name: "JUMP"
  #height range for placement, set lower for more caves and ravines
  minY: 32
  maxY: 255
  #initial length to adjust
  step: 16
  #ensure above ground by checking light level
  requireSkyLight: false
#check rtp.regions.[region] node on command
requirePermission: false
#if no perms, try this one
override: "default"
#max length for the location queue per world, 0 disables normal region processing
cacheCap: 10
# vault price for player to use this region
price: 0.0

version: "1.0"




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