regions.default.yml Maven / Gradle / Ivy
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a random teleport plugin
#case-sensitive name of target world this region is in
# placeholder: [num] - world index according to bukkit, 0 is usually a main world
world: "[0]"
#override shape with vanilla worldborder settings
worldBorderOverride: false
shape:
#shape of bounds
# each shape may use different optional input parameters, so update accordingly
name: "CIRCLE"
#what selection adjustment method to use
# ACCUMULATE - accumulate all bad sectors up to the initial selection (even distribution, slow at large radii)
# NEAREST - try nearest non-hit (possible clustering, but fast)
# REROLL - reroll early on a known hit (even distribution, non-deterministic time, but still fast)
# NONE - don't check if it's a known hit, just load and try (best for massive radii, >50k)
mode: "ACCUMULATE"
#outer radius of selection in chunks
radius: 256
#donut hole in center, where players shouldn't land
centerRadius: 64
#center position, using regular x-z coordinates
centerX: 0
centerZ: 0
#shift players towards or away from the center, by exponent
# rand()^(x), given rand() is between 0 and 1
# bigger is closer, smaller is farther
weight: 1.0
#prevent nearby placements by adding selected chunks to the region's list of bad chunks
uniquePlacements: false
#expand region as locations are removed, keeping a constant number of possible placements
expand: false
vert:
name: "JUMP"
#height range for placement, set lower for more caves and ravines
minY: 32
maxY: 255
#initial length to adjust
step: 16
#ensure above ground by checking light level
requireSkyLight: false
#check rtp.regions.[region] node on command
requirePermission: false
#if no perms, try this one
override: "default"
#max length for the location queue per world, 0 disables normal region processing
cacheCap: 10
# vault price for player to use this region
price: 0.0
version: "1.0"