io.github.ericmedvet.mrsim2d.buildable.builders.Terrains Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of mrsim2d.buildable Show documentation
Show all versions of mrsim2d.buildable Show documentation
Buildable (based on jnb) components of 2D-MR-Sim.
The newest version!
/*-
* ========================LICENSE_START=================================
* mrsim2d-buildable
* %%
* Copyright (C) 2020 - 2024 Eric Medvet
* %%
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =========================LICENSE_END==================================
*/
package io.github.ericmedvet.mrsim2d.buildable.builders;
import io.github.ericmedvet.jnb.core.Discoverable;
import io.github.ericmedvet.jnb.core.Param;
import io.github.ericmedvet.mrsim2d.core.geometry.Path;
import io.github.ericmedvet.mrsim2d.core.geometry.Point;
import io.github.ericmedvet.mrsim2d.core.geometry.Terrain;
import java.util.List;
import java.util.Random;
import java.util.random.RandomGenerator;
@Discoverable(prefixTemplate = "sim|s.terrain|t")
public class Terrains {
public static final double BORDER_H = 100d;
public static final double W = 500d;
public static final double H = 25d;
public static final double CHUNK_W = 5d;
public static final double CHUNK_H = 0.75d;
public static final double BORDER_W = 10d;
public static final double ANGLE = 10d;
public static final double START_W = 30d;
public static final double HOLE_H = 10d;
public static final double HOLE_W = 5d;
public static final double END_W = 30d;
public static final double HOLE_DIS_W = 9d;
private Terrains() {}
@SuppressWarnings("unused")
public static Terrain downhill(
@Param(value = "w", dD = W) Double w,
@Param(value = "h", dD = H) Double h,
@Param(value = "borderW", dD = BORDER_W) Double borderW,
@Param(value = "borderH", dD = BORDER_H) Double borderH,
@Param(value = "a", dD = ANGLE) Double a) {
return Terrain.fromPath(new Path(new Point(w, -w * Math.toRadians(a))), h, borderW, borderH);
}
@SuppressWarnings("unused")
public static Terrain flat(
@Param(value = "w", dD = W) Double w,
@Param(value = "h", dD = H) Double h,
@Param(value = "borderW", dD = BORDER_W) Double borderW,
@Param(value = "borderH", dD = BORDER_H) Double borderH) {
return Terrain.fromPath(new Path(new Point(w, 0)), h, borderW, borderH);
}
@SuppressWarnings("unused")
public static Terrain hilly(
@Param(value = "w", dD = W) Double w,
@Param(value = "h", dD = H) Double h,
@Param(value = "borderW", dD = BORDER_W) Double borderW,
@Param(value = "borderH", dD = BORDER_H) Double borderH,
@Param(value = "chunkW", dD = CHUNK_W) Double chunkW,
@Param(value = "chunkH", dD = CHUNK_H) Double chunkH,
@Param(value = "seed", dI = 1) Integer seed) {
RandomGenerator random = new Random(seed);
Path path = new Path(new Point(chunkW, 0));
double dW = 0d;
while (dW < w) {
double sW = Math.max(1d, (random.nextGaussian() * 0.25 + 1) * chunkW);
double sH = random.nextGaussian() * chunkH;
dW = dW + sW;
path = path.moveBy(sW, sH);
}
return Terrain.fromPath(path, h, borderW, borderH);
}
@SuppressWarnings("unused")
public static Terrain holed(
@Param(value = "startW", dD = START_W) double startW,
@Param(value = "holeH", dD = HOLE_H) double holeH,
@Param(
value = "holeWs",
dDs = {HOLE_W})
List holeWs,
@Param(value = "holeDisW", dD = HOLE_DIS_W) double holeDisW,
@Param(value = "endW", dD = END_W) double endW,
@Param(value = "borderW", dD = BORDER_W) double borderW,
@Param(value = "borderH", dD = BORDER_H) double borderH) {
Path p = new Path(new Point(startW, 0));
for (double holeW : holeWs) {
p = p.moveBy(0, -holeH).moveBy(holeW, 0).moveBy(0, holeH).moveBy(holeDisW, 0);
}
p = p.moveBy(endW, 0);
return Terrain.fromPath(p, H, borderW, borderH);
}
@SuppressWarnings("unused")
public static Terrain steppy(
@Param(value = "w", dD = W) Double w,
@Param(value = "h", dD = H) Double h,
@Param(value = "borderW", dD = BORDER_W) Double borderW,
@Param(value = "borderH", dD = BORDER_H) Double borderH,
@Param(value = "chunkW", dD = CHUNK_W) Double chunkW,
@Param(value = "chunkH", dD = CHUNK_H) Double chunkH,
@Param(value = "seed", dI = 1) Integer seed) {
RandomGenerator random = new Random(seed);
Path path = new Path(new Point(chunkW, 0));
double dW = 0d;
while (dW < w) {
double sW = Math.max(1d, (random.nextGaussian() * 0.25 + 1) * chunkW);
double sH = random.nextGaussian() * chunkH;
dW = dW + sW;
path = path.moveBy(sW, 0).moveBy(0, sH);
}
return Terrain.fromPath(path, h, borderW, borderH);
}
@SuppressWarnings("unused")
public static Terrain uphill(
@Param(value = "w", dD = W) Double w,
@Param(value = "h", dD = H) Double h,
@Param(value = "borderW", dD = BORDER_W) Double borderW,
@Param(value = "borderH", dD = BORDER_H) Double borderH,
@Param(value = "a", dD = ANGLE) Double a) {
return Terrain.fromPath(new Path(new Point(w, w * Math.toRadians(a))), h, borderW, borderH);
}
}