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Visual components (video maker and GUI) for 2D-MR-Sim.
The newest version!
/*-
* ========================LICENSE_START=================================
* mrsim2d-viewer
* %%
* Copyright (C) 2020 - 2024 Eric Medvet
* %%
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =========================LICENSE_END==================================
*/
package io.github.ericmedvet.mrsim2d.viewer;
import io.github.ericmedvet.mrsim2d.core.Snapshot;
import io.github.ericmedvet.mrsim2d.core.geometry.BoundingBox;
import io.github.ericmedvet.mrsim2d.core.geometry.Point;
import io.github.ericmedvet.mrsim2d.viewer.drawers.*;
import io.github.ericmedvet.mrsim2d.viewer.drawers.actions.AttractAnchor;
import io.github.ericmedvet.mrsim2d.viewer.drawers.actions.SenseDistanceToBody;
import io.github.ericmedvet.mrsim2d.viewer.drawers.actions.SenseRotatedVelocity;
import io.github.ericmedvet.mrsim2d.viewer.drawers.bodies.*;
import io.github.ericmedvet.mrsim2d.viewer.framers.AllAgentsFramer;
import java.util.List;
public class Drawers {
private Drawers() {}
public enum Component {
SOFT_BODIES,
RIGID_BODIES,
UNMOVABLE_BODIES,
ROTATIONAL_JOINTS
}
public static Drawer basic(String string) {
return Drawer.of(Drawer.clear(), world(), new InfoDrawer(string), new EngineProfilingDrawer());
}
public static Drawer basic() {
return basic("");
}
public static Drawer basicWithAgentMiniature(String string) {
return Drawer.of(
Drawer.clear(),
world(),
new StackedMultipliedDrawer<>(
Drawers::simpleAgentWithVelocities,
new EmbodiedAgentsExtractor(),
0.2,
0.05,
StackedMultipliedDrawer.Direction.VERTICAL,
Drawer.VerticalPosition.TOP,
Drawer.HorizontalPosition.RIGHT),
new InfoDrawer(string),
new EngineProfilingDrawer());
}
public static Drawer basicWithMiniWorld(String string) {
return Drawer.of(
Drawer.clear(),
world(),
Drawer.clip(new BoundingBox(new Point(0.5d, 0.01d), new Point(0.95d, 0.2d)), miniWorld()),
new InfoDrawer(string),
new EngineProfilingDrawer());
}
public static Drawer miniWorld() {
return Drawer.transform(
new AllAgentsFramer(10d).largest(2d),
Drawer.of(new ComponentsDrawer(
List.of(
new UnmovableBodyDrawer(),
new RotationalJointDrawer(),
new SoftBodyDrawer(),
new RigidBodyDrawer()),
Snapshot::bodies)
.onLastSnapshot()));
}
public static Drawer simpleAgent() {
return Drawer.transform(
new AllAgentsFramer(1.1d).largest(2d),
Drawer.of(new ComponentsDrawer(
List.of(new RotationalJointDrawer(), new SoftBodyDrawer(), new RigidBodyDrawer()),
Snapshot::bodies)
.onLastSnapshot()));
}
public static Drawer simpleAgentWithBrainsIO() {
return Drawer.of(
Drawer.clip(new BoundingBox(new Point(0, 0), new Point(0.30, 1)), simpleAgent()),
Drawer.clip(new BoundingBox(new Point(0.30, 0), new Point(1, 1)), new NumMultiBrainedIODrawer()));
}
public static Drawer simpleAgentWithVelocities() {
FirstAgentVelocityExtractor velocityExtractor = new FirstAgentVelocityExtractor(2d);
return Drawer.of(
Drawer.clip(new BoundingBox(new Point(0, 0), new Point(0.30, 1)), simpleAgent()),
Drawer.clip(
new BoundingBox(new Point(0.34, 0), new Point(0.65, 1)),
new LinePlotter(
velocityExtractor.andThen(p -> p.map(Point::x).orElse(0d)), 10, "vx=%+4.1f")),
Drawer.clip(
new BoundingBox(new Point(0.67, 0), new Point(1, 1)),
new LinePlotter(
velocityExtractor.andThen(p -> p.map(Point::y).orElse(0d)), 10, "vy=%+4.1f")));
}
public static Drawer world() {
return Drawer.transform(
new AllAgentsFramer(1.5d).largest(2d),
Drawer.of(
new ComponentsDrawer(
List.of(
new UnmovableBodyDrawer().andThen(new AnchorableBodyDrawer()),
new RotationalJointDrawer().andThen(new AnchorableBodyDrawer()),
new SoftBodyDrawer().andThen(new AnchorableBodyDrawer()),
new RigidBodyDrawer().andThen(new AnchorableBodyDrawer())),
Snapshot::bodies)
.onLastSnapshot(),
new NFCDrawer(),
new ComponentsDrawer(
List.of(
// new CreateLink(), // both slow, because they add continuously drawers...
// new RemoveLink(),
new AttractAnchor(), new SenseDistanceToBody(), new SenseRotatedVelocity()),
Snapshot::actionOutcomes)));
}
}